Mw5 Mechlab
#21
Posted 13 July 2017 - 07:09 AM
I ain't ******* buying a MechWarrior game that has no mech customization.
#22
Posted 13 July 2017 - 07:09 AM
In MWO we can buy any mech we have c-bills for. That means, we will not buy just any mech, we will buy the best mech for our preferences(gameplay, lore, personal and meta ). I don't think that would make good principle on single player game, specially considering how many mechs PGI already has models for.
Mechs and their weapons need to be more limited for gametype like that, so it makes sense it dooesn't have the same kind of mech XXX-YYY has these (lot of ) hardpoints and you can place any weapons accordingly. Even if it's limited to your stockpile of salvage and stuff.
And then consider maps and missions. If you allow the player to take any kind of long range or close range loadout, it just wouldn't make sense. To keep the missions challenging you need to have restrictions.
#23
Posted 13 July 2017 - 07:12 AM
Teer Kerensky, on 13 July 2017 - 07:09 AM, said:
In MWO we can buy any mech we have c-bills for. That means, we will not buy just any mech, we will buy the best mech for our preferences(gameplay, lore, personal and meta ). I don't think that would make good principle on single player game, specially considering how many mechs PGI already has models for.
Mechs and their weapons need to be more limited for gametype like that, so it makes sense it dooesn't have the same kind of mech XXX-YYY has these (lot of ) hardpoints and you can place any weapons accordingly. Even if it's limited to your stockpile of salvage and stuff.
And then consider maps and missions. If you allow the player to take any kind of long range or close range loadout, it just wouldn't make sense. To keep the missions challenging you need to have restrictions.
But how do you know it'll even be the same thing? Like, MW5 runs on a different engine, it's a whole different game altogether, for all we know they may have tuned back the original armor values to closed beta for this game.
Missions have always been challenging in the MechWarrior Franchise. I feel like you truly haven't played any of the MechWarrior games for you to be saying this.
I rest my case on the hardest missions from Tharkad Campaign, the New Avalon Campaign, and the Carse Campaign. all from the MechWarrior 4 Mercs, the latest official MechWarrior game.
Edited by Scout Derek, 13 July 2017 - 07:16 AM.
#24
Posted 13 July 2017 - 07:21 AM
Don't worry, my PPC / Gauss build won't hurt you. Your game is your safe space, you can bring all the lore builds you want!
#25
Posted 13 July 2017 - 07:36 AM
Luminis, on 13 July 2017 - 07:21 AM, said:
Don't worry, my PPC / Gauss build won't hurt you. Your game is your safe space, you can bring all the lore builds you want!
I rather think people have become derailed by the idea that there would be no customisation, but as I pointed the context makes clear that customisation will be more limited (whatever that means).
I asked what mechlab would you like, inferring that this might become a PvP game requiring such balance.
Would it be better to have the free for all of MW2 with lasers in the legs; or
The hard point system of MWO where a hardpoint can take anything of that weapon type e.g. 11 PPCs; or
The sized hard points of MW4 where you might take a PPC or replace it with say 4 small lasers
#26
Posted 13 July 2017 - 07:37 AM
#27
Posted 13 July 2017 - 07:46 AM
Wrathful Scythe, on 13 July 2017 - 07:37 AM, said:
But what sort of mech lab would you want to see? hard points, sized hardpoints or free to do whatever.
It appears that there will be customisation.
#28
Posted 13 July 2017 - 07:50 AM
Greyhart, on 13 July 2017 - 07:46 AM, said:
But what sort of mech lab would you want to see? hard points, sized hardpoints or free to do whatever.
It appears that there will be customisation.
Appears to be?
DGTLDaemon, on 13 July 2017 - 02:55 AM, said:
"Bullock explains that, while no final decision has been made, MechWarrior 5 is looking to focus more on a "variant-based free market system" that guides how mechs are outfitted. What this means is that, instead of open-ended customization, mechs will have a handful of variants for each chassis that they will conform to."
Greyhart, on 13 July 2017 - 03:01 AM, said:
I am not sure what that means to be honest. Suggests a more restrictive mechlab not that there will be none at all. see next paragraph:
"While Bullock wasn't able to go too deep into detail, he did suggest that along with mech customization, players could expect to also have a degree of control over the mercenaries they hire, what they pilot, and how their lances are formed."
mech customization has always meant changing weapons and loadout.
What the first quote said has no bearing on "mech customization" that you said in your quote.
What I'm reading here is;
- Little to no customization of mechs
- MW4 Style of mission menu launching
So basically, If I'm getting this right, MechWarrior 4: Mercenaries with upgraded graphics but not mechlab customization, but you know, there's other variants of a mech you can use.
:/
#29
Posted 13 July 2017 - 08:03 AM
Scout Derek, on 13 July 2017 - 07:12 AM, said:
But how do you know it'll even be the same thing? Like, MW5 runs on a different engine, it's a whole different game altogether, for all we know they may have tuned back the original armor values to closed beta for this game.
Missions have always been challenging in the MechWarrior Franchise. I feel like you truly haven't played any of the MechWarrior games for you to be saying this.
I suppose somewhat challenging but really most you can play with one or few attempts. Only really rare missions were challenging. I have played MW3 and MW4, but I'm not sure if I have played all addons of them. Too long time ago to remember. But didn't the games have difficulty setting. It's never a good idea to make a game too difficult too often, because then people don't like it, and they won't recommend it to others.
#30
Posted 13 July 2017 - 08:08 AM
#31
Posted 13 July 2017 - 08:09 AM
Scout Derek, on 13 July 2017 - 07:50 AM, said:
What the first quote said has no bearing on "mech customization" that you said in your quote.
What I'm reading here is;
- Little to no customization of mechs
- MW4 Style of mission menu launching
:/
the full quote:
"Bullock explains that, while no final decision has been made, MechWarrior 5 is looking to focus more on a "variant-based free market system" that guides how mechs are outfitted. What this means is that, instead of open-ended customization, mechs will have a handful of variants for each chassis that they will conform to. This should make mechs feel more unique to one another while reinforcing the roles that they fill on the battlefield.
While Bullock wasn't able to go too deep into detail, he did suggest that along with mech customization, players could expect to also have a degree of control over the mercenaries they hire, what they pilot, and how their lances are formed. "Not since MechWarrior 1 has a game made you think about all the c-bills [the currency of the BattleTech universe] coming in the door. We don't want it to just be like, I hit my repair-all button and now I don't worry about any economy in this game. The point is that we want someone to really manage that minutiae.""
This reads as you will buy variants (like we have now) only they will be more restrictive in what you can change in terms of weapons (I imply as that is usually the most important part). I have highlighted in bold the parts I think make it clear that there is mech customisation.
I think we are likely looking at an upto date version of the MW4 system of customisation.
So if a mech is designed for 6 SRM2s it would have 6 single slot missile hard points. these could not be replaced with an LRM20 as the LRM20 would require a single 4 slot missile hard point. but you would be able to replace them with LRM 5 which are also a single slot missile
#32
Posted 13 July 2017 - 08:16 AM
For me MW3 was better than MW4 for the mechlab, mw2 was also great !. Wanna try to find an opengl optimised mw2 merc...
Edited by Damnedtroll, 13 July 2017 - 08:19 AM.
#33
Posted 13 July 2017 - 08:17 AM
Teer Kerensky, on 13 July 2017 - 08:03 AM, said:
I suppose somewhat challenging but really most you can play with one or few attempts. Only really rare missions were challenging. I have played MW3 and MW4, but I'm not sure if I have played all addons of them. Too long time ago to remember. But didn't the games have difficulty setting. It's never a good idea to make a game too difficult too often, because then people don't like it, and they won't recommend it to others.
I'll give you a list of games that had the same kind of difficulty slider MechWarrior games had;
- Halo
- Gears of War
- Call of Duty
- Fallout
- Elder Scrolls
And yes, MechWarrior was indeed a very small but successful franchise, it's why we're here right now. All missions are moderately difficult on the standard difficulty for most, if not all MechWarrior games. MechWarrior 4 Series had a quite a numerous amount of difficult missions, not just the ones I listed, even on regular difficulty.
the various convoy missions were hard; you had to bring a specific mech lance that could keep up but not be so weak on firepower, had to take 90-60 ton mechs, and even then you had to face an array of enemies.
#34
Posted 13 July 2017 - 08:26 AM
Greyhart, on 13 July 2017 - 08:09 AM, said:
the full quote:
"Bullock explains that, while no final decision has been made, MechWarrior 5 is looking to focus more on a "variant-based free market system" that guides how mechs are outfitted. What this means is that, instead of open-ended customization, mechs will have a handful of variants for each chassis that they will conform to. This should make mechs feel more unique to one another while reinforcing the roles that they fill on the battlefield.
While Bullock wasn't able to go too deep into detail, he did suggest that along with mech customization, players could expect to also have a degree of control over the mercenaries they hire, what they pilot, and how their lances are formed. "Not since MechWarrior 1 has a game made you think about all the c-bills [the currency of the BattleTech universe] coming in the door. We don't want it to just be like, I hit my repair-all button and now I don't worry about any economy in this game. The point is that we want someone to really manage that minutiae.""
This reads as you will buy variants (like we have now) only they will be more restrictive in what you can change in terms of weapons (I imply as that is usually the most important part). I have highlighted in bold the parts I think make it clear that there is mech customisation.
I think we are likely looking at an upto date version of the MW4 system of customisation.
So if a mech is designed for 6 SRM2s it would have 6 single slot missile hard points. these could not be replaced with an LRM20 as the LRM20 would require a single 4 slot missile hard point. but you would be able to replace them with LRM 5 which are also a single slot missile
Possibly, and now I feel like after reading this that he hasn't really played all the MechWarrior Mercs games (which he probably hasn't).
I keep going back to the 4 series in MechWarrior because it had the best system that shows how hard the economy can be when you field more expensive mechs.
And it's not cheap repairing mechs you find out there either, nor is it a one time all repair thing; It can take up to two weeks to fully repair a mech, and even then, it's very costly and you could be better off spending the cash on bigger chassis.
Oh, and pilots too, the best even got killed themselves, you almost always had to take a little small fry pilot to the front to shield and get destroyed (probably himself too in the process).
I will say, however, that Regular difficulties on the 4 series was nothing, only really hard towards the end, then again, I've played it for years, but when I first played it, made me struggle real bad.
#35
Posted 13 July 2017 - 10:17 AM
#36
Posted 13 July 2017 - 10:31 AM
#37
Posted 13 July 2017 - 10:36 AM
#38
Posted 13 July 2017 - 10:39 AM
Scout Derek, on 13 July 2017 - 08:26 AM, said:
I keep going back to the 4 series in MechWarrior because it had the best system that shows how hard the economy can be when you field more expensive mechs.
And it's not cheap repairing mechs you find out there either, nor is it a one time all repair thing; It can take up to two weeks to fully repair a mech, and even then, it's very costly and you could be better off spending the cash on bigger chassis.
Oh, and pilots too, the best even got killed themselves, you almost always had to take a little small fry pilot to the front to shield and get destroyed (probably himself too in the process).
I will say, however, that Regular difficulties on the 4 series was nothing, only really hard towards the end, then again, I've played it for years, but when I first played it, made me struggle real bad.
Heh MW4; Mercs had noting on the economic harshness of MW2; Mercs... Mw2; Mercs you're company either lived or folded based on salvage. C-bills were largely irreverent, as they vanished so quickly with repairs, jump-ship travel to combat areas and paying your staff....
#40
Posted 13 July 2017 - 11:19 AM
Greyhart, on 13 July 2017 - 08:09 AM, said:
the full quote:
"Bullock explains that, while no final decision has been made, MechWarrior 5 is looking to focus more on a "variant-based free market system" that guides how mechs are outfitted. What this means is that, instead of open-ended customization, mechs will have a handful of variants for each chassis that they will conform to. This should make mechs feel more unique to one another while reinforcing the roles that they fill on the battlefield.
While Bullock wasn't able to go too deep into detail, he did suggest that along with mech customization, players could expect to also have a degree of control over the mercenaries they hire, what they pilot, and how their lances are formed. "Not since MechWarrior 1 has a game made you think about all the c-bills [the currency of the BattleTech universe] coming in the door. We don't want it to just be like, I hit my repair-all button and now I don't worry about any economy in this game. The point is that we want someone to really manage that minutiae.""
This reads as you will buy variants (like we have now) only they will be more restrictive in what you can change in terms of weapons (I imply as that is usually the most important part). I have highlighted in bold the parts I think make it clear that there is mech customisation.
I think we are likely looking at an upto date version of the MW4 system of customisation.
So if a mech is designed for 6 SRM2s it would have 6 single slot missile hard points. these could not be replaced with an LRM20 as the LRM20 would require a single 4 slot missile hard point. but you would be able to replace them with LRM 5 which are also a single slot missile
Nothing there suggests we'd have a MW4 style of customization. The current system we have in MWO would perfectly fit Russ's description. Not open-ended like MW2's system, but restricted by variants.
The economic factor here is what intrigues me the most. In the trailer, the technician mentioned that they'd run out of LRM ammo, and Russ talked about wanting players to have to pay more attention to the economy aspect than just hitting "repair all" all the time. I suspect a lot of mech customization in the game would be limited by finances and availability.
They're painting a picture of a cash-strapped merc company having to scrape by in a rough economy to make ends meet, which I'm very much into. I like the idea that you could fail the campaign just by making bad financial decisions and going bankrupt.
6 user(s) are reading this topic
0 members, 6 guests, 0 anonymous users