So i was really in a thrill of anticipation for the new mechs, every night i waited for the new updates on the countdown post, and seeing the MC MKII really filled me with joy. I was really looking forward for the MC MKII as much as i did back when the KDK was announced.
I preordered the MC MKII and Cougar Ultimate Package as well as Annihilator standard and Nightstar Standard+reinforcements, but reading the patch notes (especially the Gauss-PPC Nerf) made me so p*553d
i cancelled all my preorders this morning. So sorry, 175$ less for you.
I don't want to support a staff that is constantly nerfing mechs and loadouts i prefer and punishes my personal choices for this equipment instead of finding a solution for the real problem. I sometimes have the feeling your game balance designer is not even playing the game.
Your problem PGI is that you are not able to make a good matchmaker, throwing good players and newbees in one pool, not the "OP-ness" some weapons and Mechs have.
You can look at all your stats and do "eay-peasy"-excel-sheet-mikro adjustments, but the true problem is that with your one-way-Tier system and horrible matchmaker you cause those problems.
Wich player is for example piloting a NTG with dual gauss+1/2ERPPC's and is doing an above-average-performance? Mr. "I threw some dices back in the days and now i'm piloting my big stompy LRM-Robot on weekends" or Mr. "i play several times a week and want to get good at the game and comp scene?"
Don't get me wrong, i don't judge people for their playstyle and skill, everyone has it's own aspiration to the game, and in my current Unit there are a lot of players of the first type i mentioned. No problem with them, i met some of those guys in Real Life and have a good friendship with them.
It is not the case that Gauss-PPC Combo is an "easy-peasy" loadout, i would assume that most pilots playing this game would have a lot of trouble doing more that 200dmg if they were forced to play with his loadout, not only because of the aiming-problem but as well because of the required awareness to get proper positioning and timing.
So what happens if both types of players get thrown into a match? Of course the Gauss-PPC is dominating in most of the cases, when targets stand in the open or constantly poke on the same spot because players don't know how to behave in a T1- or competetive-surrounding. But your stats show only "Gauss/PPC OP" or "NTG OP", and you go nerf them (and with that also close the door for Normal or below-average Pilots wich want to try those mechs/loadouts).
So what would be the solution to this problem? Install a Tier system wich is not leading to everyone grinding enough ending up in tier 1 at some point, but make it harder for players to go above tier 3 and even harder above tier 2. So instead of making a linear slightly steep ramp like you have now make it more like a bowel, relatively easy to go out of T5, a little bit less easy to go out of T4, and on the other side harder to go to T2 and T1.
With that you can ensure games are a lot more balanced and enjoyable for all groups of players and i am sure your mech and weapons stats show something different.
Oh yes, and also wtf with ATM's? Min range, no indirect fire (those two aspects would have benn fine for me), but only 2 damage per rocket??? Sorry, can't really understand this.
Edited by Peter Overheater, 15 July 2017 - 04:11 AM.