Jump to content

Patch Notes - 1.4.126 - 18-Jul-2017


675 replies to this topic

#141 Dee Eight

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 6,271 posts

Posted 15 July 2017 - 06:11 AM

View PostCadoazreal, on 14 July 2017 - 11:50 PM, said:

Why doesn't Stealth armor add tonnage or decrease armor efficiency ? surely it would do one or the other.... ?


Clearly you don't know your TT values/history at all if you have to ask that.

Quote

targeting computers, was beam range boost text info missing on PTS or did both sides lose beam range boost on t-comps and this is a website info error ?


Did you even participate in the PTS and the discussions during it ? It was brought up many times that the IS computers had no mention of beam range boosts and was that a mistake or on purpose. Clearly by its inclusion now in the patch it was a mistake that it was missing on the PTS.

Quote

light tag...... why? so streak-boats can save half a ton for ammo? so it looks like clans are getting more things?


Light tag and light active probes were developed primarily for battle armor but also found usage on light mechs, protomechs and vehicles. Yes you could use them on streak boats but since the range to detect shielded mechs (shutdown or ECM) is smaller... I am betting many will still carry the full version on their streak boats.

Quote

The IS AC20 being linked to U/AC20 so if you have a AC20 and a UAC20 you get ghost heat ? what about 2 UAC20 's same as PTS or changed ?


An AC/20 and UAC/20, or two UAC/20s together will trigger the ghost heat.

#142 Lawrence Elsa

    Member

  • PipPipPipPipPipPip
  • The Hungry
  • The Hungry
  • 202 posts
  • LocationPacific Standard Timezone

Posted 15 July 2017 - 06:14 AM

The only reason the Hero Mad Cat MKII was gonna be any good was PPC Gauss, and you last-minute nerfed it.

I just wasted $15 on a mech that now has garbage hard points.

#143 Peter Overheater

    Member

  • PipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 119 posts
  • LocationGazorpazorp

Posted 15 July 2017 - 06:19 AM

Do it like i did and refund.

#144 Dee Eight

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 6,271 posts

Posted 15 July 2017 - 06:21 AM

View PostZergling, on 15 July 2017 - 12:39 AM, said:

Gauss + PPC nerf is only gonna shift the meta to other things, like Dakka, Laser vomit or Gauss + Laser.


I always preferred UAC/2s and the PPCs myself. Exact same range bands. No charging time, and the velocity is the same as a gauss.

#145 Lawrence Elsa

    Member

  • PipPipPipPipPipPip
  • The Hungry
  • The Hungry
  • 202 posts
  • LocationPacific Standard Timezone

Posted 15 July 2017 - 06:22 AM

View PostPeter Overheater, on 15 July 2017 - 06:19 AM, said:

Do it like i did and refund.


Its too late. Last time I asked for a refund it took them 2 months to refund Wave 3 from Executioner to Ebon Jaguar.
The content will be delivered and therefor non-refundable before they even read my request, let alone approve it since I've already asked for one before.

#146 denAirwalkerrr

    Member

  • PipPipPipPipPipPipPipPip
  • The God of Death
  • The God of Death
  • 1,346 posts

Posted 15 July 2017 - 06:26 AM

View PostLawrence Elsa, on 15 July 2017 - 06:14 AM, said:

The only reason the Hero Mad Cat MKII was gonna be any good was PPC Gauss, and you last-minute nerfed it.

2xGauss+6ML/MPL 60/72 alpha or 2xUAC10(whopping 20% jam chance)+6MPL 82 alpha with doubletap enjoy

#147 Twilight Fenrir

    Member

  • PipPipPipPipPipPipPipPip
  • The God
  • The God
  • 1,441 posts

Posted 15 July 2017 - 06:34 AM

View PostGas Guzzler, on 14 July 2017 - 11:28 PM, said:


ATMs still do 3 damage 120-270, so with those buffs sounds like they got a little better.


Where do you see this? The patch notes seem to indicate they only do 2 damage per missile, unless I'm missing something?

View PostEd Steele, on 14 July 2017 - 11:37 PM, said:


Actually, it was LORDs that exploited the Gauss + PPC jump-sniping meta and got both weapons nerfed to begin with, in fact they may have been the reason we have ghost heat in the game too Posted Image


Oooh, ooh,ooh! Does this mean we can get jump jets back, and ditch the hoverjets now that this is dead? Posted Image Seriously, if ghost heat linking PPCs and Gauss rifles gives us the ability to ditch gauss charge, and gives us back jump jets that work on things other than medium mechs, I'd call that a fair F*ing trade! Yes, I'm being optimistic... but PGI did say in the notes that the individual weapons, ERPPCs and Gauss Rifles underperformed....

View PostArkhangel, on 15 July 2017 - 01:57 AM, said:

someone using the Arguement "You don't know what the hell you're talking about because you're tier X" gets old fast, especially given the fact the only way someone really stays Tier 1 is either being too much of a ***** to drop solo and getting carried, or they just got there and stopped playing altogether, which actually means in both cases, they're really LESS qualified to know better than people in lower tiers.


Ummmm.... no? I pretty much only drop solo queue, and I went from tier 3 to tier 1 without even trying... I'm still climbing up the tier 1 scale... Actually, I suffer from the opposite problem, I don't know what the competitive fields are like X3 The idea that PPC and Guass were prolific problem makers was news to me, I almost never see them....




In other discussions... Part of the original justification for adding the charge to Gauss to begin with was to make it more 'niche' weapon, restricting its usefullness in a brawl, and making it a specialty range weapon... The Heavy Gauss is pretty much ONLY effective in a brawl, shouldn't it be exempt from that mechanic, if that mechanic is to persist?

Edited by Twilight Fenrir, 15 July 2017 - 06:37 AM.


#148 Zergling

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Angel
  • The Angel
  • 2,439 posts

Posted 15 July 2017 - 06:35 AM

View PostDee Eight, on 15 July 2017 - 06:21 AM, said:

I always preferred UAC/2s and the PPCs myself. Exact same range bands. No charging time, and the velocity is the same as a gauss.


Back when I was playing in 2015, I had a fair bit of fun running the Firebrand with 2x PPC and 2x AC2.

I predict ER PPC sniping will become much more common for IS mechs after this patch; that 1900 m/s velocity is just a huge buff.
I'm already thinking of what mechs I could run with PPC velocity quirks to make it even more ridiculous.

#149 Lawrence Elsa

    Member

  • PipPipPipPipPipPip
  • The Hungry
  • The Hungry
  • 202 posts
  • LocationPacific Standard Timezone

Posted 15 July 2017 - 06:36 AM

View PostdenAirwalkerrr, on 15 July 2017 - 06:26 AM, said:

2xGauss+6ML/MPL 60/72 alpha or 2xUAC10(whopping 20% jam chance)+6MPL 82 alpha with doubletap enjoy

Might actually be worth it. If I can brawl in this beast then yeah, I'll be happy that I can do something.

#150 Lawrence Elsa

    Member

  • PipPipPipPipPipPip
  • The Hungry
  • The Hungry
  • 202 posts
  • LocationPacific Standard Timezone

Posted 15 July 2017 - 06:39 AM

View PostZergling, on 15 July 2017 - 06:35 AM, said:

I predict ER PPC sniping will become much more common for IS mechs after this patch; that 1900 m/s velocity is just a huge buff.
I'm already thinking of what mechs I could run with PPC velocity quirks to make it even more ridiculous.

Remember when CW first came out and the Steiner/Marik front was nothing but PPC thunderbolts ripping each-other apart without ever having to open the gates ? I imagine that is going to make a huge comeback.

#151 Zergling

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Angel
  • The Angel
  • 2,439 posts

Posted 15 July 2017 - 06:43 AM

View PostLawrence Elsa, on 15 July 2017 - 06:39 AM, said:

Remember when CW first came out and the Steiner/Marik front was nothing but PPC thunderbolts ripping each-other apart without ever having to open the gates ? I imagine that is going to make a huge comeback.


Without the -25% ER PPC heat, I don't think they'll have the DPS to be that scary anymore, but they are gonna be very accurate snipers.

EDIT: right now I'm thinking of going to the Warhammer 6R, due to it having +20% PPC velocity, -5% PPC heat gen, -5% energy heat gen quirks and high side torso energy hardpoints.
I'd only run a pair of ER PPCs along with a LFE, and as many heatsinks as I can cram into it. And I can probably fit Light Ferro armor to save half a ton if I needed to do so, since it won't be using endo.

I'm guessing it'd be able to fit a 325LFE, and 23 double heatsinks... not nearly as fast a Summoner, but it'd be shooting projectiles with higher projectiles than even the Summoner was before nerf.

Back before the Summoner was nerfed, it had +30% ER PPC velocity, which combined with a TarComp IV gave it about 1820 m/s velocity for its ER PPCs.
Warhammer 6R with +20% PPC velocity will have 2280 m/s velocity for its ER PPCs, and if I sacrifice some heatsinks, I could up that even further by putting a TarComp in.

Edited by Zergling, 15 July 2017 - 06:50 AM.


#152 Antares102

    Member

  • PipPipPipPipPipPipPipPip
  • Death Star
  • Death Star
  • 1,409 posts

Posted 15 July 2017 - 06:49 AM

View PostdenAirwalkerrr, on 15 July 2017 - 06:26 AM, said:

2xGauss+6ML/MPL 60/72 alpha or 2xUAC10(whopping 20% jam chance)+6MPL 82 alpha with doubletap enjoy

Ssshhhhhh !!!! Dont tell everybody !!!!

View PostTwilight Fenrir, on 15 July 2017 - 06:34 AM, said:

Where do you see this? The patch notes seem to indicate they only do 2 damage per missile, unless I'm missing something?


Read this please:
https://mwomercs.com...ll-off-weapons/

#153 Wintersdark

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • 13,375 posts
  • Google+: Link
  • Twitter: Link
  • LocationCalgary, AB

Posted 15 July 2017 - 06:50 AM

View PostStormDll, on 15 July 2017 - 01:07 AM, said:

ATM 3 6 dmg
ATM 6 12 dmg
ATM 9 18 dmg
ATM 12 24 dmg

They just list the midrange ("Normal" ATM ammo) damage. They still do 3 damage in the close range bracket; Christ posted about gradual damage falloff elsewhere and confirmed this.

ATM's got buffed, not nerfed. Settle your jimmies.

#154 Dee Eight

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 6,271 posts

Posted 15 July 2017 - 06:53 AM

View PostZergling, on 15 July 2017 - 06:35 AM, said:


Back when I was playing in 2015, I had a fair bit of fun running the Firebrand with 2x PPC and 2x AC2.

I predict ER PPC sniping will become much more common for IS mechs after this patch; that 1900 m/s velocity is just a huge buff.
I'm already thinking of what mechs I could run with PPC velocity quirks to make it even more ridiculous.


Battlemaster 1G ? 10% energy range and 20% PPC Velocity with those highest torso points next to the cockpit. Panther 9R still has a 40% velocity boost with 15% energy heat. Vindi 1X has 20% velocity and 20% energy heat. Cicida 3C, 30% velocity and a combined 25% heat bonus for ER PPC. Griffin 2N has a 20% PPC velocity quirk stil and ECM. PHX-1B has a 30% velocity and ECM.

#155 meteorol

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,848 posts

Posted 15 July 2017 - 06:55 AM

View PostReno Blade, on 15 July 2017 - 05:39 AM, said:

So nothing changes for your 2Gauss 2PPC boat, as you said, you still have to split 2+2 at long range already.
If you have such a bad time with 0.5s then ask the LaserVomit guys... and ALL the ppl who are QQing because Heavy Lasers have more than 1 sec burn times...
AND their colourful volley are all spread over the target, if they manage to land the full beam at all.

Hell, some people are even qqing about cSPulse laser and cMPulse laser nerfs.
IMHO, energy weapons need some nerfs also, but when suggesting nerfs and rebalancing, all I've seen was QQ from every side (see signature).

And in my view, everyone canceling a preorder pack because of balance changes is a hypocrite.


There is a massive change for PPC/Gauss boats, because they get nerfed massively at ranges at which they don't have to split 2/2 or 2/1, which is, as stated above, the range they are currently most dangerously in.

I don't have to ask Laservomit guys, because i'm a laservomit guy myself.
Both the 2 LPL, 6 ER ML MAD-2C and the 2 LPL, 6 MPL SNV-1 (which i just recently bought) are among the most played mechs on my alt that i'm currently playing on. I got 172 matches in the last month on laservomit mechs alone.
My most used mechs are Gauss/PPC Night Gyrs. I'm switching from Gauss/PPC to laservomit on a game to game basis:

Posted Image

Which is why know how this change will play out. It will just hurt diversity by massively increasing the amount of laservomit and gaussvomit on the field. Laservomit is already very very strong and used excessively. Gauss/PPC is not as far ahead as many people claim. Wrecking Gauss/PPCs midrange abilities gives laservomit/gaussvomit the edge, which will make the majority of gauss/ppc users switch to laservomit again. We have seen this in the past, and it has led to one of the most one sided metas we had for ages.

PGI made this mistake in the past, and it brought us months over months of literally almost nothing but laservomit.

Edited by meteorol, 15 July 2017 - 07:00 AM.


#156 Wintersdark

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • 13,375 posts
  • Google+: Link
  • Twitter: Link
  • LocationCalgary, AB

Posted 15 July 2017 - 06:59 AM

View PostSaint Atlas and the Commando Elf, on 15 July 2017 - 03:54 AM, said:

That's why i like the Gauss/PPC nerf. ( I may take that back in a couple of weeks if the meta gets replaced by something even more annoying...)

The meta will switch, it always does. It'll go back to more lasers and dakka.



Honestly, I'm torn about the whole thing. With this nerf, FINALLY PPC velocity is getting unf**ked. So, sure, Gauss+PPC will be less effective, but on the other hand PPC's outside of the the Gauss+PPC combo get dramatically better.

Gas claims this will be less diversity, and that's just false. The loadouts of the day will change, but there won't be less good loadouts, just different ones. After all, Gauss is remaining just as good as it's always been, and PPC's are getting DRAMATICALLY better.

IS ERPPC's at 1900m/s? Heavy Peeps at 15 PPFLD damage so a HGauss+HPeep combo hits for 40 damage, better than gauss+2ppc.



I think way more likely that ALL LASER VOMIT ALL THE TIME is we're going to see a return of the PPC+Ballistics; things like Peeps+AC5's and the like, or lasers+gauss.

#157 denAirwalkerrr

    Member

  • PipPipPipPipPipPipPipPip
  • The God of Death
  • The God of Death
  • 1,346 posts

Posted 15 July 2017 - 07:06 AM

View PostWintersdark, on 15 July 2017 - 06:59 AM, said:

The meta will switch, it always does. It'll go back to more lasers and dakka.


I really feel that players still has't got their hands on gauss+mpl combination. Alpha of 4 MPLs=2 PPCs yes only for 400m< and not pinpoint but still very easy to land it on one location even when poptarting and way better damage per heat and raw dps than PPC. Without jokes my first game on 2xGauss+4xMPL NTG was 1400 dmg. For mid/long ranges in CW summoner now is way much better.

Edited by denAirwalkerrr, 15 July 2017 - 07:08 AM.


#158 Gentleman Reaper

    Member

  • PipPipPipPipPipPipPip
  • The Wrench
  • The Wrench
  • 733 posts
  • LocationWinnipeg, the land of slurpees and potholes

Posted 15 July 2017 - 07:09 AM

Looking at normal and PTS weapon changes:

Quote

Light Gauss velocity reduced back to 2000.


Why? Even with 2300m/s it was still an underperforming weapon, cooldown needs to come down further (maybe 3s) and velocity needs to go back up to emphasize the longer range over normal gauss.

Quote

Heavy Gauss max range increased to 900


This is good, like Chris said on his post today, HGauss deals 20 damage at 324 meters, which helps prevent the AC/20 from outshining it. Max range can always go further if the weapon still under-performs.

Quote

SL/ERSL damage increased to 3.25


Can't say no to that, even if the overall DPS increase is small. SL heat got reduced further, so it might see some more use as a backup weapon on hot builds.

Quote

Heavy PPC now deals 15 damage pinpoint


YAAAY, thanks for listening to us, we're paying lots for a damage increase over the PPC, so now the HPPC will be worth it.

No SNPPC buff is disappointing, either go for a lower heat, higher DPS short range PPC or something like 450-600m range with high velocity (to represent to high short range accuracy in TT).

Quote

MRM velocity increased further to 425m/s


Thank you PGI, while velocity might need to come higher still, it's a good step, we'll need to see how MRM perform now that you've fixed the salvo fire.

Quote

Targeting Computers getting beam range back


Good, I guess. I honestly would prefer you swap that for laser duration, since it goes with the TC's role of aiding weapon accuracy. But at least there's reason to TC with lasers than other weapons.

Quote

ER Micro and Micro Pulse lasers damage reduced


WHY?!? ERMcL had little reason to be used with 2.6 damage, and McPLs were plainly inferior to the ERSL and even the still underpowered HSL, now no-one in their right mind will consider using one. For the abysmal range the McPL's DPS should be much higher than its counterparts in the 0.5 ton bracket.

Quote

Heavy Medium and Large laser cooldown reduced


Certainly good, but a baby step. Duration and cooldown on all 3 heavy lasers needs to come down further to consider using them over their ER counterparts.

Quote

MG DPS and range buffs.


Excellent, now we finally get the 1DPS we've wanted for a long time and the extra 10 meters will make a difference.

Quote

IS and Clan SPL heat and cooldown duration


This is good, although isSPL damage should go back up to 4 with the SL/ERSL damage buff, cSPL range should go up further like it is in TT.

Quote

Clan ER Small and Medium laser range, cooldown and heat changes


The ERML heat and cooldown nerfs make sense for the much higher max range, but the ERSL changes are a straight nerf that I feel wasn't necessary, why are you so driven on making Small-class lasers extremely niche weapons Chris? They should be balanced by their tonnage and range, not by the concept of a "Class".

Quote

Clan Medium Pulse Laser damage nerf and heat buff


You won't see me complaining, shifting MPLs to be more heat efficient weapons helps give them a more distinct role among the Clan's high-heat lasers.

Quote

IS ERPPC velocity increased to 1900


WOOOOOOOO!!! I've been clamoring for a very-high velocity isERPPC to set it apart from the PPC and cERPPC, now isERPPC are very much worth it for actual snipers. cERPPC velocity has increased to 1500m/s now as well, although I think the heat should go up to 15 considering all the other benefits it has over its IS counterpart.

#159 Zergling

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Angel
  • The Angel
  • 2,439 posts

Posted 15 July 2017 - 07:12 AM

View PostDee Eight, on 15 July 2017 - 06:53 AM, said:

Battlemaster 1G ? 10% energy range and 20% PPC Velocity with those highest torso points next to the cockpit. Panther 9R still has a 40% velocity boost with 15% energy heat. Vindi 1X has 20% velocity and 20% energy heat. Cicida 3C, 30% velocity and a combined 25% heat bonus for ER PPC. Griffin 2N has a 20% PPC velocity quirk stil and ECM. PHX-1B has a 30% velocity and ECM.


Battlemaster is definitely an option, although with its weight it is going to be aiming for triple or quad ER PPC builds, so it'll be crispy.

Panther I'm not sure about, because it still has a bunch of drawbacks that prevented it from making good use of ER PPCs before the patch.
For a start, the arm hardpoints are very low mounted, and if it ever uses an engine smaller than 250, it loses engine heatsinks. It can probably cram in 12 double heatsinks if it runs a 210XL (for same speed as Adder/Kit Fox) and Light Ferro, but it is going to be running hotter than those Clan mechs, which are far from cool running when they run twin ER PPCs to begin with.

Vindicator 1X suffers from only being able to run a single ER PPC; if it could run two, it's be a possible option, but since it can't, it's inferior to the Cicada 3C.

Cicada 3C is definitely an option, although with only a single ER PPC it won't have nearly as much punch as other mechs, but it could certainly be an annoying harassment sniper that moves from flank to flank.

Griffin 2N and Phoenix Hawk 1B with ECM could both work, and the ER PPC + ECM combination could certainly be interesting (and hilarious for trolling LRM boats at range).

Edited by Zergling, 15 July 2017 - 07:13 AM.


#160 Croaker Munin

    Member

  • PipPipPip
  • IS Exemplar
  • IS Exemplar
  • 88 posts

Posted 15 July 2017 - 07:20 AM

Please stop chris before he is ruining the whole game. This is ridiculous. First he is **** up the whole light mechs and now he ***** all the other fun builds.

Just stop him

Edited by Croaker Munin, 15 July 2017 - 07:21 AM.






4 user(s) are reading this topic

0 members, 4 guests, 0 anonymous users