Looking at normal and PTS weapon changes:
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Light Gauss velocity reduced back to 2000.
Why? Even with 2300m/s it was still an underperforming weapon, cooldown needs to come down further (maybe 3s) and velocity needs to go back up to emphasize the longer range over normal gauss.
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Heavy Gauss max range increased to 900
This is good, like Chris said on his post today, HGauss deals 20 damage at 324 meters, which helps prevent the AC/20 from outshining it. Max range can always go further if the weapon still under-performs.
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SL/ERSL damage increased to 3.25
Can't say no to that, even if the overall DPS increase is small. SL heat got reduced further, so it might see some more use as a backup weapon on hot builds.
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Heavy PPC now deals 15 damage pinpoint
YAAAY, thanks for listening to us, we're paying lots for a damage increase over the PPC, so now the HPPC will be worth it.
No SNPPC buff is disappointing, either go for a lower heat, higher DPS short range PPC or something like 450-600m range with high velocity (to represent to high short range accuracy in TT).
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MRM velocity increased further to 425m/s
Thank you PGI, while velocity might need to come higher still, it's a good step, we'll need to see how MRM perform now that you've fixed the salvo fire.
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Targeting Computers getting beam range back
Good, I guess. I honestly would prefer you swap that for laser duration, since it goes with the TC's role of aiding weapon accuracy. But at least there's reason to TC with lasers than other weapons.
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ER Micro and Micro Pulse lasers damage reduced
WHY?!? ERMcL had little reason to be used with 2.6 damage, and McPLs were plainly inferior to the ERSL and even the still underpowered HSL, now no-one in their right mind will consider using one. For the abysmal range the McPL's DPS should be much higher than its counterparts in the 0.5 ton bracket.
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Heavy Medium and Large laser cooldown reduced
Certainly good, but a baby step. Duration and cooldown on all 3 heavy lasers needs to come down further to consider using them over their ER counterparts.
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Excellent, now we finally get the 1DPS we've wanted for a long time and the extra 10 meters will make a difference.
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IS and Clan SPL heat and cooldown duration
This is good, although isSPL damage should go back up to 4 with the SL/ERSL damage buff, cSPL range should go up further like it is in TT.
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Clan ER Small and Medium laser range, cooldown and heat changes
The ERML heat and cooldown nerfs make sense for the much higher max range, but the ERSL changes are a straight nerf that I feel wasn't necessary, why are you so driven on making Small-class lasers extremely niche weapons Chris? They should be balanced by their tonnage and range, not by the concept of a "Class".
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Clan Medium Pulse Laser damage nerf and heat buff
You won't see me complaining, shifting MPLs to be more heat efficient weapons helps give them a more distinct role among the Clan's high-heat lasers.
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IS ERPPC velocity increased to 1900
WOOOOOOOO!!! I've been clamoring for a very-high velocity isERPPC to set it apart from the PPC and cERPPC, now isERPPC are very much worth it for actual snipers. cERPPC velocity has increased to 1500m/s now as well, although I think the heat should go up to 15 considering all the other benefits it has over its IS counterpart.