Gentleman Reaper, on 15 July 2017 - 07:09 AM, said:
Looking at normal and PTS weapon changes:
Why? Even with 2300m/s it was still an underperforming weapon, cooldown needs to come down further (maybe 3s) and velocity needs to go back up to emphasize the longer range over normal gauss.
Yeah, this one puzzled me. I don't really understand why someone would run LGauss basically ever. Not that this nerf makes a big difference: At 2km/s, you're basically hitscan anyways. But yeah, unnecessary nerf is unnecessary.
Quote
This is good, like Chris said on his post today, HGauss deals 20 damage at 324 meters, which helps prevent the AC/20 from outshining it. Max range can always go further if the weapon still under-performs.
Very good. HGauss needed that extra range to be worth taking at all. Should definitely help.
Quote
YAAAY, thanks for listening to us, we're paying lots for a damage increase over the PPC, so now the HPPC will be worth it.
Yeah, very good change. The HPPC was total garbage as it was, now it's looking like a very strong weapon. Going full PPFLD with it is important.
Quote
No SNPPC buff is disappointing, either go for a lower heat, higher DPS short range PPC or something like 450-600m range with high velocity (to represent to high short range accuracy in TT).
The SNPPC was the best of the PPC options, to be fair. It doesn't really need it a buff.
Quote
Thank you PGI, while velocity might need to come higher still, it's a good step, we'll need to see how MRM perform now that you've fixed the salvo fire.
Pretty solid buff, though. At least here they're a bit faster than SRM's. I'd agree that they'll probably need to come higher, as they need accuracy at medium ranges to have a solid role.
Quote
WHY?!? ERMcL had little reason to be used with 2.6 damage, and McPLs were plainly inferior to the ERSL and even the still underpowered HSL, now no-one in their right mind will consider using one. For the abysmal range the McPL's DPS should be much higher than its counterparts in the 0.5 ton bracket.
To be honest, I just dumped micro lasers into the trashbin on the test server too. It's just too short range and not nearly strong enough to compensate. I'm baffled as to why they nerfed them further.
Quote
Certainly good, but a baby step. Duration and cooldown on all 3 heavy lasers needs to come down further to consider using them over their ER counterparts.
Haven't done the new math yet, but at the test server stats, all the heavy lasers where worse in *all* situations than cERML and cMPL loadouts.
Quote
WOOOOOOOO!!! I've been clamoring for a very-high velocity isERPPC to set it apart from the PPC and cERPPC, now isERPPC are very much worth it for actual snipers. cERPPC velocity has increased to 1500m/s now as well, although I think the heat should go up to 15 considering all the other benefits it has over its IS counterpart.
I'm ecstatic to see peeps finally getting their velocity back. And the ERPPC pushing 1900m/s? That's awesome, making it an actually great sniper weapon.