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Patch Notes - 1.4.126 - 18-Jul-2017


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#161 Bishop Steiner

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Posted 15 July 2017 - 07:23 AM

View PostPariah Devalis, on 14 July 2017 - 08:18 PM, said:

I love all of these notes, except for one thing.

You all already have a great Clan Nova Cat logo in the decal. So... what's with the bat?

This is not a Nova Cat....

Posted Image


This, however, is, and you already have the graphic in the decals. o_0

Posted Image

Like... the new logo looks more like a bat than a cat. Why would you all deviate from the art you already have in game, so badly? Like, what is even going on with its eyes?!

Edit:

I am not even joking when I say it disturbs me to look at that new logo.

Yeah.... I can't disagree.

Clan Nova Bat? Did the designer watch the Batman trilogy before coming to work? I've seen this with the other invading Clans, too though, TBH.. a great, correct Logo for the decals... but the in game/faction/forum tag being a less well executed PGI version.

I would have hoped they learned what the fanbase wanted after the fit we pitched pre June of 2014 over the really bad alternate Logos they wanted to use for the Clans. I get wanting to put one's own fingerprints on the franchise... but maybe you need to step back and look at whether you are leaving finger prints...or just smudging things up.

The Bat is poorly executed at all levels... the simplicity would be acceptable..if the avatar itself was correct.

MAkes me fear what will happen to my poor Goliath Scorpions. (who likewise enjoy an excellent Decal in game)

Edited by Bishop Steiner, 15 July 2017 - 07:25 AM.


#162 Wintersdark

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Posted 15 July 2017 - 07:26 AM

View PostGentleman Reaper, on 15 July 2017 - 07:09 AM, said:

Looking at normal and PTS weapon changes:

Why? Even with 2300m/s it was still an underperforming weapon, cooldown needs to come down further (maybe 3s) and velocity needs to go back up to emphasize the longer range over normal gauss.
Yeah, this one puzzled me. I don't really understand why someone would run LGauss basically ever. Not that this nerf makes a big difference: At 2km/s, you're basically hitscan anyways. But yeah, unnecessary nerf is unnecessary.

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This is good, like Chris said on his post today, HGauss deals 20 damage at 324 meters, which helps prevent the AC/20 from outshining it. Max range can always go further if the weapon still under-performs.
Very good. HGauss needed that extra range to be worth taking at all. Should definitely help.


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YAAAY, thanks for listening to us, we're paying lots for a damage increase over the PPC, so now the HPPC will be worth it.
Yeah, very good change. The HPPC was total garbage as it was, now it's looking like a very strong weapon. Going full PPFLD with it is important.

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No SNPPC buff is disappointing, either go for a lower heat, higher DPS short range PPC or something like 450-600m range with high velocity (to represent to high short range accuracy in TT).
The SNPPC was the best of the PPC options, to be fair. It doesn't really need it a buff.

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Thank you PGI, while velocity might need to come higher still, it's a good step, we'll need to see how MRM perform now that you've fixed the salvo fire.
Pretty solid buff, though. At least here they're a bit faster than SRM's. I'd agree that they'll probably need to come higher, as they need accuracy at medium ranges to have a solid role.

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WHY?!? ERMcL had little reason to be used with 2.6 damage, and McPLs were plainly inferior to the ERSL and even the still underpowered HSL, now no-one in their right mind will consider using one. For the abysmal range the McPL's DPS should be much higher than its counterparts in the 0.5 ton bracket.
To be honest, I just dumped micro lasers into the trashbin on the test server too. It's just too short range and not nearly strong enough to compensate. I'm baffled as to why they nerfed them further.


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Certainly good, but a baby step. Duration and cooldown on all 3 heavy lasers needs to come down further to consider using them over their ER counterparts.
Haven't done the new math yet, but at the test server stats, all the heavy lasers where worse in *all* situations than cERML and cMPL loadouts.

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WOOOOOOOO!!! I've been clamoring for a very-high velocity isERPPC to set it apart from the PPC and cERPPC, now isERPPC are very much worth it for actual snipers. cERPPC velocity has increased to 1500m/s now as well, although I think the heat should go up to 15 considering all the other benefits it has over its IS counterpart.
I'm ecstatic to see peeps finally getting their velocity back. And the ERPPC pushing 1900m/s? That's awesome, making it an actually great sniper weapon.

#163 jjm1

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Posted 15 July 2017 - 07:29 AM

View PostPariah Devalis, on 14 July 2017 - 08:18 PM, said:

I love all of these notes, except for one thing.

You all already have a great Clan Nova Cat logo in the decal. So... what's with the bat?

This is not a Nova Cat....

Posted Image


This, however, is, and you already have the graphic in the decals. o_0

Posted Image

Like... the new logo looks more like a bat than a cat. Why would you all deviate from the art you already have in game, so badly? Like, what is even going on with its eyes?!

Edit:

I am not even joking when I say it disturbs me to look at that new logo.


Clan Nova Bat

#164 Pariah Devalis

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Posted 15 July 2017 - 07:35 AM

View Postjjm1, on 15 July 2017 - 07:29 AM, said:


Clan Nova Bat



:(

I'd call it funny, except it's terrible. Further, Nova Cats never, ever had a huge player base. It makes it that much harder for us to try and get it changed, like it did for the big four when their original MWO logos were shown... and promptly rejected by the community.

#165 Gas Guzzler

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Posted 15 July 2017 - 07:37 AM

View PostFunkyT, on 15 July 2017 - 03:14 AM, said:

Linking Gauss/PPC ghost heat implemented a counter to a loadout, which had no counter before.


False. Laughably false. There's a reason the meta was shifting away from it, and that the only mech that ran it consistently was the Night Gyr.

#166 mistlynx4life

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Posted 15 July 2017 - 07:40 AM

So... if we have to have a locked Active Probe that we can't swap out can MLX Pilots respectfully request you to change us to a Light Active Probe? We Needs Deh Tonnes. ;)

#167 Gas Guzzler

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Posted 15 July 2017 - 07:40 AM

View PostReno Blade, on 15 July 2017 - 05:39 AM, said:

So nothing changes for your 2Gauss 2PPC boat, as you said, you still have to split 2+2 at long range already.
If you have such a bad time with 0.5s then ask the LaserVomit guys... and ALL the ppl who are QQing because Heavy Lasers have more than 1 sec burn times...
AND their colourful volley are all spread over the target, if they manage to land the full beam at all.

Hell, some people are even qqing about cSPulse laser and cMPulse laser nerfs.
IMHO, energy weapons need some nerfs also, but when suggesting nerfs and rebalancing, all I've seen was QQ from every side (see signature).

And in my view, everyone canceling a preorder pack because of balance changes is a hypocrite.


You're not getting it. The hit to mid range just means people are going to use laser vomit or dakka/ppc builds exclusively instead of also mixing in ppc/gauss builds as well.

Literally, the only mech that unanimously ran ppc/gauss is the Night Gyr, others were doing better with different loadouts but as usual, the forums are months behind the curve.

Edited by Gas Guzzler, 15 July 2017 - 07:40 AM.


#168 FLG 01

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Posted 15 July 2017 - 07:42 AM

View PostPariah Devalis, on 15 July 2017 - 07:35 AM, said:

I'd call it funny, except it's terrible. Further, Nova Cats never, ever had a huge player base. It makes it that much harder for us to try and get it changed, like it did for the big four when their original MWO logos were shown... and promptly rejected by the community.


The logo has one weakness; it does not look like a Cat. Artistically however, it is very well executed and I say that not only as fan of the minimalist approach (which is far more appropriate for military formations than FASA's 90ies early CGI gimmicks like overbearing details, colour gradients or lens flares etc.; ...and which is more difficult to pull off than people often give it credit for) but as someone who loves working on military insignia.

If it looked like a cat, I'd be overjoyed. I like the Nova Cats more than any other Clan (mysticism ftw!). It's sad because from where I stand, I can see where the artist was going and I like it. He was sooo close.

#169 Twilight Fenrir

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Posted 15 July 2017 - 07:46 AM

View PostGas Guzzler, on 15 July 2017 - 07:37 AM, said:


False. Laughably false. There's a reason the meta was shifting away from it, and that the only mech that ran it consistently was the Night Gyr.


I've never really seen that... but, I don't play competitively either... I haven't even really played CW since they made it just more Skirmish mode.... I really enjoyed the objective warfare :/

Anywho, the Night Gyr is still a god of Dakka... I've always run mine with 4 UAC5s. It's a great mech :P

#170 Pariah Devalis

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Posted 15 July 2017 - 07:47 AM

View PostFLG 01, on 15 July 2017 - 07:42 AM, said:


The logo has one weakness; it does not look like a Cat. Artistically however, it is very well executed and I say that not only as fan of the minimalist approach (which is far more appropriate for military formations than FASA's 90ies early CGI gimmicks like overbearing details, colour gradients or lens flares etc.; ...and which is more difficult to pull off than people often give it credit for) but as someone who loves working on military insignia.

If it looked like a cat, I'd be overjoyed. I like the Nova Cats more than any other Clan (mysticism ftw!). It's sad because from where I stand, I can see where the artist was going and I like it. He was sooo close.


I agree. They kept color simplicity and clean lines. Unfortunately, they made a bat, not a cat. By contrast, LastKhan ( https://mwomercs.com...r/389-lastkhan/ ) did a redesign a while back that both maintains the strengths of the redesign, but actually looks like the Nova Cat logo.

Posted Image

I wouldn't imagine hoping the Nova Cat logo actually looked like a Nova Cat would be an unreasonable expectation. Especially since the in game decal, which is a modified form of the original logo, is absolutely solid. They already simplified it in the decal for view-ability. Just scale it up and be done with it!

Edited by Pariah Devalis, 15 July 2017 - 07:49 AM.


#171 Kaoba

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Posted 15 July 2017 - 07:48 AM

View PostGas Guzzler, on 15 July 2017 - 12:55 AM, said:


Seconded. Please reconsider. I like having options :(

I usually only use outreach hpg for reading, now I get why they call it brown sea and hate it, jeezz the things some people write on this thread are straight stupid, potatoes are amazing.

#172 Steve Pryde

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Posted 15 July 2017 - 07:50 AM

Can I trade the Clan ER-PPC splash-dmg for the increased velocity like the IS ER-PPCs?

Thanks

#173 ThiefofAlways

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Posted 15 July 2017 - 07:50 AM

Yet again PGI trying to force us to use IS vs Clan. More clan nerfs. Get over the balance unless you make the weapons the same you will not have balance and there never was suppose to be. I am so glad that I stopped spending money on this game and have received refunds on what I did buy that I could get back.

Clan run small pulse so PGI nerfed those. People switch to ERSL and get ok with it but not happy, PGI nerfs those. Punishing the players and taking what they like or are ok with is not the way to make your paying customers happy.

This game is on death spiral an PGI will not stop it. The answer it not to shake up game play every 2-3 months or even to put out new mechs.

Edited by ThiefofAlways, 15 July 2017 - 07:51 AM.


#174 ChapeL

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Posted 15 July 2017 - 07:51 AM

View PostPariah Devalis, on 14 July 2017 - 08:18 PM, said:

I love all of these notes, except for one thing.

You all already have a great Clan Nova Cat logo in the decal. So... what's with the bat?

This is not a Nova Cat....

Posted Image


This, however, is, and you already have the graphic in the decals. o_0

Posted Image

Like... the new logo looks more like a bat than a cat. Why would you all deviate from the art you already have in game, so badly? Like, what is even going on with its eyes?!

Edit:

I am not even joking when I say it disturbs me to look at that new logo.


Hush Pariah. We need to embrace change... we are clan Angry Fox Bat now. ( Seriously, the ingame decal, hell the modified logo in your sigature feels closer to the original material. Hey that's an idea ! ;) )

#175 Gas Guzzler

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Posted 15 July 2017 - 07:52 AM

View PostTwilight Fenrir, on 15 July 2017 - 07:46 AM, said:


I've never really seen that... but, I don't play competitively either... I haven't even really played CW since they made it just more Skirmish mode.... I really enjoyed the objective warfare :/

Anywho, the Night Gyr is still a god of Dakka... I've always run mine with 4 UAC5s. It's a great mech Posted Image


Seen what?

#176 Twilight Fenrir

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Posted 15 July 2017 - 07:55 AM

View PostGas Guzzler, on 15 July 2017 - 07:52 AM, said:


Seen what?

Sorry, Gauss+PPC boat Night Gyr

#177 Jep Jorgensson

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Posted 15 July 2017 - 08:06 AM

View PostGas Guzzler, on 14 July 2017 - 11:28 PM, said:


ATMs still do 3 damage 120-270, so with those buffs sounds like they got a little better.

That is not what I read in the patch notes. It said they do 2 damage, max. That on top of everything else (min range, nothing said about a missile health increase, etc) makes them unusable.

#178 Antares102

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Posted 15 July 2017 - 08:12 AM

View PostJep Jorgensson, on 15 July 2017 - 08:06 AM, said:

That is not what I read in the patch notes. It said they do 2 damage, max. That on top of everything else (min range, nothing said about a missile health increase, etc) makes them unusable.


Read this please:
https://mwomercs.com...ll-off-weapons/

On every page somebody questions the 3 damage of ATM.
Wow really wow.

Edited by Antares102, 15 July 2017 - 08:12 AM.


#179 ThiefofAlways

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Posted 15 July 2017 - 08:17 AM

I rant but here is a solution that will balance the game and it is lore/mostly friendly.

Give IS and Clan mixed tech.

Everyone can have everything but for engines. Balance 99% fixed.

PS: And you are in the or close to the right timeline for it.

Edited by ThiefofAlways, 15 July 2017 - 08:18 AM.


#180 Zergling

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Posted 15 July 2017 - 08:17 AM

View PostThiefofAlways, on 15 July 2017 - 08:17 AM, said:

I rant but here is a solution that will balance the game and it is lore/mostly friendly.

Give IS and Clan mixed tech.

Everyone can have everything but for engines. Balance 99% fixed.


I think you'll find engines, particularly the Clan XL engine, make up much more than 1% of the balance problems.

Edited by Zergling, 15 July 2017 - 08:18 AM.






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