Grus, on 15 July 2017 - 12:06 PM, said:
if the title said MW:O *based on the battletech universe* then yeah if not gripe as much. But they have that other tag as a battletech game. I see it like the Dawn of war franchise. The one released recently is NOT a DoW..
Again, because you seem to lack basic reading comprehension:
1) From Clan Introduction day one, PGI's has been explicit with their balance design regarding Clan vs. IS balance: Parity. That's been the stated goal from the beginning.
2) Weismann himself said he made a mistake making Clans so much better than the Inner Sphere; that it was a poor game design decision then and he wished he could change it. So, yeah,
3) It IS a poor game design decision. Whatever you feel "should" be the case, Clans and Inner Sphere MUST be balanced for good gameplay. There is no reasonable alternative. This is a faction based PvP arena game. It
needs to be balanced.
I just don't get why this is so hard to grasp. Whatever you want to read into "A battletech game":
GAMEPLAY MUST ALWAYS TRUMP LORE.
After all, if they just implemented Clans as per lore, things would have been vastly worse from the get go, and instead of improving over time they'd just have gotten ever worse. Who'd continue to play Inner Sphere if the game design was "You just suck, and will lose consistently as a result."
Because no, you won't find better players gravitating to the weaker side. That just doesn't happen.
You'd just find IS populated entirely with people who like losing, or lore grognards who
also absolutely love IS (as the Clan grognards would still happily be piloting their stronger mechs).
How things worked out in Tabletop Lore - IS winning despite Clans being stronger - was stupid writing more than anything else. "We win because they are dumb."