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Patch Notes - 1.4.126 - 18-Jul-2017


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#521 TheFallOfTheReaper

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Posted 18 July 2017 - 07:43 AM

One hour until gauss ppc nerf enjoy it while it's still mehta, let the qqing and salt flow like lasergaussvomit

#522 Dee Eight

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Posted 18 July 2017 - 07:56 AM

View PostZergling, on 18 July 2017 - 03:39 AM, said:


So MRMs are inferior in damage/ton, even if you account for MRMs having more damage per ton of ammo, while also being hotter than SRMs.

With no practical advantage in spread, MRMs are definitely inferior in damage output to SRMs within SRM range.

Which is the entire point of MRMs; you get less firepower than SRMs, in exchange for better range.


You seem to be ignoring the fact that MRMs were not intended as an SRM replacement, but as an alternative to LRMs. Their origin lay in optional dead-firing LRMs rules. Their spread as compared to LRM5s and 10s (4.2m) is a negligible increase to do double the number of tubes being fired, for the same crit size of an LRM10 but less mass. The MRM20 is comparable in physical size to the LRM15 at the same mass. The MRM30 is the same size/weight as an LRM20, and the MRM40 is the same size as an AC/10. However in the lore the ammo per ton was the same # of shots for each launcher as the four respective LRM launcher sizes (10s got 24 shots per ton thru 40s at 6 per ton). Since we have inflated LRM per ton #s... we're also going to get inflated MRM per ton #s, although where they got 300 as the appropriate # no one will ever know. Should have been the same as LRMs at 180.

#523 MovinTarget

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Posted 18 July 2017 - 08:03 AM

View PostDee Eight, on 18 July 2017 - 07:56 AM, said:


You seem to be ignoring the fact that MRMs were not intended as an SRM replacement, but as an alternative to LRMs. Their origin lay in optional dead-firing LRMs rules. Their spread as compared to LRM5s and 10s (4.2m) is a negligible increase to do double the number of tubes being fired, for the same crit size of an LRM10 but less mass. The MRM20 is comparable in physical size to the LRM15 at the same mass. The MRM30 is the same size/weight as an LRM20, and the MRM40 is the same size as an AC/10. However in the lore the ammo per ton was the same # of shots for each launcher as the four respective LRM launcher sizes (10s got 24 shots per ton thru 40s at 6 per ton). Since we have inflated LRM per ton #s... we're also going to get inflated MRM per ton #s, although where they got 300 as the appropriate # no one will ever know. Should have been the same as LRMs at 180.


My *guess* (and that's all it is) is that the arguement is that MRM ordinance lacks the guidance system of an LRM and smaller payload than an SRM and therefore could be smaller...? thus you could fit more of them per ton...?

Of course Streaks kill that argument by being the *SAME* weight as SRMs *with* guidance *and* SRMs payload... soooooo... yay?

Edited by MovinTarget, 18 July 2017 - 08:03 AM.


#524 Pihoqahiak

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Posted 18 July 2017 - 08:10 AM

View PostMovinTarget, on 18 July 2017 - 07:10 AM, said:

MRM will be superior vs bigger, slower targets (streaming missiles) that you can afford to fire at longer ranges and hold fire on. SRMs will still be better at maiming/killing smaller, faster stuff at close range as you can lead the target and burst fire all the SRMs for a theoretical better intersecting hit. With MRMs you'd have to not only lead the target, but continue to lead the target (assuming it retains it's trajectory) until the stream finishes to get comparable damage.


I think MRMs function like LRMs fired without a lock. The entire stream will track to the spot your crosshair was on at the time of firing.

#525 John McHobo

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Posted 18 July 2017 - 08:16 AM

Quote

Of course Streaks kill that argument by being the *SAME* weight as SRMs *with* guidance *and* SRMs payload... soooooo... yay?

Different contractor with more compact guidance system, in case of SRMs another one bid cheaper, so what is commonly the standard in the IS is actually clunky cumbersome trash.Posted Image

And of course you can always safe weight by using more efficient fuel and payload in a SSRM compared to an SRM.
Same weight, higher price.

Man I love overthinking.

View PostPihoqahiak, on 18 July 2017 - 08:10 AM, said:


I think MRMs function like LRMs fired without a lock. The entire stream will track to the spot your crosshair was on at the time of firing.

No, we saw them fanning out in the sneak peek yesterday, every missile goes to the actual crosshair location. Looks awesome, you can vomit missiles EVERYWHERE!

Edited by John McHobo, 18 July 2017 - 08:18 AM.


#526 Desintegrator

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Posted 18 July 2017 - 08:20 AM

When do we get the Hot-Fix for this patch ??

Friday evening ??

#527 Zergling

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Posted 18 July 2017 - 08:30 AM

View PostDee Eight, on 18 July 2017 - 07:56 AM, said:

You seem to be ignoring the fact that MRMs were not intended as an SRM replacement, but as an alternative to LRMs.


Debatable; the MRM10 is identical to the SRM6 in tonnage and slots, so it was probably intended by the TT designers at the time to be a 'quick swap' replacement for the SRM6.

An example of swapping SRM6s for MRM10s would be the Raptor B to Raptor E config.
The B has 3x SRM6 and a single Small Laser, the E just swaps the SRM6s for MRM10s.

MRMs frequently replaced LRM10s too though, like on the Dragon/Grand Dragon, with the spare tonnage going to other equipment.

MRM20 and MRM30 are obvious replacements for LRM15 and LRM20, no argument there.



View PostDee Eight, on 18 July 2017 - 07:56 AM, said:

However in the lore the ammo per ton was the same # of shots for each launcher as the four respective LRM launcher sizes (10s got 24 shots per ton thru 40s at 6 per ton). Since we have inflated LRM per ton #s... we're also going to get inflated MRM per ton #s, although where they got 300 as the appropriate # no one will ever know. Should have been the same as LRMs at 180.


1 ton of LRM20 in TT = 6 shots
6 times 20 = 120 missiles

1 ton of MRM40 in TT = 6 shots
6 times 40 = 240 missiles

1 ton of LRM ammo in MWO is 180 missiles, so it has been increased by 50% above TT level.
At 300 missiles per ton, MRM ammo in MWO has only been increased by 25% above TT level; if it were increased by the same amount as LRMs, it would be 360 missiles per ton.

#528 Commander A9

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Posted 18 July 2017 - 08:31 AM

I would definitely appreciate a tonnage match-up of 250-250 and never changing it again!

No more artificial boosters or handicaps! 250-250 even-tonnage. Let player skill decide the rest!

Edited by Commander A9, 18 July 2017 - 08:33 AM.


#529 Khan BuRNeR

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Posted 18 July 2017 - 08:48 AM

Am I the only one who is happy for the almost useless ATM and mediocre new Clan weapons?
You are probably thinking "what is this god damn freebirth sayin", but you are wrong.
I prefer Clan-Tech myself (as a former clanner and now merc) but now I don´t need to spend any C-Bills on my Clan-Mechs and can focus on my IS-Mechs.
Also I am still broke since the last bigger sales and I didn´t play for a while.
Oh, and the back paddle to the Laservomit is really boring, but I guess that there is Clan more affected then IS now.

#530 Big Tin Man

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Posted 18 July 2017 - 08:51 AM

I just want to shoot liao again.

#531 MovinTarget

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Posted 18 July 2017 - 11:31 AM

View PostBig Tin Man, on 18 July 2017 - 08:51 AM, said:

I just want to shoot liao again.



[IDI] shoots at Liao all the time... well, when we *are* Liao...



...and we drop together...

;)

#532 YUyahoo

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Posted 18 July 2017 - 11:47 AM

Whoohoo servers online, starting patch..............nope down for maintenance now, GRRRRRRRRR!!!

#533 RyaKkOo

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Posted 18 July 2017 - 11:50 AM

View PostYUyahoo, on 18 July 2017 - 11:47 AM, said:

Whoohoo servers online, starting patch..............nope down for maintenance now, GRRRRRRRRR!!!

so yeah ..... taking a bit longer then you called or there just playing mindgames not cool

#534 TheFallOfTheReaper

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Posted 18 July 2017 - 11:50 AM

Patch is available to download from the notes page that way you can have it done by the time it goes live

#535 Zyrocenus

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Posted 18 July 2017 - 11:50 AM

Yup.... psyched me out too. Did this a couple times now.... Resuming impatient refresh!

#536 TheFallOfTheReaper

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Posted 18 July 2017 - 11:51 AM

View PostYUyahoo, on 18 July 2017 - 11:47 AM, said:

Whoohoo servers online, starting patch..............nope down for maintenance now, GRRRRRRRRR!!!

View PostRyaKkOo, on 18 July 2017 - 11:50 AM, said:

so yeah ..... taking a bit longer then you called or there just playing mindgames not cool


Look up one

#537 RyaKkOo

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Posted 18 July 2017 - 11:54 AM

View PostShadowHimself, on 18 July 2017 - 11:51 AM, said:

Look up one

already have it ready to go :) so getting antsy now

#538 Jay Leon Hart

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Posted 18 July 2017 - 11:58 AM

View PostFireStoat, on 17 July 2017 - 04:49 PM, said:

I, as well as MANY other Clan players would CHEERFULLY, with a huge SMILE on our face, click a button that locks an omnimech FOREVER to its original 8/8 omnipod stock loadout if it would turn it into a Battlemech. Clan battlemechs even with their locked hardpoints are so much better than Omnimechs due to full equipment customization it's not even funny. Don't even taunt me or other players with such a thing - we're literally dreaming it could happen.

Last time I looked, there were about 20 Omnis I would happily lock to stock pods for the benefits of being a BattleMech. Where do we sign? Posted Image

#539 Doctor Dinosaur

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Posted 18 July 2017 - 12:10 PM

Oh boy, here I go killing again!

#540 Frisian Rebel Ace

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Posted 18 July 2017 - 12:18 PM

REALLY PULL DOWN MENU's in the mechlab.

When will you try to improve the usage of he GUI.





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