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#41 Khobai

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Posted 14 July 2017 - 09:33 PM

Quote

So does this mean that we can remove the charge-up from gauss? Eh?


I hope so. Chargeup needs to go. It is the absolute worst mechanic. Sniper weapons need to be able to snapshot. That is their whole purpose. And with Gauss/PPC linked for ghost heat there is no longer a reason for chargeup to exist.

Weapons like Light Gauss and Heavy Gauss will never be good as long as they have chargeup. The mechanic needs to be purged from the game.

Although if they remove Chargeup, they would need to give Gauss its minimum range from tabletop. Just so it doesnt get used for brawling. Weapons like the AC20 need to keep their role.

Edited by Khobai, 14 July 2017 - 09:39 PM.


#42 Y E O N N E

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Posted 14 July 2017 - 09:38 PM

View PostSnowbluff, on 14 July 2017 - 09:32 PM, said:

Well, I think Light PPC has their own group, and AC5s totally avoid a penalty (albeit rather hefty).


LPPC are linked with all PPCs. They have a limit of 3 if all you have are LPPC, but as soon as you combine them with any other PPC it goes down to 2 and the penalty is according to the highest value.

AC/5 are utterly useless for PPFLD. You need two to get anywhere and that is inferior to a single Gauss.

#43 Gas Guzzler

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Posted 14 July 2017 - 09:51 PM

This is called balance by potato.

And it just results in less options for builds. So now Gauss vomit and PPC/AC combos is all we will see? Honestly if you don't think this is dumb, you're clueless.

#44 Snowbluff

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Posted 14 July 2017 - 09:51 PM

View PostYeonne Greene, on 14 July 2017 - 09:38 PM, said:


LPPC are linked with all PPCs. They have a limit of 3 if all you have are LPPC, but as soon as you combine them with any other PPC it goes down to 2 and the penalty is according to the highest value.

AC/5 are utterly useless for PPFLD. You need two to get anywhere and that is inferior to a single Gauss.


Not if you have 2 PPC to go with them >:3
Also the better refire means you aren't totally helpless up close

#45 Gas Guzzler

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Posted 14 July 2017 - 09:52 PM

View PostGrimRiver, on 14 July 2017 - 08:59 PM, said:

That meta was cancerous anyway, too many tryhards in assaults and heavies hill humping or poptarting and too scared to scratch their paint while the rest of the team soaks up all the damage for them.


Right this change will totally change that. It won't just mean they will be doing the same thing with Gauss and lasers or PPCs and ACs or anything.

Jesus, sheep are stupid.

#46 DGTLDaemon

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Posted 14 July 2017 - 09:54 PM

View PostGas Guzzler, on 14 July 2017 - 09:51 PM, said:

This is called balance by potato.

And it just results in less options for builds. So now Gauss vomit and PPC/AC combos is all we will see? Honestly if you don't think this is dumb, you're clueless.

50-point PPFLD alpha with the effective range of 660 was a bit unhealthy compared to what laser vomit or dakka could do...

#47 Gas Guzzler

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Posted 14 July 2017 - 09:57 PM

View PostDGTLDaemon, on 14 July 2017 - 09:54 PM, said:

50-point PPFLD alpha with the effective range of 660 was a bit unhealthy compared to what laser vomit or dakka could do...


You meant the 80-100 damage alphas of Gauss vomit? Yeah, right...

As I said, balance by potato.

#48 Khobai

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Posted 14 July 2017 - 09:57 PM

Quote

This is called balance by potato.

And it just results in less options for builds. So now Gauss vomit and PPC/AC combos is all we will see? Honestly if you don't think this is dumb, you're clueless.


The only difference is you have to fire your Gauss' and PPCs half a second apart. Thats hardly going to kill Gauss/PPC builds. It just makes them require more skill to put all the damage in the same location.

Quote

It won't just mean they will be doing the same thing with Gauss and lasers or PPCs and ACs or anything.


You cant do the same thing. Because lasers arnt PPFLD. And AC10s/20s are limited in range.

No matter what other weapons you combine it will fall short of Gauss/PPC when it comes to doing that much PPFLD at long range.

Edited by Khobai, 14 July 2017 - 10:00 PM.


#49 Gas Guzzler

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Posted 14 July 2017 - 09:59 PM

View PostKhobai, on 14 July 2017 - 09:57 PM, said:


The only difference is you have to fire your Gauss' and PPCs half a second apart. Thats hardly going to kill Gauss/PPC builds. It just makes them require more skill to put all the damage in the same location.


Yeah at that point its worth it to bring lasers with Gauss instead. Its cool, I'll take the higher alpha.

Probably refund the Nightstar though... no point in that thing if the IS isn't finally getting its PPFLD assault.

#50 Cy Mitchell

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Posted 14 July 2017 - 10:00 PM

View PostRevis Volek, on 14 July 2017 - 09:19 PM, said:



Range on meds did get buffed to 800 i think...

long live laser vomit. bye bye gauss+ppc, how i loved thee.


They also got more heat and longer cooldown. The cooldown for the CerML is now the same as that of the CerLL. CerSL also got a bit longer range but more heat and longer cooldown. Overall, both are nerfs. CMPL got its damage reduced again (this patch and last one reduced it from 8 to 7) but a bit less heat. Clan micro lasers are also coming in with a bit less damage than what they had in PTS.

#51 Gas Guzzler

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Posted 14 July 2017 - 10:00 PM

View PostKhobai, on 14 July 2017 - 09:57 PM, said:

You cant do the same thing. Because lasers arnt PPFLD. And AC10s/20s are limited in range.


2ER PPCs and 3 UAC5s works great, thanks.

Honestly, going back to laser heavy meta.. just like last time, they nerfed the PPFLD boogeyman. We have been down this road before. 1 month til people are complaining about the "dominance" of laser vomit.

Edited by Gas Guzzler, 14 July 2017 - 10:01 PM.


#52 Vxheous

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Posted 14 July 2017 - 10:04 PM

View PostGas Guzzler, on 14 July 2017 - 10:00 PM, said:


2ER PPCs and 3 UAC5s works great, thanks.

Honestly, going back to laser heavy meta.. just like last time, they nerfed the PPFLD boogeyman. We have been down this road before. 1 month til people are complaining about the "dominance" of laser vomit.


The Gigaspike Whale returns...

#53 FupDup

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Posted 14 July 2017 - 10:04 PM

View PostRampage, on 14 July 2017 - 10:00 PM, said:

Clan micro lasers are also coming in with a bit less damage than what they had in PTS.

Such OP Micro Lasers, must nerf nao pl0x.

2 ER Micros deal LESS damage than 1 ERSL. Sounds legit.

Edited by FupDup, 14 July 2017 - 10:04 PM.


#54 Gas Guzzler

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Posted 14 July 2017 - 10:07 PM

View PostVxheous Kerensky, on 14 July 2017 - 10:04 PM, said:


The Gigaspike Whale returns...


Dude... yeah.

This update was gonna be great, but of course they have to spoil it like so...

No Gauss-HPPC VTR/HGN I guess, that would have been to nice to finally have a respectable loadout on them.

#55 Andi Nagasia

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Posted 14 July 2017 - 10:10 PM

View PostGas Guzzler, on 14 July 2017 - 10:00 PM, said:

2ER PPCs and 3 UAC5s works great, thanks.

Honestly, going back to laser heavy meta.. just like last time, they nerfed the PPFLD boogeyman. We have been down this road before. 1 month til people are complaining about the "dominance" of laser vomit.

watch next they =rebalance= DHSs HSs and the Heat Cap to Fix the up in coming Laser Meta?
perhaps we'll get some heat Penalties like what is in TT, 20% longer weapon cooldowns past 50% heat, ;)

#56 Gas Guzzler

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Posted 14 July 2017 - 10:12 PM

View PostAndi Nagasia, on 14 July 2017 - 10:10 PM, said:

watch next they =rebalance= DHSs HSs and the Heat Cap to Fix the up in coming Laser Meta?
perhaps we'll get some heat Penalties like what is in TT, 20% longer weapon cooldowns past 50% heat, Posted Image


Better idea -> revert the gauss -ppc change and balance it in another way. Its not THAT much stronger than the competition.

#57 Shifty McSwift

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Posted 14 July 2017 - 10:14 PM

View PostKhobai, on 14 July 2017 - 09:33 PM, said:


I hope so. Chargeup needs to go. It is the absolute worst mechanic. Sniper weapons need to be able to snapshot. That is their whole purpose. And with Gauss/PPC linked for ghost heat there is no longer a reason for chargeup to exist.

Weapons like Light Gauss and Heavy Gauss will never be good as long as they have chargeup. The mechanic needs to be purged from the game.

Although if they remove Chargeup, they would need to give Gauss its minimum range from tabletop. Just so it doesnt get used for brawling. Weapons like the AC20 need to keep their role.


Mmm, you say gauss charge up is the "worst mechanic" but also describe why it exists and also why it is nice to have in the same post lol. It does it's job of stopping the usage of the weapon for twitchfire, and keeps ACs as relevant by comparison. Posted Image

Of course some mechanics seem annoying, particularly when you have experiences without, but if they serve a purpose like this, then I can't understand the pure hatred for the system.

For balancing purposes the idea of gauss as charge, and PPCs as having splash, are GOOD balancing factors to these weirdly balanced weapons. Without them you have 2 of the most powerful weapons in the game balanced by what? PPC by ridiculous super heat and gauss by it's fragility?

#58 Khobai

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Posted 14 July 2017 - 10:17 PM

Quote

It does it's job of stopping the usage of the weapon for twitchfire


Except sniper weapons need to twitchfire.

And you can keep ACs relevant by giving gauss its tabletop minimum range.

Plus other weapons like the Light Gauss and especially the Heavy Gauss are simply not able to perform because of the chargeup. Heavy Gauss vs ISUAC20 is a joke. Heavy Gauss mechs get completely destroyed by UAC20 while theyre waiting on it to chargeup.

Chargeup needs to go. The whole reason PGI added chargeup was because of Gauss/PPC and that problem is no longer relevant.

Quote

Without them you have 2 of the most powerful weapons in the game balanced by what? PPC by ridiculous super heat and gauss by it's fragility?


Like I said give Gauss its tabletop min range to balance it. Make it only good at sniping. Thats the one thing its supposed to be good at.

And if Gauss has a min range and Light Gauss doesnt have a min range it adds an interesting dynamic like the PPC vs ERPPC. Light Gauss is suddenly not as overshadowed by Std Gauss because it has both a longer optimum range and no min range.

Edited by Khobai, 14 July 2017 - 10:28 PM.


#59 Andi Nagasia

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Posted 14 July 2017 - 10:19 PM

View PostGas Guzzler, on 14 July 2017 - 10:12 PM, said:

Better idea -> revert the gauss -ppc change and balance it in another way. Its not THAT much stronger than the competition.

but wont this not effect most people? i mean when i use Gauss + PPC i always fire both Gauss then Both PPC,
i usually never fire them together unless the target is sub 300m as its easier to control both individually,

also this closes a whole in the Heat Penalty System, 50Damage PP Alpha was a problem,
and also remember IS is getting UAC10s, which with GH will give you 30 PP Alpha x2,

#60 FupDup

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Posted 14 July 2017 - 10:20 PM

View PostKhobai, on 14 July 2017 - 10:17 PM, said:

And you can keep ACs relevant by giving gauss its tabletop minimum range.

Minimum range is a bad mechanic and you should feel bad. Go equip a mech with some IS PPCs or LRMs and come back to tell us how fun it is.





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