Peter Overheater, on 16 July 2017 - 03:58 AM, said:
So what would be the solution to this problem? Install a Tier system wich is not leading to everyone grinding enough ending up in tier 1 at some point, but make it harder for players to go above tier 3 and even harder above tier 2. So instead of making a linear slightly steep ramp like you have now make it more like a bowel, relatively easy to go out of T5, a little bit less easy to go out of T4, and on the other side harder to go to T2 and T1.
With that you can ensure games are a lot more balanced and enjoyable for all groups of players and i am sure your mech and weapons stats show something different.
The tier system is trash, but it doesn't matter.
I said this when they introduced PSR, and I'll say it again now:
The actual purpose of PSR is very simple. It protects raw newbies from veterans. Nothing more, nothing less.
It does this. It's an XP bar, and as you progress (quickly, if your good, or slowly if your bad, but you will progress inevitably) the PSR system ensures you meet fewer and fewer newbies when player populations allow.
This prevents raw newbies from being OMGWTFPWNED by vets, at least until they learn to play to some basic degree - at least, as much as any system can when there are so few players to match with.
Before we had PSR, we had Elo. Elo did work to some degree, but was foiled not by an algorithm or design problem, but instead because so many matches had to have a large spread of players simply because there was no choice: It was a wide skill spread or no match. This resulted in a lot of matches where the result tended to move towards random, causing people to excessively gravitate to mid-Elo ranking.
And that problem still exists, There simply aren't enough players to reliably make 12v12 matches with players of close skill ranking.
So, PSR was born. PSR just says "Hey, you've played long enough, suck it up, and leave the newbies alone." You may not be good at the game, but you're experienced enough, so your on your own.
Is that ideal? No, absolutely not. But there's no alternative: It doesn't matter how accurately you can measure skill if there aren't enough players to get matches filled only with closely-ranked players.