Sjorpha, on 15 July 2017 - 05:05 PM, said:
The fact that PGI still designs IS tech to be strictly worse than clan for no good reason is a much bigger issue than the goosepeep heatlinkage everyone is raging about, talk about misdirected energy.
I was hoping this nonsense would change with Chris, sad.
Chris did say that AFTER this release, in the early stages. I wonder though if and how much push back he is getting from Paul and Russ about it, even though it has been Russ making apologetic comments each time PGI added cXL ST penalties, mentioning that they were more so placeholders since they did not have a fully functional engine crit system in place yet.
https://mwomercs.com...d-chris-lowrey/
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Though I believe they should have jumped on the cXL/isXL same benefits prior to the tech introduction since there would have been not as many variables in play. Though several want to buff the STD to make it more durable before anything is lost, I believe that durability should come AFTER a ST is lost, to allow it to soak up more damage by reducing even more the transferring damage from destroyed leg, side torso or arm.
Tarl Cabot, on 03 July 2017 - 03:54 PM, said:
The only buff I would give STD is when equipped, damage percentage xfer from arm/leg to side torso to CT is doubled.
Those purist is reflected in Russ/Paul stance, one of the reasons isXL current does not have the same benefits as cXL, even though there is no functional engine crit system.
- LFE - 20.0% (edited) movement-20.0% heat. It only has 25% weight savings but same amount of crit slots as cXL.
- cXL 20.0% movement-30% heat (only reason not at 20% is that PGI felt it needed to be 40%, but I would reduce it to 30%
- The difference between the two above is that the LFE is made of heavier/denser material. Or make it the same as the cXL based on simply losing 2 engine shielding sections but it would still be less than the isXL
- isXL 25% movement-40% heat penalties.
- STD (Clan & IS mechs) - double the current damage reduction for incoming fire that hits destroyed arm/leg/side torso areas, which are transferred to the next location.
And for my energy builds, the different movement-heat penalties would make me consider using LFE over isXL. And on my mechs w/low engine caps, using the STD and benefit even more from incoming fire hitting destroyed arm, leg or ST would make it look like a better option.
Edited by Tarl Cabot, 15 July 2017 - 07:23 PM.