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Please Balance (Nerf) C-Erll


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#61 Luminis

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Posted 17 July 2017 - 11:37 AM

View PostViktor Drake, on 17 July 2017 - 11:27 AM, said:

Sounds like a plan only PGI could come up with.

That is evidently not the case.

MWO's community beats its developer by a mile in that regard.

#62 Jackal Noble

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Posted 17 July 2017 - 12:51 PM

View PostGas Guzzler, on 16 July 2017 - 10:42 PM, said:


I would rather have him on my team than anyone else in this thread so...


Was that comment really necessary? Just seems a bit stuffy.

K, so after seeing that this wasn't as much a serious nerf ERLL thread and more of a commentary on the Gauss PPC nerf, I retract what I said in regard to how it seemed like a brag post advocating for nerfing the lightsaber that is the C-ERLL.
Still don't entirely agree with the playstyle utilized to get there. But whatevs. Some people try to be the potato and make french fry friends, while others don't participate and are in it strictly for themselves.

#63 Alexander of Macedon

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Posted 17 July 2017 - 01:49 PM

View PostKhobai, on 16 July 2017 - 08:14 PM, said:


Thats why they need to weight damage. Damage done to lethal locations should be worth more than damage done to arms or legs. Not all damage is the same and shouldnt be rewarded as such.

Legs are lethal locations. If I can't safely secure a backstab kill, I strip legs so that the damage is more useful to my teammates.

#64 Bulletsponge0

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Posted 17 July 2017 - 02:00 PM

View PostKiiyor, on 16 July 2017 - 09:00 PM, said:

I regularly get 1K+ in my Warhawk. I think the torsos should be widened by 45% to compensate.

Also, my Awesome 9M averages 539 damage per match, over 1500 matches. We should nerf the **** out of that. Give it negative armour quirks and a tuba warhorn that plays constantly whenever the mech moves.

You're currently 182 in overall average match score for season 3, so I'd say you know what you're about. Decent players in a decent chassis probably have more of an impact on match results than the build they run, unless they're knowingly going full potato.

Oh my god.. i don't own any Awesomes, but I would throw money at them if this were a real thing in game lol

#65 Gas Guzzler

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Posted 17 July 2017 - 02:00 PM

View PostJackalBeast, on 17 July 2017 - 12:51 PM, said:


Was that comment really necessary? Just seems a bit stuffy.


Could ask the same thing of the comment that I was responding to.

#66 Jackal Noble

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Posted 17 July 2017 - 03:01 PM

View PostGas Guzzler, on 17 July 2017 - 02:00 PM, said:


Could ask the same thing of the comment that I was responding to.


Well... well damn. Fair enough.

#67 Nightbird

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Posted 17 July 2017 - 03:57 PM

Thanks for the comments and criticisms, to respond:

1. I am terribly inefficient at killing >> in the matches I posted, this is probably true, when I get 6 kills in a match, I usually get less than 1000 damage due to the snowball effect. I put up larger damage numbers when I am missing the kill burns and also my team is derping. (I have 3.59KDR in assaults, so I do kill occasionally)

2. I don't help my team >> as long as you successively and constantly keep people occupied as a sniper, you're contributing in that those guys you've pinned down do not do damage to your team, thus making up for the not sharing of armor. I have a W/L of 1.84 this season in assaults, with 107wins and 58losses. If I was a detriment to my team, as LRM boats can be, I would expect a W/L of <1, i.e. teams are better off without me. With a 66 damage burn, heat capacity of 2 cycles on the hot maps and 3 cycles on the cold maps, I can pin down 2-3 people the whole game and they finish with 0 damage.

3. This thread was in fact commentary about the Gauss/PPC linked heat nerf. That play style is not OP, you certainly don't see many people do it. This play style, as many have mentioned, is not OP. It's also situational. I guess I should have put in irony tags Posted Image

Edited by NlGHTBlRD, 17 July 2017 - 04:08 PM.


#68 Jingseng

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Posted 17 July 2017 - 05:46 PM

Big numbers are big, hooray.

So what.

Would you rather have 1000 cbills or 100 mc?

Context matters.

And setting aside all the (good) arguments about efficiency and teamplay and (bad) arguments about big numbers being big because they are bigger than other numbers that are not as big...

It would suck to be your teammate. No fun at all. That kind of horseshit makes you feel like an enemy as much as someone on the red team does. It's the same reason why lrms are the potato weapon and oft criticized. It's the best argument for allowing team killing.

Your teammates are not npcs.

#69 kf envy

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Posted 17 July 2017 - 07:07 PM

No OP just NO

#70 panzer1b

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Posted 17 July 2017 - 07:11 PM

The cERLL is still a rather subpar weapon imo, regardless of the "minor" buff to it a few patches back. Yeah its more then capable of racking up crazy damage (ive had plenty of 1500 dmg games in a quad ERLL HBR), but that damage is alot less useful then a mech running say mid range laser vomit which pretty much guts whatever component you want and not necessarily spreads damage all over the entire mech. The only time ERLLs are really lethal is if you have so many of them it doesnt matter how spread the damage is (if you ever play FW, land on boreal vault, and come across an entire team of 12 ERLL boats youll know what im talking about). Again, id rather bring a 60 alfa laser vomit mech to the game then a 66 alfa ERLL boat, not only will i have better DPS and shorter burn times, but ill be closer up and much more capable of directing my damage at exactly the component i want to hit.

You can gather an impressive damage number at the end of a game with ERLLs, but i can bet you that 1000 mid range damage is gonna be worth more then 2000 damage out of ERLLs. Its the same thing with LRMs, ive seen people pull over 2000 damage out of a LRM-80 mech in tier-potato, its the equivalent of like 500 legit damage. Its not that you (or anyone else who managed 2K dmg) is a bad player, every bit helps, but its not contributing as much to actually killing someone then another mech which actually gets most of their damage into a target's CT or ST...

#71 panzer1b

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Posted 17 July 2017 - 08:49 PM

View PostPromessa, on 17 July 2017 - 07:14 PM, said:

They are really strong I think, cooldown is probably the biggest issue with them. I think the long range power is fine, but I tell you what, it's not that scary to have a heavy get in your face when you have 6 erll's. You can pump out 66 damage real quick, and then by the time you're done firing, your just about ready to do it again. It's the same cooldown as a cerml now, kinda weird.

True, i can stick 6 of em on one of my mad2cs and get insane amounts of DMG, but understand that against anything but assaults or immobile targets, that damag is going to be spread all over the target, and it takes ALOT of fire to actually kill something with close to 500 total HP, while i can run in with mid range laser vomit and 2 shot someone to the ST (if they have XL) with fairly high reliability provided i get a good shot and the enemy isnt excessively agile. What is better, dealing 400 dmg to a mech and crippling it, or killing it with under 200 dmg dealt?

GIven the way most maps are designed (only ones id consider ERLL truly terrifying is boreal vault (12 man of ERLL boats, thats fun), it is not that difficult to take an alternate route and flank the sniper, and 6 ERLLs doesnt stand a chance against a dedicated brawler...

#72 Lily from animove

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Posted 18 July 2017 - 01:02 AM

View PostYeonne Greene, on 17 July 2017 - 08:38 AM, said:

Pro-tip for the incredulous individuals:
When you are ERLL sniping, you take every shot presented, even if it is to a non-critical location. Why? Because half of your job is to keep the enemy on the defensive so other people can have an easier time killing them. Hence the ridiculous damage numbers. I will not hold my shots for a better target. If it moves, I lase it.


except the teammates damage indicates they hdan't an easier time killing stuff, because they weren't doing much at all.

#73 Kokurokoki

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Posted 18 July 2017 - 01:45 AM

You could have honestly done a better job in a Shadow Cat or a lighter mech by virtue of opening an assault slot for someone who isn't going to waste it on farming points.

Boating ERLs just to sit outside the edge of the map and farm damage points like its COD is a detriment to your team and a waste of an assault slot. Posting a bunch of pictures showing your "awesome" damage numbers means nothing. For all we know those matches could have been won by the team actually coordinating and using tactics that you were not a part of.

You can comfortably snipe from 500 meters in a light or medium mech. I do it in my Battlemaster at 300-400 with ERLs and managed to help my team secure a win in one game by by keeping the enemy focused on me long enough for my dual AC/20 catapult to finish them off.

I would rather take an Atlas pilot who pushes and shares armor with me in a brawl and only manages 200 damage over your 2000 damage and nonparticipation. If you're running 30 DHS and 6 ERLs in an assault you should be brawling with them, not sitting outside the map using your inflated damage numbers to justify not armor sharing with your team.

[Redacted]

Edited by draiocht, 13 August 2017 - 11:51 AM.
unconstructive, griefing, replies removed


#74 Tier5 Kerensky

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Posted 18 July 2017 - 03:10 AM

That's really huge amount of damage, is this while solo dropping? Even doing 1000 damage often is rather difficult as usually the game just ends one way or another before.

I think ER-L could more like use a buff. The damage spreads so much compared to ER-PPCs, while having no range advantage.

#75 Nightbird

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Posted 18 July 2017 - 08:19 AM

View PostTeer Kerensky, on 18 July 2017 - 03:10 AM, said:

That's really huge amount of damage, is this while solo dropping? Even doing 1000 damage often is rather difficult as usually the game just ends one way or another before.

I think ER-L could more like use a buff. The damage spreads so much compared to ER-PPCs, while having no range advantage.

Solo dropping and as others have mentioned, not my best matches. When the team does what it is supposed to, the match finishes fast and everone has low damage. These are cherry picked derpy matches that last long enough for high scores to "prove" my point, that gauss-ppc are not OP.

#76 Cy Mitchell

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Posted 18 July 2017 - 08:23 AM

Here all along I thought the OP was trying to show that the MAD IIC was OP and is in need of additional nerfs.

#77 R Valentine

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Posted 18 July 2017 - 08:30 AM

Oh bloody hell, pictures without other pilot's names redacted so I have to go in and find your *** in every single one of them. I can't be bothered to do that. Please enlighten me as to the point of this thread. Otherwise, 0/10.

#78 SMDMadCow

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Posted 18 July 2017 - 08:51 AM

View PostKiran Yagami, on 18 July 2017 - 08:30 AM, said:

Oh bloody hell, pictures without other pilot's names redacted so I have to go in and find your *** in every single one of them. I can't be bothered to do that. Please enlighten me as to the point of this thread. Otherwise, 0/10.


Pssst, look for the high damage number. /whisper

#79 Nightbird

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Posted 18 July 2017 - 12:09 PM

View PostRampage, on 18 July 2017 - 08:23 AM, said:

Here all along I thought the OP was trying to show that the MAD IIC was OP and is in need of additional nerfs.
given the international nature of the player base, I forget sometimes that humor or irony might be lost in translation

#80 Nightbird

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Posted 18 July 2017 - 07:14 PM

New tech no match for C-ERLL, please nerf

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