NlGHTBlRD, on 17 July 2017 - 03:57 PM, said:
1. I am terribly inefficient at killing >> in the matches I posted, this is probably true, when I get 6 kills in a match, I usually get less than 1000 damage due to the snowball effect. I put up larger damage numbers when I am missing the kill burns and also my team is derping. (I have 3.59KDR in assaults, so I do kill occasionally)
2. I don't help my team >> as long as you successively and constantly keep people occupied as a sniper, you're contributing in that those guys you've pinned down do not do damage to your team, thus making up for the not sharing of armor. I have a W/L of 1.84 this season in assaults, with 107wins and 58losses. If I was a detriment to my team, as LRM boats can be, I would expect a W/L of <1, i.e. teams are better off without me. With a 66 damage burn, heat capacity of 2 cycles on the hot maps and 3 cycles on the cold maps, I can pin down 2-3 people the whole game and they finish with 0 damage.
3. This thread was in fact commentary about the Gauss/PPC linked heat nerf. That play style is not OP, you certainly don't see many people do it. This play style, as many have mentioned, is not OP. It's also situational. I guess I should have put in irony tags
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Do you get these numbers in Solo or Group/CW?
1. Depends on context. Could be Aim/mouse sensitivity. If you are getting most your kills late match in Solo, you are Vulturing. Not a bad thing and traditionally a role(dont laugh too much) for lights but with all the plebs picking Polar/Frozen, you get a good amount of range/time to pick off gimped enemies.
Can you do this mid-match while getting pushed-into hard?
2. Suppressing enemies works... IF they are passive. Very common in Solo.
3. Gauss+Peeps was not OP. Gauss+Peeps+ THE REQUIRED SKILL was OP, hence why it wasnt seen much in Solo.
The predictable 2Peep ShadCat always goes up to the snipers nest in Tourmaline.
The skilled ShadCat is anywhere but there.