Super Stiff Mad Cat Mk2 Walking/running Animation
#1
Posted 17 July 2017 - 01:39 PM
It's a bummer but thanks for the preview stream (NGNG) so we could know (that's what this kind of preview is good for).
#2
Posted 17 July 2017 - 01:45 PM
#3
Posted 17 July 2017 - 01:51 PM
Edit-
borrowed your Clip @RestosIII, made a Gif,
Edited by Andi Nagasia, 17 July 2017 - 07:13 PM.
#4
Posted 17 July 2017 - 01:53 PM
Are you guys too embarrassed to be caught piloting a moped - I mean a fat ch- I mean, an Ugly Mech?
You should just focus on the fun, not the looks :-)
#5
Posted 17 July 2017 - 02:05 PM
Andi Nagasia, on 17 July 2017 - 01:51 PM, said:
I think you got it backward. They made the stance more inward so that they can animate the walking/running part more easily.
You see that when we walk, we put our feet more inline with our center of mass (inward) but we put our feet outward when we stand. They just put the 'Mechs feet perpetually more inline with CoM to avoid animating the difficult transition between standing and running. I could be wrong about this though.
Prosperity Park, on 17 July 2017 - 01:53 PM, said:
You should just focus on the fun, not the looks :-)
But the looks is the fun, at least for me because I came here originally because of Alex Iglesias and not really for the game itself (it never had any good review before coming to steam).
#6
Posted 17 July 2017 - 02:09 PM
Edited by Spr1ggan, 17 July 2017 - 02:09 PM.
#7
Posted 17 July 2017 - 02:30 PM
#8
Posted 17 July 2017 - 02:34 PM
#9
Posted 17 July 2017 - 02:41 PM
#10
Posted 17 July 2017 - 03:11 PM
Prosperity Park, on 17 July 2017 - 01:53 PM, said:
Are you guys too embarrassed to be caught piloting a moped - I mean a fat ch- I mean, an Ugly Mech?
You should just focus on the fun, not the looks :-)
for some, part of the fun IS the looks. Immersion FTW.
Plus I like being able to enjoy my girlfriends with the light on, too. Crazy I know.
Edited by Bishop Steiner, 17 July 2017 - 03:45 PM.
#11
Posted 17 July 2017 - 03:15 PM
The camos look great though.
#13
Posted 17 July 2017 - 03:47 PM
Gas Guzzler, on 17 July 2017 - 03:15 PM, said:
The camos look great though.
until you take the missile off then it looks like a dorkier madcat.
Well.. I guess technically it is a dorkier madcat so mission accomplished?
Bud Crue, on 17 July 2017 - 03:21 PM, said:
Needs more bounce in its step too.
They really need to work on the weight of movement animations, period. I want to like the Uziels, as the basic animation wasn't bad... but it felt real light in the slippers, like it was ice skating almost.
And they need to watch some Godzilla movies to get the Ann stepping with real weight. But the butt waggle was nice.
#14
Posted 17 July 2017 - 03:52 PM
#15
Posted 17 July 2017 - 03:56 PM
RestosIII, on 17 July 2017 - 02:30 PM, said:
wtf.
I've seen present day biped robots who walk better than that. The legs move as though there is virtually no weight resting on them.
Edited by Red Shrike, 17 July 2017 - 03:56 PM.
#16
Posted 17 July 2017 - 04:30 PM
As it get to the top of the high ground there on theta the camera acts as thought the mech has a limp.
Super terrible looking
#18
Posted 17 July 2017 - 04:48 PM
They will likely be revisiting this in the near future.
#20
Posted 17 July 2017 - 04:57 PM
Edited by SoloidSnake, 17 July 2017 - 04:58 PM.
5 user(s) are reading this topic
0 members, 5 guests, 0 anonymous users