

Rocket Launcher No Damage Bug
#1
Posted 18 July 2017 - 06:09 PM
#2
Posted 18 July 2017 - 06:10 PM

#3
Posted 18 July 2017 - 06:15 PM
In this case, time for a thread title change, and discuss away.
#4
Posted 18 July 2017 - 06:28 PM
#5
Posted 18 July 2017 - 06:35 PM
#6
Posted 18 July 2017 - 08:27 PM
#7
Posted 18 July 2017 - 09:17 PM
Also, unlike the direstar, doing this doesnt even require all that much skill, just get something fast enough to outcircle a heavy, and circle around em until you see the backside. 1 shotting is not a fun mechanic, and while i myself have ran some derpy things like 78 alfa HBRs and 1 shot people in teh backside, at least the enemy has a chance against it as it required a long burn time, a RL-80 to the back at point blank is guaranteed instant kill and even potato skill can achieve it, whereas direstars and other insane thinsg take up tons, skill, and require teamwork to properly utilize, unlike the RL-80 light suicide bomb.
Edited by panzer1b, 18 July 2017 - 09:20 PM.
#8
Posted 18 July 2017 - 09:26 PM


#9
Posted 19 July 2017 - 02:51 AM
#10
Posted 19 July 2017 - 03:58 AM
Accused, on 18 July 2017 - 08:27 PM, said:
Yep, those who played PTS know who's build/video got the min range added. Too bad they can't figure out a mechanic where you fire too many of one weapon type, some just fail to fire. Better than ghost heat.
Shame, I saw that as a Hail Mary last resort weapon. Which you would most likely use when your team is being stomped, and the opposing players are all trying to face hug you to deny the others on their team the kill (secure it themselves for their K/D ratio). So, under 50 meters.
Edited by KodiakGW, 19 July 2017 - 04:03 AM.
#11
Posted 19 July 2017 - 09:33 PM
MRMs can do it all better, albeit at the cost of a great deal of tonnage. Any excuse to make lights continue to be not worth taking.
Also, ghost heat balancing is getting janky with some of these missile/energy weapons.
#12
Posted 19 July 2017 - 09:52 PM
Tim East, on 19 July 2017 - 09:33 PM, said:
MRMs can do it all better, albeit at the cost of a great deal of tonnage. Any excuse to make lights continue to be not worth taking.
Also, ghost heat balancing is getting janky with some of these missile/energy weapons.
Yeah ghost heat for the new laser distinctions is off, you get ghost heat when the build says it is stable etc. It's probably just buggy.
But as for rockets, am I the only one glad they aren't strong? It would suck if they were strong enough to be popular. As far as the other weapons go, again I am probably happy that they went with a "soft" introduction, leaving them space to be buffed in ways, rather than have them OP, which would make people get used to OP weapons, then nerf them.
I'm just weird I guess.
#13
Posted 19 July 2017 - 10:31 PM
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