davoodoo, on 23 July 2017 - 09:39 AM, said:
thing is that with laservomit you can actually choose what will get that damage while 2atm12 will spread 72 dmg all scratching arms and legs which you really have no interest of targeting unless they are already damaged.
You really make atms sound horrible... and yet you want to nerf them to 1/2.7/1.8?? ill just assume that 2.7 is short range dmg.
No, what I want is to make them viable at all ranges but strong mid range. 1 damage from 0-120m, 2.7 from 121 to 300m, 1.8 from 301 to 810 or whatever.
They're strong right now, just with the 120m min they're inconsistent. They're comparable with laservomit, which is also strong, in mixed loadouts.
You're trying to compare a 75 ton Orion (which is also durable AF) with the 85 ton top tier meta MAD IIC laservomit.
That isn't going to happen with anything other than ATMs that have damage values inside min range. If that value is as good as Arms or better then the already marginal SRMs are religated to the pugfarm. If they're weaker up close then they are still useful but not flat out always better.
Again, why not look at what the top tier players who've already tested it have to say. They want to be able to use ATMs but with min range it's not a real option. However they have also said that if they're too strong up close then SRMs are pointless.


























