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Tier Rank Very Unhealthy


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#21 Toothless

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Posted 21 July 2017 - 10:48 AM

I dont think mine has ever moved, no exaggeration. If it has I havent noticed, its been like halfway up the bar since they introduced it.

#22 Gas Guzzler

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Posted 21 July 2017 - 11:04 AM

View PostGuardDogg, on 21 July 2017 - 06:47 AM, said:

All of a sudden players were in Tier 1 in their first week (days)


PGI had been collecting data for the Tier system months before it released, so a lot of people started at Tier 1 with bar set to full.

View PostGuardDogg, on 21 July 2017 - 06:47 AM, said:

Games, sims are suppose to be fun, enjoyable, but this one (like FPS), end up being unhealthy, stressful. Specially for a guy who enjoys the Battletech franchise and hopes to be in a Mech and in a battlefield. Some things need to change for the better, not to the hospital.


Any multiplayer game is going to have some degree of competitiveness associated with it. Its human nature, this naturally leads to players stressing out when they lose or don't play well, or have to react faster than they want to. Its a real time multiplayer game, so people who react faster are, in general, going to have the upper hand. If you are really looking for a slower pace sim to relax and just 'mech out, you will have to wait for MechWarrior 5.

Edited by Gas Guzzler, 21 July 2017 - 11:15 AM.


#23 Brain Cancer

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Posted 21 July 2017 - 11:06 AM

The sad thing is, the tier system might actually work decently if higher tiers simply required more match score to go up/hold even/avoid losing in the PSR system.

Keep the current stuff as T5-T4, then steadily and ruthlessly increase the requirements for 3,2,and 1. T1 should be a constant, extraordinary effort to maintain in an actual ranking system, vs. the exp bar we have now.

#24 Revis Volek

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Posted 21 July 2017 - 01:06 PM

View PostGas Guzzler, on 21 July 2017 - 11:04 AM, said:


PGI had been collecting data for the Tier system months before it released, so a lot of people started at Tier 1 with bar set to full.



Any multiplayer game is going to have some degree of competitiveness associated with it. Its human nature, this naturally leads to players stressing out when they lose or don't play well, or have to react faster than they want to. Its a real time multiplayer game, so people who react faster are, in general, going to have the upper hand. If you are really looking for a slower pace sim to relax and just 'mech out, you will have to wait for MechWarrior 5.



OR jump on board with HBS for the time being. Until MW5 come out....


Sounds like OP just dont like multiplayer games, no issue there. I play lots of single player stuff because i agree it is less stressful.

#25 GuardDogg

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Posted 21 July 2017 - 01:29 PM

View PostGas Guzzler, on 21 July 2017 - 11:04 AM, said:


PGI had been collecting data for the Tier system months before it released, so a lot of people started at Tier 1 with bar set to full.




Not true. I started playing MWO since it was in Alpha. If this was true, I would myself seen me in Teir 1 or lowest in Teir 3. I thought Teir 5 was the highest best rank, then realize it is the start of all things.

#26 H I A S

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Posted 21 July 2017 - 01:39 PM

View PostGuardDogg, on 21 July 2017 - 01:29 PM, said:



Not true. I started playing MWO since it was in Alpha. If this was true, I would myself seen me in Teir 1 or lowest in Teir 3. I thought Teir 5 was the highest best rank, then realize it is the start of all things.


Its true.
Its nothing wrong that you suck hard in MWO, but pls accept it and dont blame other things except you.

#27 Gas Guzzler

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Posted 21 July 2017 - 01:39 PM

View PostGuardDogg, on 21 July 2017 - 01:29 PM, said:



Not true. I started playing MWO since it was in Alpha. If this was true, I would myself seen me in Teir 1 or lowest in Teir 3. I thought Teir 5 was the highest best rank, then realize it is the start of all things.


I said months, not years. That is definitely true as I was fully maxed in Tier 1 when the PSR system dropped. They also explicitly announced that they had been collecting data. Someone can correct me but it was either at the start of 2015 or 2016 where they started taking the data and then PSR dropped about 6 months later or so.

You either weren't playing that much in those ~6 months where they were collecting data, or you weren't playing that well *shrugs*

#28 H I A S

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Posted 21 July 2017 - 01:41 PM

View PostGas Guzzler, on 21 July 2017 - 01:39 PM, said:


I said months, not years. That is definitely true as I was fully maxed in Tier 1 when the PSR system dropped. They also explicitly announced that they had been collecting data. Someone can correct me but it was either at the start of 2015 or 2016 where they started taking the data and then PSR dropped about 6 months later or so.

You either weren't playing that much in those ~6 months where they were collecting data, or you weren't playing that well *shrugs*


It was 6 months aroundish before the PSR **** happend.

#29 GuardDogg

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Posted 21 July 2017 - 04:13 PM

View PostGas Guzzler, on 21 July 2017 - 01:39 PM, said:


I said months, not years. That is definitely true as I was fully maxed in Tier 1 when the PSR system dropped. They also explicitly announced that they had been collecting data. Someone can correct me but it was either at the start of 2015 or 2016 where they started taking the data and then PSR dropped about 6 months later or so.

You either weren't playing that much in those ~6 months where they were collecting data, or you weren't playing that well *shrugs*


Players started showing (posting images) their teirs after a week. "What teir are you now?". Thinking they prob photo-shopped those. I played every night, when I could. It is to bad I am employed. To go up rank, you have to play 12+ hours a day or night. Those who have jobs have no chance. I did play just to have fun, but ended up lower. Get me alone one on one, I kick butt. On a team, I try, and I suck. I never blame my team mates, like those who do a lot. I am trying now (for the last few months) my hardest, and I find very frustrating, unhealthy. That I end up yelling at family members "leave me alone!!" because I was on a losing team, I suck, and feeling annoyed and fustrated. Not good anymore like I thought I was. Any new player starts MWO today, will not last a day, and will uninstall right away.


Teir 1 in 10 Days.. (link)

https://mwomercs.com...-links-n-stuff/

Edited by GuardDogg, 21 July 2017 - 04:28 PM.


#30 Malcolm Vordermark

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Posted 21 July 2017 - 04:25 PM

View PostGuardDogg, on 21 July 2017 - 06:47 AM, said:

Over the years, been playing Mechwarrior Online. And I have noticed changes. When they introduced the "Tier" rank thing. That is when it all changed. All of a sudden players were in Tier 1 in their first week (days), and I was still working up on Tier 5 to Tier 4. How the heck did these guys do it? I ended up on Tier 3, (half way). I was so fed up, I just played, and couldn't care about Rank anymore. Was getting Tier 5 players (new players) on Tier 3. I was like.... ?? What? So, not trying, or just playing will lower your rank, and I did go back down to Tier 5 for not worry about Rank "Just play". Past months, been stressing myself to get back up, and noticed that the battlefield is one messy place. No organization, formation. A friendly can have combat skills alone, but terrible piloting skills (banging into you, getting in front of your fire, on your back). Or yet bad combat skills, and great piloting, avoiding team mates, but end up losing at the beginning of round. Try put both together. Piloting and combat skills. Not easy with the team your in. Their is no formation. Everyone is scattered (but grouped together). The enemy can have bad tactics, and win over the best. So you lose rank, because of other players mistakes. You can be the best, helping the team, lose round and still lose rank. So when your trying, your screaming, upset, your heart rate is up, yelling, and then those who call out "Stupid team", even if your on a great team. You can lead command, and half your team does not follow instructions. Just not fair at all. Games, sims are suppose to be fun, enjoyable, but this one (like FPS), end up being unhealthy, stressful. Specially for a guy who enjoys the Battletech franchise and hopes to be in a Mech and in a battlefield. Some things need to change for the better, not to the hospital.


Good news, tiers don't mean anything. You can stop worrying about them.

#31 GuardDogg

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Posted 21 July 2017 - 04:29 PM

View PostRouken, on 21 July 2017 - 04:25 PM, said:


Good news, tiers don't mean anything. You can stop worrying about them.


I used to think that a lot, and I ended up going down. Although when on Teir 3, had Teir 5 players on my team. I was confused. But I never see Teir 1 players on lower teirs levels.

#32 InspectorG

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Posted 21 July 2017 - 04:29 PM

Zero-Sum.

All that's missing.

PSR was decent for several months after it dropped. But then everyone levelled up. I swear, I see more teammates running from the fight than pushing against it. And I don't mean tactical retreats to get position. I mean literal cowering I to a tight ball just begging to get surrounded.

That's my que to exit stage left with a YOLO.

#33 Brain Cancer

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Posted 21 July 2017 - 06:26 PM

View PostGuardDogg, on 21 July 2017 - 04:29 PM, said:


I used to think that a lot, and I ended up going down. Although when on Teir 3, had Teir 5 players on my team. I was confused. But I never see Teir 1 players on lower teirs levels.


Lucky, because I see T4's in games with T1's all the time. They just don't tend to say much about it, knowing tier is just an exp bar.

#34 Khobai

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Posted 21 July 2017 - 06:29 PM

Quote

Tier system needs revamp. Suggest a 10 Tier divide and heavy penalty for worthless matchplay to drop their tier for people like me. 07.


no thanks it would take forever to find matches then

the only purpose of the tier system is to keep completely new players from having to play experienced players

thats the only reason it exists and it performs that task admirably. tier 5s will never play against tier 2 or tier 1 players.

its not a comp ladder, thats not the purpose of it. its just there to improve the new player experience so you ******* with LPL and AC5s and CGauss/CERPPC dont completely chase away every new player that joins the game.

thats what comp play is for, go play that if you need to grow your epeens, but dont !@#4 with my queue times by segregating the player base into more buckets that will take forever for matchmaker to fill.

Edited by Khobai, 21 July 2017 - 06:32 PM.


#35 Brain Cancer

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Posted 21 July 2017 - 06:32 PM

View PostKhobai, on 21 July 2017 - 06:29 PM, said:


no thanks it would take forever to find matches then

the only purpose of the tier system is to keep completely new players from having to play experienced players

thats the only reason it exists and it performs that task admirably


Given how often the matchmaker bleeds T4's into matches with T1s, I'd say they could have had two tiers and made it work as well as it does now.

Especially considering that post-cadet bonus, getting seal clubbed is inevitable.

#36 Khobai

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Posted 21 July 2017 - 06:35 PM

Quote

Given how often the matchmaker bleeds T4's into matches with T1s, I'd say they could have had two tiers and made it work as well as it does now.


that shouldnt ever happen unless its like super late at night and theres no players on and it blows a release valve to allow that. but in that situation its better to just allow the T4 in the game because starting a game is better than waiting longer.

most of the time the tier system does what its supposed to. it keeps newer players from being trashed by experienced players. thats all it was ever really intended to do.

tier 1 wasnt ever supposed to mean anything other than you shouldnt be playing against tier 4s and 5s.

if you want to feel special about how good you are, go do comp play. but keep that crap out of quickplay.

Edited by Khobai, 21 July 2017 - 06:41 PM.


#37 xe N on

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Posted 21 July 2017 - 10:53 PM

Currently, the tier rating is measured in absolute numbers.It is like an EXP bar.

The tier rating, however, needs to be relative to the performance of the player base. It needs to orient itself on e.g. the average match score of the best and on the worst player (in the most simple case). In this range, the tiers have to be set by dividing the range of scoring into brackets.

The tier rating should be calculated from 50% the performance in the current season a nd 50% of the season before. That would make the tier rating much more flexible.

Edited by xe N on, 21 July 2017 - 10:54 PM.


#38 Kin3ticX

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Posted 22 July 2017 - 03:48 AM

if you want to be in the top 20% all you have to do is hold an avg matchscore of 240.

#39 Chados

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Posted 22 July 2017 - 03:59 AM

There was a major difference when I went from T4 to T3 in February. The game suddenly felt like I was a noob all over again. It wasn't fun and I bounced between T4 and T3 for weeks. I made T2 in May and I didn't notice much difference at all. If anything, the number of jamokes jumping in front of my guns and catching a full alpha in the back, or trying to hide their Atlas behind my 45-55 ton medium mech and blocking my escape from the crest of a hill (that's why I have jump jets!) has increased drastically. I've seen way more low-end play from T1s...a lot of them talking smack on this forum about how awesome they are...than I ever saw when I was at the bottom of T5 in late 2015.

No, I'm not a great pilot. I'm a French fry. But I sometimes have ketchup spiked with cayenne pepper.

By the way, those who claim T1s don't use LRMs aren't being honest. The cake is a LIE. There are more LRMs in QP now than ever before. And in FP too. Used by the Clans. Some of them are ATMs, I'm sure.

#40 jss78

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Posted 22 July 2017 - 04:11 AM

I ran a second account through Tier 5-4 the past couple days.

I'd say between the very bottom and very top, the tier separation in MM still works pretty well. It was a mostly different bunch of people in those low-tier games (with the current population, you start to remember lots of names). Also in my regular games I really don't see those distinct Tier 5 behaviours too much. However demented they might play, they generally can move and shoot at the same time etc.

I'm guessing tier doesn't matter much once you get to 3 and above. I doubt we have the population to set up strict Tier 1 games, so the "high level" games are likely ~always Tier 1-3.





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