Bigbacon, on 26 July 2017 - 11:53 PM, said:
8v8 wont slow it down.
All 8v8 will do is make tryhards cry when their team melts even faster or some LOLBuild prolongs the match in a 1v8 poke and run fight.
The bitching in the forums woild be huge.. I bet queue times would suffer and you would have little variety in mech class in matches. We already have these problems in 12v12.
Least 12v12 you have more options, especially for lights, to go do things other than the normal meet at point X and fight like we have on every map. 8v8 all ypu would get was crying when a single mech tries to do anything other than the norm.
Wall of text. Sorry I couldn't 't help it. So much I been wanting to say for years! lol
To be fair, I'm not concerned about the tryhards crying. They'll cry regardless of what happens. The forums get people complaining about anything and everything as it is. That won't change. Every week there's a new thread about how bad the matches are, how ineffective matchmaker is, how dumb teammates are, how frequent friendly fire and collisions with one another are, how stale the game is, etc etc etc. So the forums will become ablaze with rage. So what? They do that regardless of the change and regardless of the merits of the change. The rage will pass.
As far as queue times, I doubt there would be such a massive drop in player population that the game queues would become longer. Some might quit, most will stay, and some might even come back to try it out. Overall I think the population stays the same and queue times become shorter since there's fewer players needed to fill a team. And hopefully it'll be able fill those teams with players closer in PSR (yeah I know, it's not really a skill rating, but regardless).
As far as mechs and variety, I could see how a team could be more lopsided in terms of a single class or even a single chassis taking up the majority of slots. But, on the occasion when you get oddball mechs in your team, it'll be a more unique experience. Don't think this will be too big of a problem, really.
That last mech that's prolonging the match by poking doesn't bother me. I actually think it's fun trying to find and kill him. It's almost like an objective in a game that people seem to complain about not having any. And I get to see and use the lesser traveled parts of the maps.
As for lights, most matches today are, as you said, meet at point X and fight. In 8v8, lights could still do what they do today. They could fight at point X or they can go cap resource collectors, recover power cells, look for the VIP, bait the enemies back to their base etc. The difference would be that with 8v8, smaller skirmishes become possible more often. I just think that with 8v8, the deathball doesn't have to be the preferred way to play. I think having less mechs on the field allows movement to different places more easily since there wouldn't be as many enemies looking for you and focusing you down anytime you try to re-position.
I personally think that in today's game, matches get better once a few players on each side get killed off. There's less people in your way, and there's less overall focus fire. Will it be enough to achieve what I want? Don't know for sure until we try!
Edited by ocular tb, 27 July 2017 - 06:27 AM.