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8V8 For Solo-Q, Yay Or Nay?

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#21 El Bandito

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Posted 23 July 2017 - 05:40 PM

View PostKhobai, on 22 July 2017 - 06:04 PM, said:

but also in 8v8 I could go full beast mode and take on like 5 mechs myself. it was glorious


Agreed. Relying less on pugmates' competence is definitely a plus.

#22 Davegt27

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Posted 23 July 2017 - 05:50 PM

maybe run some 8v8 events ??

#23 Athom83

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Posted 23 July 2017 - 06:23 PM

This is like the 3rd or 4th time I've seen this almost exact topic (with a link to a poll and everything). Couldn't this be considered spam?

#24 Coolant

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Posted 23 July 2017 - 06:26 PM

I want to keep it 12v12 just like it was in MW4:Mercs...or even better 24v24

Edited by Coolant, 23 July 2017 - 06:27 PM.


#25 El Bandito

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Posted 25 July 2017 - 04:38 PM

View PostAthom83, on 23 July 2017 - 06:23 PM, said:

This is like the 3rd or 4th time I've seen this almost exact topic (with a link to a poll and everything). Couldn't this be considered spam?


Really? Were those threads had polls specifically asking for Solo-Q to be switched back to 8v8?

The proliferation of such threads can only confirm the need for such a change.

#26 ocular tb

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Posted 25 July 2017 - 04:57 PM

8v8, old maps back in, and an overall toning down of the pace of play I think would be a welcome change.

#27 LordNothing

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Posted 25 July 2017 - 05:03 PM

i wouldnt mind 8v8 for faction play, but qp, nah.

#28 El Bandito

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Posted 25 July 2017 - 05:13 PM

View PostLordNothing, on 25 July 2017 - 05:03 PM, said:

i wouldnt mind 8v8 for faction play, but qp, nah.


What is your reasoning? I thought players preferred CW with 12v12. Just curious.

Edited by El Bandito, 25 July 2017 - 05:17 PM.


#29 LordNothing

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Posted 25 July 2017 - 06:18 PM

View PostEl Bandito, on 25 July 2017 - 05:13 PM, said:

What is your reasoning? I thought players preferred CW with 12v12. Just curious.


to make better use of the limited population. it might be fine now but after the event its going to be dead again. 8 players means it might make it possible to play fp during the oceanic phase.

a better solution is to make drop sizes dynamic based on current population. on peak its 12v12, but off peak in might get down to 4v4. this would apply to both modes though i have a feeling qp would never need it.

Edited by LordNothing, 25 July 2017 - 06:27 PM.


#30 Tarl Cabot

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Posted 25 July 2017 - 07:06 PM

View PostLordNothing, on 25 July 2017 - 06:18 PM, said:


to make better use of the limited population. it might be fine now but after the event its going to be dead again. 8 players means it might make it possible to play fp during the oceanic phase.

a better solution is to make drop sizes dynamic based on current population. on peak its 12v12, but off peak in might get down to 4v4. this would apply to both modes though i have a feeling qp would never need it.

4vs4 would be rough. I would either keep the min at 8vs8 or 6vs6 (Comstar setup)

#31 El Bandito

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Posted 26 July 2017 - 06:48 PM

View PostLordNothing, on 25 July 2017 - 06:18 PM, said:

to make better use of the limited population. it might be fine now but after the event its going to be dead again. 8 players means it might make it possible to play fp during the oceanic phase.

a better solution is to make drop sizes dynamic based on current population. on peak its 12v12, but off peak in might get down to 4v4. this would apply to both modes though i have a feeling qp would never need it.


I agree on dynamic population for CW, but for Solo-Q I truly believe 8v8 is far more beneficial, for the reasons I stated in the OP. And they are all valid reasons that touch real issues we are having in this game.

#32 Shifty McSwift

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Posted 26 July 2017 - 06:58 PM

Just jumping in, in response to the title/OP, I vote no.

Add it to FW, as a mode between scouting and invasion, 8v8 skirmish mode of some sort, or multiple modes.

The reasons for this are numerous, but mainly because I want QP to be less attractive in general, drawing players to FW is healthy for the game mode, and also because QP always will be more of a madhouse with less player control over the scenario (I.E. hastily found mercenary sort of work, average pay, average conditions, but quick to suit up.

#33 ocular tb

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Posted 26 July 2017 - 09:07 PM

Until FW actually becomes something with depth that I want to play all the time, I want QP to continue to be improved. QP is where most of the action is at currently and will continue to be for the foreseeable future. FP can be fun and a nice break from QP when the population supports it. 8v8 for FP might actually be really fun. But as it is, it's not something I spend much time playing.

So having said that, to keep improving QP I'm open to the idea of 8v8. I'd like the game to be a bit slower with more prolonged matches and if 8v8 helps that then I'm for it. Might need more than just a straight reduction in team size to achieve this, but I think it's a good and big first step.

#34 Bigbacon

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Posted 26 July 2017 - 11:53 PM

View Postocular tb, on 26 July 2017 - 09:07 PM, said:

Until FW actually becomes something with depth that I want to play all the time, I want QP to continue to be improved. QP is where most of the action is at currently and will continue to be for the foreseeable future. FP can be fun and a nice break from QP when the population supports it. 8v8 for FP might actually be really fun. But as it is, it's not something I spend much time playing.

So having said that, to keep improving QP I'm open to the idea of 8v8. I'd like the game to be a bit slower with more prolonged matches and if 8v8 helps that then I'm for it. Might need more than just a straight reduction in team size to achieve this, but I think it's a good and big first step.


8v8 wont slow it down.

All 8v8 will do is make tryhards cry when their team melts even faster or some LOLBuild prolongs the match in a 1v8 poke and run fight.

The bitching in the forums woild be huge.. I bet queue times would suffer and you would have little variety in mech class in matches. We already have these problems in 12v12.

Least 12v12 you have more options, especially for lights, to go do things other than the normal meet at point X and fight like we have on every map. 8v8 all ypu would get was crying when a single mech tries to do anything other than the norm.

Edited by Bigbacon, 26 July 2017 - 11:55 PM.


#35 ocular tb

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Posted 27 July 2017 - 06:26 AM

View PostBigbacon, on 26 July 2017 - 11:53 PM, said:

8v8 wont slow it down.

All 8v8 will do is make tryhards cry when their team melts even faster or some LOLBuild prolongs the match in a 1v8 poke and run fight.

The bitching in the forums woild be huge.. I bet queue times would suffer and you would have little variety in mech class in matches. We already have these problems in 12v12.

Least 12v12 you have more options, especially for lights, to go do things other than the normal meet at point X and fight like we have on every map. 8v8 all ypu would get was crying when a single mech tries to do anything other than the norm.



Wall of text. Sorry I couldn't 't help it. So much I been wanting to say for years! lol

To be fair, I'm not concerned about the tryhards crying. They'll cry regardless of what happens. The forums get people complaining about anything and everything as it is. That won't change. Every week there's a new thread about how bad the matches are, how ineffective matchmaker is, how dumb teammates are, how frequent friendly fire and collisions with one another are, how stale the game is, etc etc etc. So the forums will become ablaze with rage. So what? They do that regardless of the change and regardless of the merits of the change. The rage will pass.

As far as queue times, I doubt there would be such a massive drop in player population that the game queues would become longer. Some might quit, most will stay, and some might even come back to try it out. Overall I think the population stays the same and queue times become shorter since there's fewer players needed to fill a team. And hopefully it'll be able fill those teams with players closer in PSR (yeah I know, it's not really a skill rating, but regardless).

As far as mechs and variety, I could see how a team could be more lopsided in terms of a single class or even a single chassis taking up the majority of slots. But, on the occasion when you get oddball mechs in your team, it'll be a more unique experience. Don't think this will be too big of a problem, really.

That last mech that's prolonging the match by poking doesn't bother me. I actually think it's fun trying to find and kill him. It's almost like an objective in a game that people seem to complain about not having any. And I get to see and use the lesser traveled parts of the maps.

As for lights, most matches today are, as you said, meet at point X and fight. In 8v8, lights could still do what they do today. They could fight at point X or they can go cap resource collectors, recover power cells, look for the VIP, bait the enemies back to their base etc. The difference would be that with 8v8, smaller skirmishes become possible more often. I just think that with 8v8, the deathball doesn't have to be the preferred way to play. I think having less mechs on the field allows movement to different places more easily since there wouldn't be as many enemies looking for you and focusing you down anytime you try to re-position.

I personally think that in today's game, matches get better once a few players on each side get killed off. There's less people in your way, and there's less overall focus fire. Will it be enough to achieve what I want? Don't know for sure until we try!

Edited by ocular tb, 27 July 2017 - 06:27 AM.


#36 Chagatay

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Posted 27 July 2017 - 06:40 AM

No reason you can't do both. Just make it random. Make map random as well and eliminate voting screen altogether. The only thing I would bring back is mode select (only for solo queue...sorry group queue but not enough people that would have to be random as well).

#37 The Zohan

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Posted 28 July 2017 - 06:08 AM

OP and I had a lot of quarrels in these forums but this suggestion I can get behind (for QP at least, I dont care anymore about the dumpsterfire that is CW). Make it random like @Chagatay said or make it selectable like you can chose which server you want to play on (if this doesnt conflict with Russ´s beloved buckets).
Most QP maps are not big enough to support 12v12 combat imo which is why the fighting always takes place in the same spots.

#38 ingramli

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Posted 28 July 2017 - 07:33 AM

Firstly, you have to set of limit of maximum number of disconnects/afks happens in last couple of weeks to be allow to participate in the 8v8 queue, otherwise it is a joke when you have 2 dc/afk in your 8 men team, you are 90% screwed.

#39 El Bandito

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Posted 28 July 2017 - 07:24 PM

View Postingramli, on 28 July 2017 - 07:33 AM, said:

Firstly, you have to set of limit of maximum number of disconnects/afks happens in last couple of weeks to be allow to participate in the 8v8 queue, otherwise it is a joke when you have 2 dc/afk in your 8 men team, you are 90% screwed.


Mathematically you will have less disconnects per team in 8v8 than 12v12. So game exprrience in that regard will not be negatively affected.

#40 Mar-X-maN

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Posted 28 July 2017 - 07:42 PM

View Postocular tb, on 25 July 2017 - 04:57 PM, said:

8v8, old maps back in, and an overall toning down of the pace of play I think would be a welcome change.


what a potato thing to say. go play assaults. or l2lurm





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