To those of you that say that in 8 vs 8 it would be more difficult to come back after losing a player; respectfully, I think you're wrong.
From a pure arithmetical standpoint your are of course correct, each player is a larger part of the whole.
But it would only apply fully in a situation where every player is standing on a line and shooting at each other akin to 17th century combat.
In practice I think the difference in team strength from losing a player would be equal, or perhaps even less than in 12 vs 12 matches because of the greater ability to stay away and behind cover from your opponent, 50% enemy eyes and guns to stay away from on the same maps should make quite a difference.
As it is now, most of the time you can't stay in a "good" position for long because you'll get flanked or backstabbed fast as you are often discovered quickly, with less players there's a greater chance that you can keep a good position for longer.
With fewer players there's more room to move around the map uncontested, so when your team loses a player or two you will still have better chance to escape and regroup when getting away from 8 players instead of 12, then you can try to get local superiority and evening out the numbers.
But deathball you say; ah, yes, IMO the deathballs we have now often relies on pure momentum and number of eyes and guns, as there are so many players it's very likely that a few of them will target the same enemy even without direction from a caller, thus we get a sort of automatic focus fire. With fewer players to deathball, there would be fewer eyes to detect the enemy and fewer guns to shoot at them and fewer mechs to spread incoming damage on as well. While deathballing would still be powerful it shouldn't be AS powerful given that; ability to detect the enemy, the amount of firepower, and also the momentum of the ball itself would be decreased.
When fazed with a current deathball it's very easy to get stressed and just panic from the sheer number of targets, you may well just end up shooting the first enemy you see and then die a few seconds later by focus fire. With only 8 enemies total, each player would in most cases be presented with fewer targets in any given situation, and thus would have a greater chance to survive and to choose the right target to shoot.
What do I mean with the momentum of the ball, well that would be a function of how large a part of the team is in the ball, today the ball gives safety in numbers, but with a smaller ball, losing a few mechs would make a bigger difference than today, and thus the momentum would decrease making players hesitate which usually spells doom.
Well, all in all I think it would be a much more interesting game in 8 vs 8, for a multitude of reasons.
Edited by Yellonet, 13 August 2017 - 01:56 PM.