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8V8 For Solo-Q, Yay Or Nay?

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#141 DAYLEET

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Posted 29 August 2017 - 09:17 AM

View PostKarl Streiger, on 29 August 2017 - 05:10 AM, said:

everything that drops the wait time is good

drop the voting screen - go random

This would go a long way to improve the game. Make dropping smoother and less annoying with as little as 26% of the players being able to decide which map you play over and over. No more playing a farming X game. No more trying to figure out what is going to be voted and what i need to vote if i want to see bog once in 8 hours of play. No more gambling games in a fps.

Reintroduce game mode choice. Somewhat Spliting the player base would be preferable to forcing people to play a game they dont want. Id take tier valving and no 3/3/3/3 over voting. You wont need 3/3/3/3 as much if people decide what game mode they play, conquest wont be made of assault and heavies anymore. This would remove the toxic "not this game mode!", "can you do x?" "nope i didnt vote for this crap".

#142 Khobai

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Posted 29 August 2017 - 09:24 AM

PGI should rid of voting, make all gamemodes/maps random

and PGI should focus on fixing the worst maps/bad gamemodes so eventually no map/gamemode is considered really bad

#143 ejw0508

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Posted 19 March 2022 - 03:17 PM

Yes I want groups out of soloQ

#144 LordNothing

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Posted 19 March 2022 - 04:21 PM

there are enough new 8v8 threads here. we don't need to dig up old ones.

Edited by LordNothing, 19 March 2022 - 04:21 PM.


#145 Revis Volek

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Posted 19 March 2022 - 04:48 PM

Would have been great if they didnt have 4 man still a thing, was pretty dumb and a huge oversight IMO. It just groups vs solo all weekend.

be back after the 22nd, maybe.

#146 PocketYoda

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Posted 19 March 2022 - 07:02 PM

Yay groups ruin the game. Ironic in a multiplayer i know..

#147 kilgor

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Posted 19 March 2022 - 11:40 PM

I think matchmaker should randomize 8 or 12 players. While I tend to do better damage in 8s, the fact of the matter is there are too many subpar 'Mechs that just wouldn't cut it in an 8 but can do okay in a 12. And also a single sub par player hurts more in an 8 than in a 12. If 8 becomes the standard, then Lights survivability would need to be reduced.

Edited by kilgor, 19 March 2022 - 11:41 PM.


#148 cazeral

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Posted 20 March 2022 - 12:28 AM

LMAO

Well done for resurrecting a zombie post from 2017. Moderators, your consideration please?

The game has moved on massively since then, new mechs, unfinished or badly facilitated "balances", huge shift in player base etc. etc.

There are plenty of eloquent reasoned post about why not to have 8v8, far more than the yesses.

Fix FW and Scouting Mode (get rid of the exit-dive mechanic by making it last man standing) and you have reopened the Unit/Group player base preferences once more. Leave QP for casual play, learners and anyone skill point building a new chassis; it doesn't need changing from 12v12, it doesn't need a "test" session of 8v8, all that happens is that folk don't log in and you end up with a completely unreliable data dump.

PGI should be looking more closely at how to encourage a new generation of MWO players, investing in game/map development by people who love the game and understand its mechanics, making the purchase of mechs more sensible than the old bundle approach or grossly over priced a-la-carte option.

There are many things PGI can do, but perpetually don't because they either don't consider what is good for the game, or are influenced by a vocal minority who just want the game to play as they want.

#149 LordNothing

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Posted 20 March 2022 - 02:50 AM

aiming higher (population wise) is always a good idea, though pgi has consistently shown that they are unable to do so.

the game is old, it will only get older. its player base is aging too. new players see only a game in decline and no point to spend money because they never know when the plug will be pulled.

the players that remain do not want any actual change beyond the usual nitpicks that when "fixed" end up causing mass outrage and players leaving.

younger players want something more up to snuff, this game feels like a bear bones arena shooter from the early 00s on an out of date engine that is being underutilized.

when you actually do get new blood, they get bored quickly and leave. the trickle of new content is too slow to keep their attention. or they encounter players who have been playing for years and so for them the learning curve is a brick wall.

anything pgi does is too little too late.

Edited by LordNothing, 20 March 2022 - 02:51 AM.


#150 JudauAshta

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Posted 20 March 2022 - 12:14 PM

View PostNomad Tech, on 19 March 2022 - 07:02 PM, said:

Yay groups ruin the game. Ironic in a multiplayer i know..


its every game....
its baffling how smooth brain pgi thought adding groups to the soloq would be a good idea, where groups in soloq has been terrible in every other game that tried it...

#151 Cygnus X1

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Posted 20 March 2022 - 03:10 PM

View PostNema Nabojiv, on 22 July 2017 - 01:37 PM, said:

8v8 were the good times. so much more depended on you, such close games with two sticks dueling on small lasers in the end


This seems to rarely happen today. It seems to be mostly stomp downs.

#152 Cygnus X1

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Posted 20 March 2022 - 03:17 PM

View PostLordNothing, on 20 March 2022 - 02:50 AM, said:

younger players want something more up to snuff, this game feels like a bear bones arena shooter from the early 00s on an out of date engine that is being underutilized.


This is probably the most frustrating part. The mech play (in terms of movement, shooting, damage, action) is hands-down the best mech shooter ever.

The maps and game modes are hands-down the worst of any multiplayer games out there.

#153 VeeOt Dragon

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Posted 21 March 2022 - 11:13 AM

well i was going to vote but its locked out now.

i say HELL NO, it has been a dumpster fire and i had to go the entire week-end without being able to play because it was so intolerably bad. no i have no problem if you say make it its own Que. take Group and Comp modes and roll them into one 8v8 game mode. leave QP the way it is at 12v12. hell i would say increase it to 24v24 but 1, the maps aren't really big enough (there are one or two that might be) and 2, the most important is that we sadly don't have the population to do it and have reasonable wait times.


in the games i played every game was a stomp and completely terrible with nothing but the same 3 meta builds on the same 3 meta mechs. i like diversity, not knowing what mech i may come up against not the tire boring "oh thats a so and so i don't even need to pres R to tell you what its loaded with and exactly how to fight it". i want to see a mech press R and be like "WTF was that, "

anyone can be good in a meta build don't talk about skill until you can do the same numbers in some odd mixed build thats closer to Lore (mind you even i agree that some of the stock Lore builds are very bad for a FPS)

Edited by VeeOt Dragon, 21 March 2022 - 11:20 AM.


#154 martian

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Posted 21 March 2022 - 12:27 PM

View PostVeeOt Dragon, on 21 March 2022 - 11:13 AM, said:

anyone can be good in a meta build

My MWO experience has been different. I have seen many players who piloted 'Mechs with meta loadouts ... and failed miserably in the actual combat.


View PostVeeOt Dragon, on 21 March 2022 - 11:13 AM, said:

don't talk about skill until you can do the same numbers in some odd mixed build thats closer to Lore (mind you even i agree that some of the stock Lore builds are very bad for a FPS)

Stock lore 'Mechs were designed for the tabletop BattleTech game based around dice rolling, random damage and different game mechanics. Also many BattleTech 'Mechs carry anti-infantry weapons, but there is no infantry in MWO.

MechWarrior Online is a game that is completely different in many important respects. Thus, viable MWO 'Mechs are often completely different from their BattleTech originals.

#155 LordNothing

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Posted 21 March 2022 - 02:02 PM

a lot of meta builds require advanced skills that new players just haven't developed yet. a mech for a new player should be fairly reliable, and that is impossible to trip ghost heat. use something like that for a thousand games and then maybe move on to a mech that can shut you down on the first shot if you use it wrong.

Edited by LordNothing, 21 March 2022 - 02:03 PM.


#156 Captain Caveman DE

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Posted 21 March 2022 - 03:12 PM

so.. the 119 latest threads on 8v8 weren't enough?
you had to revive a 5year old thread ?


Posted Image


.. "good job"

Edited by Captain Caveman DE, 21 March 2022 - 03:13 PM.


#157 TheCaptainJZ

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Posted 22 March 2022 - 08:48 AM

View PostVeeOt Dragon, on 21 March 2022 - 11:13 AM, said:

well i was going to vote but its locked out now.


(The original post is 5 years old)

#158 Stormshatrr

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Posted 22 March 2022 - 09:54 AM

8vs8 lends itself to one strategy, and one strategy only...

MURDERBALL!!!

You cannot create battlelines, Light Mech have no place, unless the majority of the 8 are light mech.

8vs8 is okay, but I would rather play 12vs12. Posted Image

#159 Armchair General

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Posted 22 March 2022 - 10:24 AM



Please continue to post in more up-to-date threads related to 8v8 and do not necro a 5 year old thread. Thank you!
Thread closed.








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