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Drop Deck Tonnage


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#21 Doctor Dinosaur

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Posted 24 July 2017 - 04:16 AM

View PostSsamout, on 24 July 2017 - 02:07 AM, said:

It could be fun and refreshing if the tonnage would be swiched around a bit more. Like for an event where you have pack lighter decks, or an assault event where the cap is 300+ ..

With the Locust being the lightest and probably best performing mech there are bad odds for clanners.
Still waiting for the flea... http://www.mwomercs....tlemech-16-flea

#22 Ductus Hase

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Posted 24 July 2017 - 08:41 AM

Rightously complaining Clanners:
I you think IS and Clan got balanced tech and should get equal tonnage I would like to invite you to a friendly skrim:

I will put up a team of IS players running 12 "nerfed to be unplayable" Cheetas - you get to run those "overquirked powerhorses" of 12 Spiders. Let us settle this!

#23 November Juliet

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Posted 24 July 2017 - 09:22 AM

I have not played is side with new equipment yet but I will say this as a pretty decent clan pilot. My overall damage has increased dramatically while my number of kills have dropped. Which means. IS mechs are substantially harder to kill. When we switch back IS side I will feel it out from both sides, but I see zero harm in giving clans 5 more tons so they can drop 3 65 tons and 1 50 ton mech. The other alternative is to scale is weight back a bit. Either way as a clanner my last 3 drops solo dropping were 2200, 2400, 2700 damage. But my kill average was probably 3.4 or 4. Obviously KmDD was higher. But it's much more of a challenge now playing clans.

Also as a side note, way too many clan players using lurms and ATMs right now. Get some direct fire weapons you nobs

#24 Kill Chain

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Posted 24 July 2017 - 10:32 AM

View PostNovember Juliet, on 24 July 2017 - 09:22 AM, said:

I have not played is side with new equipment yet but I will say this as a pretty decent clan pilot. My overall damage has increased dramatically while my number of kills have dropped. Which means. IS mechs are substantially harder to kill. When we switch back IS side I will feel it out from both sides, but I see zero harm in giving clans 5 more tons so they can drop 3 65 tons and 1 50 ton mech. The other alternative is to scale is weight back a bit. Either way as a clanner my last 3 drops solo dropping were 2200, 2400, 2700 damage. But my kill average was probably 3.4 or 4. Obviously KmDD was higher. But it's much more of a challenge now playing clans.

Also as a side note, way too many clan players using lurms and ATMs right now. Get some direct fire weapons you nobs

That's because you can't just side torso XL people anymore with LFE. It's actually more balanced now.

#25 November Juliet

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Posted 24 July 2017 - 11:03 AM

View PostKill Chain, on 24 July 2017 - 10:32 AM, said:

That's because you can't just side torso XL people anymore with LFE. It's actually more balanced now.


I could care less who gets the kill but if I'm average over 2000 damage a match and is pilots only have to average 1200-1500 that's a problem. But like I said I'll have a better idea when I switch sides. My last is match was last week prepatch and I did 3100 and 12 kills against a 12 man unit. IS wasn't exactly helpless pre patch.

And before anyone starts in on teamwork and team play I don't wanna hear that ******** I already know. Teamwork op as ****. Thanks for telling me **** I already know. I agree IS mechs we're less efficient pre patch but are now operating much better. I see no reason to A Lower IS tonnage or B increase clan tonnage.

#26 Pariah Devalis

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Posted 24 July 2017 - 11:06 AM

View PostLaser Kiwi, on 23 July 2017 - 11:15 PM, said:


I thought stormcrow laser vomit dominated when the tonnage was 55, i wonder if IS would simply start losing every scouting match if it goes to 55, because clan mechs still are superior on average, well maybe not the Nova cause it has no endo/FF and you can't change it.


In scouting? Not so much. The SCR used to be a better streakboat than anything else, and SSRM unduly inflate poor player stats, but are junk against people who can aim. Then they released the huntsman which does the SSRM thing better. I don't really see the point of the 5 ton scouting hit, honestly. I mean, the NVA and HBK-IIC were superior scouting mechs before the crow was locked out, and the HMM is scarier than the crow ever was by far.

#27 DANKnuggz

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Posted 24 July 2017 - 11:53 AM

View PostThe Basilisk, on 24 July 2017 - 03:58 AM, said:

The tonnage limit has been increased on IS side simply for the old and (with most reasonable ppl I know) well known fact that you get for every thing that an IS mech can do at least one clan mech that is 10t lighter and will do the same thing while beeing faster and vastly more maneuverable (engine decoupling or not)


Actually that statement is complete BS.... Russ himself stated that the tonnage difference exists purely because of where the SKILLED players are playing... it really had very little to do with the tech at all....

#28 Kill Chain

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Posted 24 July 2017 - 02:06 PM

View PostDANKnuggz, on 24 July 2017 - 11:53 AM, said:


Actually that statement is complete BS.... Russ himself stated that the tonnage difference exists purely because of where the SKILLED players are playing... it really had very little to do with the tech at all....

Uhh maybe those "skilled" players flocked to the easier side due to the better tech. Or perhaps it is the tech that appears to make equally skilled to IS players appear to be more skilled. I think there are too many variables that people are ignoring by cherry picking that statement.

#29 Ssamout

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Posted 24 July 2017 - 02:17 PM

View PostDANKnuggz, on 24 July 2017 - 11:53 AM, said:


Actually that statement is complete BS.... Russ himself stated that the tonnage difference exists purely because of where the SKILLED players are playing... it really had very little to do with the tech at all....

Yep, and even that was at a one point in time, long ago. While the active population where the skill also resides is constantly moving from side to side.

View PostKill Chain, on 24 July 2017 - 02:06 PM, said:

Uhh maybe those "skilled" players flocked to the easier side due to the better tech. Or perhaps it is the tech that appears to make equally skilled to IS players appear to be more skilled. I think there are too many variables that people are ignoring by cherry picking that statement.

Nope, overall team skill is op and the only thing that matters. Tech is irrelevant.

#30 Kill Chain

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Posted 24 July 2017 - 02:50 PM

View PostSsamout, on 24 July 2017 - 02:17 PM, said:

Yep, and even that was at a one point in time, long ago. While the active population where the skill also resides is constantly moving from side to side.


Nope, overall team skill is op and the only thing that matters. Tech is irrelevant.

And how do you measure team skill then? Because I am certain scientific method has not been applied yet.

Edited by Kill Chain, 24 July 2017 - 02:50 PM.


#31 Ssamout

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Posted 24 July 2017 - 03:47 PM

View PostKill Chain, on 24 July 2017 - 02:50 PM, said:

And how do you measure team skill then? Because I am certain scientific method has not been applied yet.

One easy way is to check every guys average matchscore from leaderboards and see which team has bigger total. Usually the bigger one wins.

Also like a lance of potatoes with avg of 200 or less can lose a tight match where otherwise people score decent scores (300+) cos when you are a lance down in FW its quite hard to come back 8 vs 12 in otherwise tight match.

Edited by Ssamout, 24 July 2017 - 03:52 PM.


#32 Ductus Hase

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Posted 25 July 2017 - 09:12 AM

View PostDANKnuggz, on 24 July 2017 - 11:53 AM, said:


Actually that statement is complete BS.... Russ himself stated that the tonnage difference exists purely because of where the SKILLED players are playing... it really had very little to do with the tech at all....


A statement is complete BS because Russ HIMSELF said something different... plz use arguments which can be taken serious.

Some crucial tech isn´t balanced at all.
I suppose we can agree on speed being a factor.

A LFE saves you 25% weight on the engine, while a CXL saves you 50%.
This allows clans to get a considerable advantage on tonnage:

Engine 255 - 3,5t difference
CXL 280 costs 12,5t.
LFE 280 costs 16t.

Engine 280 - 4t difference
CXL 280 costs 14t.
LFE 280 costs 18t.

Engine 300 - 5t difference
CXL 300 costs 15.5t.
LFE 300 costs 20.5t.

Engine 325 - 6t difference
CXL 325 costs 19t.
LFE 325 costs 25t.

Engine 350 - 7,5t difference
CXL 350 costs 22t.
LFE 350 costs 29,5t.

Most of those 25t difference between IS and Clan goes into engines in order to keep up.
Furthermore there are differences in weight and slots on weaponry, equipment and customization.

While the differences on weaponry MIGHT be balanced by stats this is not the case for everything else.

#33 LordFatman

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Posted 25 July 2017 - 09:31 AM

what about range I get hit at spawn on some maps lose 1 % to 2 % damage every hit at over 2000 meter by time I get in to range to hit them back I am at 80 % or less

#34 Charles Sennet

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Posted 25 July 2017 - 10:12 AM

The 300-ton IS advantage (25 tons x 12 pilots), better durability quirks, the lack of a 20-ton Clan light, Clan nerfs, and now CW tech that includes greater/pinpoint/cooler firepower for IS means the pendulum (as was predicted by many) has officially swung to the other side.

PGI said CW tech was designed to 'level the gap' between the two sides. It has done that in large (if not, overpowering) measure.

Its time now to level tonnages in FP to reflect the new game we have.

#35 Kill Chain

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Posted 25 July 2017 - 01:55 PM

View PostCharles Sennet, on 25 July 2017 - 10:12 AM, said:

The 300-ton IS advantage (25 tons x 12 pilots), better durability quirks, the lack of a 20-ton Clan light, Clan nerfs, and now CW tech that includes greater/pinpoint/cooler firepower for IS means the pendulum (as was predicted by many) has officially swung to the other side.

PGI said CW tech was designed to 'level the gap' between the two sides. It has done that in large (if not, overpowering) measure.

Its time now to level tonnages in FP to reflect the new game we have.


Just because you say something on a forum and someone else might share your opinion does not make that opinion "officially" true.

#36 Doctor Dinosaur

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Posted 25 July 2017 - 10:14 PM

View PostKill Chain, on 25 July 2017 - 01:55 PM, said:


Just because you say something on a forum and someone else might share your opinion does not make that opinion "officially" true.

Just because you oppose someones opinion does not mean it's wrong. It does not mean it's right either...

#37 Appogee

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Posted 25 July 2017 - 11:05 PM

Balance feels about right at the moment.

As a Clanner I feel I don't actually don't need any more tonnage. 2 Mad-IICs and 2 ACHs is enough to win most encounters. Or I can bring 3 Hellbringers and a Shadow Cat or Huntsman. So many powerful chassis with versatile loadouts.

Drop IS 5 tons if it's really bothering you.

#38 Abner Osis

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Posted 26 July 2017 - 02:02 AM

I have never understood why PGI does not change the drop tonnage regularly just to spice up the game, and finishing out the contest at 245 Clan 260 IS would provide more data on how much a tonnage change alters win rates. The queue times for IS are currently so long I'm just going to finish the contest as Clan; I prefer playing to looking at the queue screen for 8+ minutes at a time.

Clan scout deck should be 55t for flavor, the 5t is meaningless since both the Nova and Huntsman have better mobility and damage than the Stormcrow.

#39 Tarl Cabot

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Posted 26 July 2017 - 02:45 AM

View PostEindridi, on 26 July 2017 - 02:02 AM, said:

I have never understood why PGI does not change the drop tonnage regularly just to spice up the game, and finishing out the contest at 245 Clan 260 IS would provide more data on how much a tonnage change alters win rates. The queue times for IS are currently so long I'm just going to finish the contest as Clan; I prefer playing to looking at the queue screen for 8+ minutes at a time.

Clan scout deck should be 55t for flavor, the 5t is meaningless since both the Nova and Huntsman have better mobility and damage than the Stormcrow.

At the time it was primarily about the Stormcrow w/SSRM or SRMs in Scouting. At that time the Huntsman had just came out in Oct 2016 for purchase, MC Release Date: January 3rd 2017 and C-Bill Release Date: February 7th 2017. So at the time it would have primarily been the Nova, Viper (C-Bill Release Date: November 1st 2016), Hunchback IIC, Ice Ferret and Shadow Cat for mediums. The light Jenner IIC did not carry the same type of impact as the Stormcrow.

Now that the Huntsman is available for CBill and IS have their updated "SSRM" packages and MM, etc with the tech jump, I do not see a receive to keep Clans at 50-tons in Scouting, unless PGI has data that says otherwise.

Edited by Tarl Cabot, 26 July 2017 - 02:52 AM.


#40 Kill Chain

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Posted 26 July 2017 - 08:43 AM

View PostDoctor Dinosaur, on 25 July 2017 - 10:14 PM, said:

Just because you oppose someones opinion does not mean it's wrong. It does not mean it's right either...

Where did I state otherwise?





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