Aim64C, on 23 July 2017 - 09:28 AM, said:
Sure, there are mild operating differences - the Battlemaster is faster; but I am running an XL in it to give it that mobility. I have considered putting in an LFE, but we'll have to see. That will require a drop in rating and will lose me a few heat sinks. I'm usually on the verge of being cored by time I die to a side torso hit, anyway - so I doubt it will improve my survivability much.
The weapon difference is notable - the damage duration is much shorter on my battlemaster than on the supernova - but from my own rounds in playing, I'd say the supernova still outshines the battlemaster by having arm mounted weapons that can easily track or even fire on a target while I have my torso twisted to protect a component.
I vaporized a raven in a single alpha from my supernova. I've never done that in my battlemaster under similar scenarios.
It's not the 3ERPPC "Commando Disintegration Ray" from years back (Blackjack 1-X with 3 ERPPC in one arm - guaranteed to hit on one armor location), but it still will open up the armor on most 'mechs in a little over a second.
And that is in lasers - a weapon system the IS had the most parity with Clans against. (Missiles are half the weight and a fraction of the criticals, ballistics are minus a couple tons and criticals...).
The only real thing going for the IS vs Clans was the hilariously limited nature of Omnimechs relative to standard 'mechs. That flew out the window with the IICs and the standard mech variants coming out for the Clans. Now, the same aggressive min/max strategies that allowed the Inner Sphere to be relatively competitive against the Clans are becoming more prominent within the Clan mechs, themselves.
Improve your builds a bit. There's no reason for you to run a 56 point alpha that runs through ghost heat. Yeonne shows a build that gets a 55 point alpha that is ghost heat free and runs an LFE350.
Also arm mounted weapons are inferior to the torso mounts when comparing Supernova and Battlemaster because the Supernova must come out of cover much more than the Battlemaster to take shots on people. Not to mention the Supernova is capped at a 325 rated engine compared to Battlemasters going up to 400, leaving the Supernova as a slow assault that loses to the Battlemaster in everything but pod space available for putting in heatsinks to cool the lasers it carries. In a 1v1 the Battlemaster is most likely to win due to having arm shields and better hitboxes which can be used to easily torso twist away the damage from the long duration clan lasers.