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Soooo The Mcii And The Anni....how Do They Rank So Far


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#41 The Mysterious Fox

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Posted 24 July 2017 - 09:16 AM

theyre both ok. The MKii has alot of good things going for it along the lines of its hardpoints though I still believe that they need to lower its standing stance to give it a better gait. The ANH is abit more nuanced. Yes, its prone to more headshots when peaking, prone to being left behind for the red hyenas but a properly supported ANH pushing with its team is pretty fierce especially with the amount of armor and weapons it can bring.

#42 Mcgral18

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Posted 24 July 2017 - 09:41 AM

It seems pretty good.

Putting forth impressive stats, rivalling my best (with hundreds of matches), with its small sample size.
It's as expected


Anni is quite tanky, and not a joke past 300M unlike the Atlas

#43 Luminis

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Posted 24 July 2017 - 10:08 AM

The MCII is well rounded and competent and nearly everything it does, I'd say. Fast (if you want it to be), great firepower, okay agility. Makes sense it came sorta pre-nerfed instead of rivalling the agility of the Supernova. It still has a few issues, like placing so much firepower (usually in the form of Gauss Rifles, of all things) in its arms and whether I'm fighting it or piloting it, it feels a little squishy, probably because hitboxes / components are easy to make out and pick off.

The Annihilator is more narrow in its abilities due to being limited to such small engine sizes, but god damnit, these things are plenty scary - even though that's in no small part due to the rather impressive armour quirks they've got. About 235 points of damage to chew through the CT if you heavily invest into survivability... Yeah, with the big payload the Anni can carry, there isn't much that can trade blows with it.

#44 Trev Firestorm

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Posted 24 July 2017 - 10:15 AM

MCII is a nice target, Anni is slow but tough... but really damn tall to the point of clipping issues and lots of map no-go areas. Can't speak to the MCII firepower in use but the Anni has some heavy output as long as you can get it on target.

#45 roboPrancer

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Posted 24 July 2017 - 10:38 AM

Annihilator is the weakest mech yet. Definitely needs buffs. Please don't nerf it... Please?

#46 El Bandito

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Posted 24 July 2017 - 07:21 PM

If the pilot has good skills MCII is clearly superior. If the pilot is a potato then he is better off in a dakka Anni and just stay in the open mindlessly pressing the primary fire key.

#47 Garfuncle

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Posted 24 July 2017 - 07:46 PM

I've been getting 800 plus and several 1000 damage games with my 5 Ultra 5 Annihilator easily. It has the armor and hitboxes to facetank while putting down a frightening amount of firepower. I've not even had trouble with Space Whale Mark IIs, as I find them to have really easy to hit CTs from the front, just like the Timberwolf. From the side you can only hit the arms, but when you blow those off you usually take out a guass rifle or LB 20.

#48 Aggravated Assault Mech

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Posted 24 July 2017 - 08:00 PM

Annihilator is crazy strong.. not just the durability quirks, but the hitboxes are as close to perfect as you could ask for. Putting your side to the enemy makes your CT impossible to hit just like the Stalker- but without the narrow yaw angle. There are many effective builds that you can run on it simply by virtue of the hardpoint numbers and locations, and generic heat quirks, which makes it a real win.

It's easily the best 100t mech in the game right now. Not even by close margins- no mech in game can touch the combination of defensive quirks, hitboxes, and raw hardpoint numbers. With that said, it's not a big accomplishment as I think most people agree that 100t mechs aren't really great. I'd rather they buff the Atlas, DWF, and non -3 KDKs than nerf the Annihilator. Atlas and non-3 KDK could probably have similar agility to the Banshee and be in good spots. DWF could use durability, for sure.

I was on team Annihilator all the way from the beginning and I still didn't expect it to turn out as good as it is. The armor quirks are probably excessive, but I think it feels that way because of how bad all the other 100t mechs are.

With that said, the average player in both the MCII and Annihilator seem to be completely awful. Lots of complete shitfits piloted by players that don't have a good sense of how to play assaults anyways. It feels like every MCII I see seems to have LRMs or ATMs- I bought it but have been playing the Annihilator too much to give it a real shakedown.

Here's some games from over the weekend.




#49 Lightfoot

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Posted 24 July 2017 - 08:10 PM

MK ii isn't tough enough to be a 90 ton assault mech. It's the second CT between it's legs that is the culprit. They seem to be pretty easy kills. Annihilator on the other hand really takes a beating. I'd rave about the powerful MKii loadouts, but other mechs can do the same or better.

#50 Champion of Khorne Lord of Blood

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Posted 24 July 2017 - 08:24 PM

Annihilators seem godly, I hate driving slow moving assault mechs myself, but its really one of the only 100 tonners that I see as a threat. The Dire Wolf, Atlas, King Crab, and Kodiak either have huge, easy to hit hitboxes, low mounts, or both, the Clan ones having no defensive quirks and worse mobility makes them exceptionally easy to take down, but this Annihilator comes with hitboxes far superior to the Atlas or King Crab and defensive quirks better than either and firepower that blows either out of the water, of course it also walks at Dire Wolf speeds max.

Really is a great mech, but makes me sad to see how absolutely terrible the Dire Wolf is in comparison with its lower maneuverability, worse hitboxes, complete lack of defensive quirks, and firepower that is pretty much equal, Annihilator having more precision in its 5 UAC5s than Dire Wolves with their 2 UAC10+3UAC5 build.

#51 SeventhSL

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Posted 24 July 2017 - 08:28 PM

I have not had a great deal of time in my MK2. To bussy with the new tech on existing builds. That said it goes well in quick play. More than happy with its performance. With Clan I always struggle to justify assaults in FW due to the IS tonnage advantage. I just can't make them preform well enough.

I don't own the Annihilator but I know that there is at least one happy pilot out there. I came around a corner in my full health viper and got deleted by one in the blink of an eye. Ouch :)

Edited by SeventhSL, 24 July 2017 - 08:30 PM.


#52 Quicksilver Aberration

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Posted 24 July 2017 - 08:37 PM

View PostLightfoot, on 24 July 2017 - 08:10 PM, said:

I'd rave about the powerful MKii loadouts, but other mechs can do the same or better.

What other mech besides the Whale can run Dual Gauss and 6 lasers in the assault category? Even the II-1 is pretty much better for Gauss vomit than any other assault currently because the MAD-IIC-C has to put dual gauss in the shoulder with a STD engine.

Edited by Quicksilver Kalasa, 24 July 2017 - 08:38 PM.


#53 Humpday

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Posted 24 July 2017 - 09:00 PM

The MKII is a fantastic mech, I didn't think I was going to like it since it has limited hardpoints, but its very strong for my play style. I run it with no skillpoints and am at around 4k/d with it. I enjoy it very much. I actually have about 50 skill points just sitting there because I'm afraid of messing with a good thing. Good hitboxes as well. From what i've noticed, a small wiggle of the nose is enough to splash damage.

Now to my surprise, my Annihilator is freaking amazing. It eats things, and it has no problem just face tanking and staring at people, its crazy. The hit boxes are really good, i mean, that's IF you even bother to twist, most the time you can just stare 2-3 meds down and murder them and just absorb the damage. I mean the only problem with it is its pretty technical to drive since you can't really make any mistakes and get out of it, if you make a mistake you're pretty much dead.

Now i'll be honest, I'm still learning how to play it so, I'm either pulling 4-6 kills per match, or flat out potatoing and doing like 300dmg and no kills.

Now the Uziel...RIP I don't freaking like it, and I was super excited about it. I wish there was a trading mechanism in the game. I'd gift them away to someone except maybe 1. I'm not a fan of them. I'd rather just take my Hunchbacks, or something with more raw firepower like a Bushwacker.
The Uziel ...the best I've come up with is Uac10/3ermeds. I also have one with 2 snubs and an srm6, its mastered via HXP and it still runs overly hot. I dunno, I'm not a fan of it thus far...And I don't wanna run XLs in them, the chassis itself feels dinky and fragile.

MKII > Anni > Uziel

Btw, I don't even like driving clan mechs, but the MKII has changed my perception of that. I'm contemplating buying the reinforcements. We'll see though, I'll have to get up to 50-70 games in it to really see where my scores settle at. But for now I'm happy with the numbers is putting up. Excuse the 4 variant, I dunno wtf to do with that thing, except put lrm/atms on it and some mix of 4 energy.

Posted Image

Edited by Humpday, 24 July 2017 - 09:06 PM.


#54 Khobai

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Posted 24 July 2017 - 09:08 PM

Quote

It's easily the best 100t mech in the game right now.


kodiak-3 obviously needs buffs to be equal to the annihilator

#55 Champion of Khorne Lord of Blood

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Posted 24 July 2017 - 09:14 PM

View PostKhobai, on 24 July 2017 - 09:08 PM, said:


kodiak-3 obviously needs buffs to be equal to the annihilator


I feel the sarcasm, but its actually a valid argument with how badly the KDK-3 has fallen off and just how tanky the Annihilator is, in a 1v1 my bet would be on the Annihilator.

#56 Humpday

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Posted 24 July 2017 - 09:15 PM

Hmm...I'm not having the "squishy" experience in my MKII as some have said. In fact, its the opposite, I think It stays alive forever.

#57 Beaching Betty

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Posted 24 July 2017 - 09:24 PM

Yeah man, Firestarter is still my favourite light mech.. Posted Image


Oh wrong thread, ok

#58 S p a n i a r d

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Posted 24 July 2017 - 10:28 PM

The Annihilator is deadly (at least the 6 AC5 build imo) when used by a pilot with good aim and with good team support.

But so is the Atlas.

But still the ANH goes past the Atlas in that aspect because it is not restricted to short range builds

#59 jjm1

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Posted 25 July 2017 - 06:36 AM

MCII is so close to being one of -if not the- best looking mech in the game.

And while its no Supernova in terms of lacking a mid range one-shot delete capability, it certainly has the high points and speed to compensate. I find the higher speeds also makes the JJs much more usable than any other assault.

---

PGI just needs to fix the weapons and the animations, both of which looked like afterthoughts. The JJ animations and ragdoll physics are just bad as well.

Maybe if it stalked the battlefields like this in game, people would respect it a bit more:

Posted Image

Ironically, parts of of the MCII look closer to the classic Timberwolf than MWOs Timberwolf :P

#60 Y E O N N E

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Posted 25 July 2017 - 06:42 AM

View PostQuicksilver Kalasa, on 24 July 2017 - 08:37 PM, said:

What other mech besides the Whale can run Dual Gauss and 6 lasers in the assault category? Even the II-1 is pretty much better for Gauss vomit than any other assault currently because the MAD-IIC-C has to put dual gauss in the shoulder with a STD engine.


Mauler 2P on a Light 315, but it is only 60 damage and the range is shorter. More efficient to just run a 55-vomit Battlemaster. Boo-hiss.





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