Ac5 Rotary Is To Much
#61
Posted 25 July 2017 - 07:08 PM
The main thing this patch has taught me is that speed *is* life. If you're moving under 64.8 in a heavy, life will be hard for you. Anything under 60 tons needs to be trucking in the high 80s at least. And jump jets are not optional.
#62
Posted 25 July 2017 - 08:26 PM
Quote
yep thats why heavies are better than most assaults
the value of the speed you lose isnt worth the pitiful extra armor and massive oversized hitboxes
#63
Posted 25 July 2017 - 08:38 PM
All the armor in the world won't save you when you're alone and being rushed by multiple enemy mechs, but speed can.
#64
Posted 25 July 2017 - 08:41 PM
#65
Posted 25 July 2017 - 09:25 PM
#66
Posted 25 July 2017 - 11:42 PM
davoodoo, on 25 July 2017 - 06:31 PM, said:
Also dual rac5 kgc users?? go hang yourself...
You can start using Dual RAC5 on a 55 ton mech, basically. On an Assault, you must have additional weapons (and they probably shouldn't be also RACs, because ghost heat). Which probably means you're better of using no RAC at all. Though I must admit, it's tempting to use a Dual RAC Hero King Crab, because of the nice high mount position for its ballistic slots. But since I have never had much success with the King Crab, and am still not sure the RAC is worth it at all... I have no high expectations..
#67
Posted 26 July 2017 - 12:15 AM
That and you know all the disadvantages that traditional dakka has while having extra issues stacked on top. Can't see running them as exclusive weapons on any mech but they're not bad filler for one or two ballistic hard points.
But they're definitely not op unless your plan is to counter stare them.
#68
Posted 26 July 2017 - 02:42 AM
InspectorG, on 25 July 2017 - 06:35 PM, said:
My 4UAC5 Cyclops stared down a 2RAC5 Annihilator the other day. I was able to use cover. He couldnt.
He fled and if my team wasnt rolled and his teammate jumping in, i would have finished him.
Use 6xAC5 Annie or 2xHPPC+2xHGR Annie-1X... staring on such kind of Annie hurts your eyes.
#69
Posted 26 July 2017 - 02:46 AM
#70
Posted 26 July 2017 - 09:25 AM
"Problem with new XXX, seems OP"
.
.
.
.
You damn:
- noob
-weakling
-idiot
- your mother deserves son like this
or the best kind of advice: spend $$$ to get mech that can beat it.
Xetelian, on 26 July 2017 - 02:46 AM, said:
Thats the thing. Even if alone, medium/weak heavy with only 2RAC/5 can force heavy+ into cover or hide before he jams - all while other guy cant hit you, cause whole mech tremble like fish out of water.
#71
Posted 26 July 2017 - 10:04 AM
Edited by Mole, 26 July 2017 - 10:06 AM.
#72
Posted 26 July 2017 - 10:24 AM
#73
Posted 26 July 2017 - 10:54 AM
#74
Posted 26 July 2017 - 10:59 AM
#75
Posted 26 July 2017 - 11:31 AM
one punch bot, on 24 July 2017 - 06:49 AM, said:
but how do you deal with ac5 rot. mechs?
they can just blast threw you with no care, and god forbid more than one person has them. they make just about every AC weapon useless by comparison.
has anyone found a setup that punishes these builds?
Just pretend that each rac5 is 3 or 4 machine guns. They are about as good at all ranges as long as you don't charge straight at the mech armed with rac5 while having an open CT or something.
Bonus feature: a mech armed with 2 rac5's probably won't be firing anything else because its already overheating pretty fast.
Now if racs had heat\s comparable to their actual dps they might have been a viable choice.
#77
Posted 26 July 2017 - 12:08 PM
InfinityBall, on 26 July 2017 - 11:39 AM, said:
The unicorn powder in the ammunition doesn't like whirling around much.
The reason the weapon starts the jam bar going while winding up is because otherwise you can micro-manage or use a macro to keep the weapon permanently wound up. THey don't want that.
IMO, the better solution would have been to forget the idea entirely. A real mini-gun starts firing the moment you start firing, at the beginning the firing speed might just be a little lower. If they can't simulate a variable firing speed, they should have just ignored the idiotic wind-up time.
But I guess they needed to make the weapon "special"... As if a projectile weapon that fires a long continous stream of bullets at high range isn't special already.
#79
Posted 26 July 2017 - 01:35 PM
davoodoo, on 26 July 2017 - 12:39 PM, said:
Why is it that they can't make a rotary cannon in the 31st century that doesn't jam when we have all kinds of rotary cannons that don't jam in the 21st?
#80
Posted 26 July 2017 - 02:03 PM
Stottie, on 25 July 2017 - 01:48 AM, said:
Far to much damage.
I think you meant Rotary needs a buff so there is any reason to use one out of Tier 5.
As soon as you are grouped with people who don't stand still 99% of the time you will find that Rotary is near useless.
Edited by Fluffinator, 26 July 2017 - 02:03 PM.
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