Air/arty Strike Spam
#41
Posted 24 July 2017 - 08:58 PM
#42
Posted 24 July 2017 - 08:59 PM
those actually cost tonnage so you dont have to worry about everyone on your team spamming them
and limit strikes to one per mech.
#43
Posted 24 July 2017 - 09:14 PM
Simulacrum, on 24 July 2017 - 12:34 PM, said:
And please dont tell me something like "adapt or perish" or similar. If I would like to play an Artillery game I would play WoT, but this is Mechwarrior not Strikewarriorwithsomekindofrobopewpew.
How about, play to win period
#44
Posted 24 July 2017 - 11:56 PM
MadHornet, on 24 July 2017 - 06:33 PM, said:
I've been crit rear and lost armor in some places while piloting lights when this happens. It utterly cripples you.
Yes, because it's too hard to anticipate the enemy from peeking and poking from well known hiding positions.
Sidefire, on 24 July 2017 - 06:40 PM, said:
If your teammates refuse to warn you about impending doom, that's a teamwork problem more than anything else. Nerfing something -- hell anything -- because teamwork is OP (or in this case -- woefully lacking) is not the correct way to do things, especially in a team-oriented game.
This is not supposed to be a game for a bunch of Mr. Solo Glory Hounds.
Khobai, on 24 July 2017 - 06:59 PM, said:
i mean even a rocket launcher costs tonnage/crits and a strike does similar damage to a rocket launcher
not really fair to rocket launchers. rocket launchers are sad
Well, you don't exactly need to bring artillery batteries or aircraft carriers to call in strikes. You just need the communications and positioning equipment already built into your Mech.
Edited by Mystere, 25 July 2017 - 12:12 AM.
#45
Posted 25 July 2017 - 12:01 AM
Aggravated Assault Mech, on 24 July 2017 - 07:19 PM, said:
Don't ball up
Don't camp
Brawl with the enemy
Didn't people watch The Battle of the Bast@rds(*)? Only crazy commanders order their archers (or in MWO's case, artillery and air strikes) to fire right into their own soldiers.
<What can I say? Word filters are just plain stupid!>
Khobai, on 24 July 2017 - 08:36 PM, said:
weve been through this before. when both an artillery and airstrike were allowed on a mech. and the number of strikes had to be limited to one per mech because people abused it.
in consumable form, it needs to be one strike per mech limit.
or strikes need to start taking up tonnage/crits like rockets do.
Was it really because people "abused" it? Or was it because people incessantly and loudly cried about it? I'm going to call the latter given my 5 years both playing this game and being on the forums.
Edited by Mystere, 25 July 2017 - 12:08 AM.
#46
Posted 25 July 2017 - 12:52 AM
Agree that it's silly and unenjoyable though. Consumables were always a bit silly, and take away from options to improve gameplay/mech roles/map features, etc.
Doubt anything will be done though.
#47
Posted 25 July 2017 - 01:11 AM
Jingseng, on 25 July 2017 - 12:52 AM, said:
Agree that it's silly and unenjoyable though. Consumables were always a bit silly, and take away from options to improve gameplay/mech roles/map features, etc.
Doubt anything will be done though.
Um, well I mean I know it's "not cool" to be the guy who doesn't dump on PGI at every opportunity, but that recent (hot?)patch either changed or discussed the change of coolshot skill tree buffs getting a reduction, so that is action taken in response to player feedback. I would and do argue that it is not enough, but it is something.
#48
Posted 25 July 2017 - 01:15 AM
We ave been there and it was removed fr a reason, now you brought it back (because someone thought skilling it sacrifes on another aspect) but with the low amount of nodes needed to get it, it's not a real sacrifice.
So the circle is closed again.
or change how the arty works?
remember the MWO3 TAG? you had to actually palce laserpointer for some time to mark the spot before shells striked. That could be a better way as it will force time of exposure for the using mech. instead of just poke, click, hide, kaboomboom and giggling when the crosshair turns red..
Edited by Lily from animove, 25 July 2017 - 01:19 AM.
#49
Posted 25 July 2017 - 01:17 AM
Shifty McSwift, on 25 July 2017 - 01:11 AM, said:
Coolshots aren't the primary offender, air/arty strikes are. And PGI did nothing about them in the latest patch, so apparently they're happy with the current "indirect P2W" model.
#50
Posted 25 July 2017 - 01:22 AM
Mystere, on 25 July 2017 - 12:01 AM, said:
Didn't people watch The Battle of the Bast@rds(*)? Only crazy commanders order their archers (or in MWO's case, artillery and air strikes) to fire right into their own soldiers.
<What can I say? Word filters are just plain stupid!>
Was it really because people "abused" it? Or was it because people incessantly and loudly cried about it? I'm going to call the latter given my 5 years both playing this game and being on the forums.
what if it was because people wanted to play mechwarrior and not strike warrior? remember the final or was it the semi finals of that first tournament where arties basically decided the game (the one where one tema was hiding in the tunnels and then went for the cap), wow such fun much joy -.-
At least I thought we play MWO and not a fancy remake of artillery duel.
Edited by Lily from animove, 25 July 2017 - 01:23 AM.
#51
Posted 25 July 2017 - 01:32 AM
DGTLDaemon, on 25 July 2017 - 01:17 AM, said:
The whole pay to win thing I don't agree with at all, even if people are buying them with MC, the c-bill equivalents still exist, and are entirely affordable if not "wasted" or misfired repeatedly, and also don't really make for a win button item, you can play and win without them quite easily.
If anything, coolshots are the worst offender for a pay to win button, as they allow you to press a button that gives you more capacity to deal immediate damage, moreso than someone without IF you are in a situation where you have more guns to fire immediately that would put your heat gauge over max.
Overall though I agree, my first feedback post for the skill tree (I think during the PTS), was concerning the extreme nature of consumables an their relative low skill tree cost to access, vs their high c-bill per use cost. And I dislike the position strikes are in and the tasks they are being used for.
Edited by Shifty McSwift, 25 July 2017 - 01:32 AM.
#53
Posted 25 July 2017 - 02:13 AM
DGTLDaemon, on 25 July 2017 - 01:17 AM, said:
I believe Russ said during the last town hall that strikes were already borderline in terms of their effectiveness. They didn't go into detail, but it's clear they want consumables to be good.
As far as "P2W", consumables in MWO are orders of magnitude lower impact than Hero mechs or the gated release of new chassis, nevermind premium content in similar games. Consumables do encourage use of heroes/premium (that's the business model), but it's a far softer expense for players than gold ammo in WoT, where even good players will run a deficit playing T10 tanks- and shooting excessive gold ammo, which is in some cases a straight upgrade over regular ammo hemorrhages money- with or without premium- in a way MWO players wouldn't even recognize.
In any case, it's not about P2W. If it was, we'd have threads whining about UAV spam or cool shots which can be equally powerful. Strike whining in specific comes up repeatedly because people just want to smash robots together without dealing with any kind of complication of subterfuge whatsoever.
Edited by Aggravated Assault Mech, 25 July 2017 - 02:18 AM.
#54
Posted 25 July 2017 - 02:20 AM
Aggravated Assault Mech, on 25 July 2017 - 02:13 AM, said:
To be honest, I'd much rather deal with "OP" hero mechs on the other side than lose up to 30% of my health per match because I can't dodge the goddam strikes in my slow assault. Based on my experience, right now strikes have way more impact on the game than any perceived imbalance between chassis, weapons or loadouts.
#57
Posted 25 July 2017 - 02:29 AM
That said, it's still fundamentally different from having cbills to outfit and customize, and still fundamentally disruptive and moderately detestable as a gameplay mechanic. In the same sense that it does not link to skill or time (except perhaps to extreme amounts of time with subsequent fat bankroll built up).
It's a weird thing to have individual 'soldiers' be able to call in air strikes, repeatedly. Without reference to any kind of command structure, role, or minimal coordination with other players.
I mean, it'd be different if you could only use the consumable when a target is TAG'd or the drop leader issues a request. But as is, it's a Tonnage free, Slot free, Heat Free c-bill based powerful AoE weapon. WTF.
#58
Posted 25 July 2017 - 02:36 AM
Jingseng, on 25 July 2017 - 02:29 AM, said:
Yup, that's why I used the term "indirect P2W". Technically, strikes are accessible to everyone, but the ability to use them liberally depends on one's C-Bill pool, and the latter largely depends on premium time, availability of C-Bill boosted mechs, and willingness to pay for mechpacks rather than save C-Bills to purchase mechs. So it still gives wealthy players an advantage.
#60
Posted 25 July 2017 - 02:53 AM
Templar Dane, on 25 July 2017 - 01:39 AM, said:
How about "I got hit by 96 air strikes"?
You didn't. Even in faction play, there's pretty much an upper cap of 60 used per whole match. The likely hood of eating more than a couple is very small unless you're doing dumb things.
In QP, you've got average 8 minute battles, and of that 3 or so is spent getting into position. That leaves, assuming the CD is 20 seconds, 3 per minute = 15 strikes against your team over the whole battle. And that's against your whole team.
If you're not camping or bottled up somewhere, it's really a non issue. Again: just getting hit by an Arty strike at some random.moment in a match is no different than someone just alphaing you at some random point in the match.
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