Khobai, on 25 July 2017 - 10:30 PM, said:
not if you dont have ghost heat.
Wut? So it doesn't have ghost heat, so you want it to be far better?
Khobai, on 25 July 2017 - 10:30 PM, said:
did you forget? they recently nerfed gauss/ppc combos to prevent the same thing.
Forget? No. Care? Also no. Good riddance.
Khobai, on 25 July 2017 - 10:30 PM, said:
so no it has nothing to with AC20s being a fundamentally different weapon. because even on gauss/ppcs theyve curbstomped the ability to fire them at the same time
and theres no reason they shouldnt do the same thing on heavy gauss
But the main thing with gauss ppc combo is just that, they are easier to achieve, better sustainability due to unlimited ppc "ammo". Better cooldown. And then there's just immense range that just made it possible.
The 2x gauss PPC combo at it's peak does 40 PPLD + 10 splash, over what 660m? 810m for the PPC. Even if it's 44 tons for IS, you gotta admit the LFE or XL-engine makes it easier to bear, and still have decent move-speed.
What does the 2x HGR have? (my suggestion), 270m 50 PPFLD, 540m 40 PPFLD, 810m 30 PPFLD, 1080m 20 PPFLD, 1350m 10 PPFLD, 1620m 5 PPFLD. Needs charge, which means you can't just fire it on demand. It already does less at the same 660m range of the GR. Not to mention the standard engine needed, which means that not only the 2x HGR does gauss-ppc worse due to lower range, the user would also be a lot slower than they would with XL or LFE.
If anything at all, it could stand a lower range (from my suggestion), but same starting max range. Such as 0-270m 25 damage, 405m 20 damage, 540m 15 damage, 675 10 damage, 810m 5 damage, and 945m max range.
Yes there is a reason why they shouldn't do the same thing with the HGR, 50 PPFLD needs to be done closer. It's because it fulfills a different role. It's Because it does things differently. That difference in range alone should be a massive red-flag to you.
They deserve vaporizing people up close by up-close, we mean 270m. The Gauss-PPC doesn't deserve vaporizing people afar. Do you understand?
Khobai, on 25 July 2017 - 10:30 PM, said:
the issue of 11 crits->10 crits is more a qualify of life fix than a balance fix.
because MWO doesnt allow critsplitting. and the only reason weapons that took up that many crit slots existed in tabletop is because critsplitting also existed.
And i agree. But with PGI being just THAT stubborn, you should go to them directly.
Khobai, on 25 July 2017 - 10:30 PM, said:
even at 10 crits, the LB20X is NEVER going to be a choice over the AC20 or UAC20. but at 11 crits its never going to be a choice at all. people who would otherwise just use it for fun wont even be able to use it.
I did say the trend of -1 ton and crit from AC10. So with the LB20X having -1 ton and crit from the AC20, that should be at 13 tons, and 9 crit slots.
13 tons alone would make it already a viable choice for my urbanmech.
Edited by The6thMessenger, 25 July 2017 - 10:56 PM.