

What Is The Fastest Mech?
#1
Posted 25 July 2017 - 08:09 AM
#2
Posted 25 July 2017 - 08:16 AM
- Death's Knell
- 1B
- 1D
- 3A
Edited by Thrudvangar, 25 July 2017 - 08:17 AM.
#3
Posted 25 July 2017 - 08:21 AM
LCT: 190 engine, 20 ton mech, 190/20 = 9.5
COM 1B, 1D, 3A, TDK: 240 engine, 25 ton mech, 240/25 = 9.6
SDR 5K, 5V: 285 engine, 30 tons, 285/30 = 9.5
ASN 101: 380 engine, 40 tons, 380/40 = 9.5
Unless you're really desperate to win a light mech only nascar race, 1% extra speed really isn't noticable.
Edit: Thrudvanger beat me to it
Edited by John1352, 25 July 2017 - 08:22 AM.
#4
Posted 25 July 2017 - 08:29 AM
#5
Posted 25 July 2017 - 08:36 AM
Edited by LMP, 25 July 2017 - 08:37 AM.
#7
Posted 25 July 2017 - 09:13 AM
LMP, on 25 July 2017 - 08:46 AM, said:
How long can MASC hold it at top speed?
about 10 seconds, after that you start suffering leg damage, and have to wait a few seconds for MASC to "recharge" before you can keep using it, I think it takes about 20-30 seconds to fully "recharge" (there is a metre, when it gets into the red your legs start taking damage, the further into the red it gets the more damage you take, you keep taking leg damage until it regenerates enough to get out of the red).
As for which is the best, out of the 3 top speed Light Mechs best for what?
Tthe Spider is by far the tankiest (and indeed is probably the most durable Light Mech in the game right now). The 5K can be pretty well armed, the 5V is the absolute most mobile Mech in the game (with that sort of speed and 12 jumpjets meaning it can jump better than anything except the Viper and the jumping Cicada varient and can outrun anything it cannot outjump) but also the least well armed, Locust and Commando cannot jump but that is what Spider is most known for.
the Locust is the most heavily armed of the 3, and most responsive, but also the lightest, hardest to hit and least durable, the cockpit view is somewhat restricted, and has by far the fastest ECM varient, (Pirates Bane, Hero Mech, only available for MC or real money, the Spider and Commando ECM varients are about 20kph slower)
the Commando misses the Locusts firepower and agility but also does not have the Spiders durability, I recomend skipping the Commando unless you are getting The Deaths Knell (Hero Mech, only available for MC or real money) which is the best armed Commando with 4 lasers
Edited by Rogue Jedi, 25 July 2017 - 09:19 AM.
#8
Posted 26 July 2017 - 10:23 AM
#9
Posted 26 July 2017 - 10:37 AM
#10
Posted 26 July 2017 - 10:45 AM
I'd still just get a bunch of Locusts.
#11
Posted 25 September 2017 - 03:08 AM
LMP, on 25 July 2017 - 08:36 AM, said:
I haven't tried a Death's Knell, but my locust basically considers regular commandos free kills. Commandos are a complete waste of money in my opinion. The only light my locust has had trouble killing so far are arctic cheetahs. Against anything else there's a 70% to 100% chance I'll win a 1 vs 1 against another light, depending on which one it is. Against arctic cheetahs it's more like 35%.
Rogue Jedi, on 25 July 2017 - 09:13 AM, said:
Nah that's the urbanmech.
Edited by Kinetomancer, 25 September 2017 - 03:16 AM.
#12
Posted 25 September 2017 - 03:25 AM
Kinetomancer, on 25 September 2017 - 03:08 AM, said:
Commandoes are more suited to hunt mechs larger than themselves, than to fight other lights, as every light that cannot mount small lasers /small pulse lasers effectivelly (if you combine your own speed and agility with enemy speed and agility PLUS small enemy size, anything that's not sl/spl works poorly at best). Well, maybe except that 2xsrm4 build, haven't played 1D in years.
Death knell is most armed, but also easiest to disarm. Still, works really nice for me.
#13
Posted 19 November 2019 - 01:41 AM
#14
Posted 02 January 2020 - 04:13 AM
Anunaki, on 26 July 2017 - 10:23 AM, said:
Why do people "like" this objectively flase statement? Commando is very noticeably tougher than locust. Commando's problems are not that it doesn't last a lot longer but that it also has notcieably lower firepower than Locust 1E and Flea 17.
Also for such fast and agile mechs such as Locust, Flea and Commando high mounts are not that important, what matters is that they are all very hard to hit. But a gauss volley to a Locust == Dead/crippled Locust, a Gauss Volley to a Commando == Open component commando but otherwise operational commando.
In the current state of the game, firepower >>> toughness. THIS is what makes Locust the better of the two.
Then there's the Flea it is slowest but while using MASC it is physic laws bending agile and as such very difficult to hit even for good shot pilots.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users