Atm Range Brackets
#1
Posted 26 July 2017 - 12:38 PM
I think I saw an update to the Patch Notes somewhere that addressed the ATM question above, but cannot find it. Can anyone point in the right direction?
Thanking you in advance!
#2
Posted 26 July 2017 - 12:39 PM
120-270= 3 damage per missile
320-500= 2 damage per missile
550-1100= 1 damage per missile
and in between the brackets like from 270-320 theres linear dropoff
Edited by Khobai, 26 July 2017 - 12:41 PM.
#3
Posted 26 July 2017 - 01:14 PM
#4
Posted 26 July 2017 - 01:39 PM
https://mwomercs.com...ll-off-weapons/
theres also the api you can look at for specific weapon stats, just click on raw data at the top and scroll down
http://static.mwomer.../list/full.json
Edited by Khobai, 26 July 2017 - 01:42 PM.
#5
Posted 26 July 2017 - 01:41 PM
Khobai, on 26 July 2017 - 01:39 PM, said:
lol omg... thanks. I see it now. No way it would come up under the ATM search. Man, they should have added this information into the actual patch notes. Would have been so much easier on us.
#6
Posted 26 July 2017 - 05:03 PM
Felbombling, on 26 July 2017 - 01:41 PM, said:
lol omg... thanks. I see it now. No way it would come up under the ATM search. Man, they should have added this information into the actual patch notes. Would have been so much easier on us.
Beyond the patch notes, it should be spelled out clearly in the Mechlab UI, and in words, not that stupid range graph that doesn't have nearly enough numbers on it.
#7
Posted 21 March 2018 - 10:37 PM
#8
Posted 22 March 2018 - 11:45 AM
The 120m deadzone, however never changes. While you're probably never going to be popping off 1200m+ ATM shots and expecting hits, you'll appreciate the better damage markers closer in.
#9
Posted 22 July 2018 - 07:34 AM
Khobai, on 26 July 2017 - 12:39 PM, said:
120-270= 3 damage per missile
320-500= 2 damage per missile
550-1100= 1 damage per missile
and in between the brackets like from 270-320 theres linear dropoff
Edited by KursedVixen, 22 July 2018 - 07:37 AM.
#10
Posted 13 February 2019 - 04:23 PM
#11
Posted 14 February 2019 - 09:46 AM
Khobai, on 26 July 2017 - 12:39 PM, said:
120-270= 3 damage per missile
320-500= 2 damage per missile
550-1100= 1 damage per missile
and in between the brackets like from 270-320 theres linear dropoff
Don't forget that adding range skills will change this up significantly. Honestly for an ATM user I always feel having as many range skills as you can possibly have is nearly mandatory. It doesn't help with the minimum range but extending on the 3 damage short range to window 310-320m is huge.
Edited by Angel of Annihilation, 14 February 2019 - 09:47 AM.
#12
Posted 14 February 2019 - 12:10 PM
So in reality it's actually nothing.
As a high skill user, my ATM skill tree only has about half the range nodes for this reason. Skills are better places in other areas.
Edited by justcallme A S H, 14 February 2019 - 12:10 PM.
#13
Posted 01 September 2019 - 08:02 PM
Minimum range: 120 meters
Outer range for 3 damage: 245 meters
3 to 2 damage falloff zone: 245 to 295 meters
2 damage outer range: 500 meters
2 to 1.2 damage falloff zone: 500 to 550 meters
1.2 damage outer range 1100 meters
In Short:
3 damage 120 to 245 meters
At least 2 damage 245 to 500 meters
At least 1.2 damage 500 to 1100 meters
Edited by Cytekker, 01 September 2019 - 08:05 PM.
#14
Posted 28 June 2020 - 03:33 PM
#15
Posted 28 June 2020 - 04:15 PM
i kind of wish pgi would get rid of the hard minrange cuttoffs in favor of softer cutoffs. curve it down to zero over about 10 meters or so.
Edited by LordNothing, 28 June 2020 - 04:21 PM.
#16
Posted 28 June 2020 - 04:40 PM
maybe do something crazy like make a list of all the weapons and give their current specs?
#18
Posted 29 June 2020 - 01:46 AM
LT. HARDCASE, on 26 July 2017 - 05:03 PM, said:
Agreed, the graph is hardly helping as it is now. If it would have at least only the numbers that are necessary and at the right positions, that would at least help even if its not ideal.
Also aren't there some discriptions in the mechlab that are not correct anyway? I think I saw something but forgot what...don't read them anymore
#19
Posted 29 June 2020 - 05:29 AM
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