2. Obstacles. Tiny indestructible roots and trees that can block your way or make you stuck. Filling maps with excessive amount of rubbish doesn't make them better. In fact it's one of the major disasters of MWO maps design.
3. All reliable covers are actually walls of the maze which make you wondering unnecessarily long around the map. But that's just a side issue of avoiding middle-hill derpfest and twig-stuck-sucide.
4. Ugly and messy. Ugly pile of #00FF00 green vomit. That's not even viridian color.
But the rainy night looks pretty immersive. For me that's one of two cases (another one is Caustic Valley) of ruined visibility implemented well.
You can make this map more or less playable just by cleaning it up. And that hill in the middle needs some serious attention. Until that I'll keep stacking multiplier on Terra Therma to have some safety measures in case of VB appearing on the vote screen.
Edited by Appuagab, 26 July 2017 - 05:18 PM.