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Help With First Mech Purchase


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#101 Mechwarrior Ellis

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Posted 05 August 2017 - 01:14 PM

View PostKoniving, on 05 August 2017 - 12:54 PM, said:

The best Rifleman 3C video, though many of the 2 ER PPC + 4 LMG battles had good success, this was the one most worth uploading.


Marauder IIC and Orion got bumped to the top of the list to film for.


Slick.

I enjoy videos where the pilot gives tips and explains what they are doing, and why, as they are doing it. Whether with text or vocally. I prefer voice over text because some music in uploaded MWO videos with text only makes me want to rip my ears off until the video is over. Yours wasn't one of those.

#102 GreyMatter51

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Posted 05 August 2017 - 03:13 PM

That was a nice vid and explanations (now if I can just remember to do half of that when I am playing).

#103 Koniving

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Posted 05 August 2017 - 04:31 PM

Recorded a couple of Marauder IIC-A vids. One with the original Ultras rig (after switching medium lasers to heavy medium lasers). Mixed feelings, so poked at the various weapons and did an LB-10X, LB-5X, LB-2X hybrid to really interesting results.

Currently running Orions, then will run another Marauder IIC variant.

Update: Run as the Orion Protector with a slightly modified build (changed MG to my new preference for LMG) was phenomenally successful.

Switching over to Marauder IIC. Tried a few loadouts. Some success, think my main issue is the lack of mobility I have for an energy build.

Switched to Marauder IIC-B. Did skill tree, modified loadout to make use of the 3 wasted tons.

Edited by Koniving, 05 August 2017 - 05:33 PM.


#104 GreyMatter51

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Posted 05 August 2017 - 05:47 PM

Now that I have a couple of mechs to start with, should I focus on getting them fully fitted out the way thatt I want or keep conserving my C-Bills to be able to afford other mechs? This almost sounds like a personal preference but I am fighting with myself now trying to figure out what to focus on.

#105 Mechwarrior Ellis

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Posted 05 August 2017 - 06:11 PM

View PostGreyMatter51, on 05 August 2017 - 05:47 PM, said:

Now that I have a couple of mechs to start with, should I focus on getting them fully fitted out the way thatt I want or keep conserving my C-Bills to be able to afford other mechs? This almost sounds like a personal preference but I am fighting with myself now trying to figure out what to focus on.


I would recommend picking which mech you like better and perform better in to farm c-bills as you upgrade them all. My Hellbringer was my only mech for over 100 matches. I built up over 60k gxp with it. Since I bought my Warhammer 6R I am using my HBR for farming cbills because I am comfortable fighting with it and i'm using my gxp pool to skill up my Warhammer in the process.

Someone more experienced than myself may give you different/better advice.

Edited by Mechwarrior Ellis, 05 August 2017 - 06:11 PM.


#106 Koniving

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Posted 05 August 2017 - 07:00 PM

I'd sort out which one (or two) of the mechs you have that you do the best with, maximize their potential through reasonable upgrades and use them to help farm out and upgrade the other ones as well as get other mechs. As you go along, you may discover a dislike for some of the mechs you have and sell them to make more room.

I started the game with four mechs.
I'm on 252. Of them I use about 20 something mechs regularly and jumble about the others when I need a change of pace.

(Technically I started the game with one mech, but then upgraded to a legendary founder after my first match. Sadly the thing that made me jump on that band wagon isn't in the game anymore. It was the moment I was running in my Jenner and slammed into an enemy Jenner, knocking him over.)


Side note:
Harebrained Schemes' Battletech makes up for this.
Edit: Had trouble getting the link to work so I saved and rehosted it.
Posted Image

Edited by Koniving, 05 August 2017 - 07:16 PM.


#107 GreyMatter51

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Posted 05 August 2017 - 07:00 PM

I will say this, I am enjoying the Marauder IIC tremendously. I've only played a handful of matches but most of them I feel like I was contributing to the match. Not sure if this is just from the Mech alone or because I now have some punch with the loadout. I am currently running 2 gauss, 2 large pulse lasers, Endo Steel, FF, and DHS. I am curious if there is a way that I can fine tune the loadout or if it is pretty much as good as it is going to get?

#108 Koniving

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Posted 05 August 2017 - 07:09 PM

View PostGreyMatter51, on 05 August 2017 - 07:00 PM, said:

I will say this, I am enjoying the Marauder IIC tremendously. I've only played a handful of matches but most of them I feel like I was contributing to the match. Not sure if this is just from the Mech alone or because I now have some punch with the loadout. I am currently running 2 gauss, 2 large pulse lasers, Endo Steel, FF, and DHS. I am curious if there is a way that I can fine tune the loadout or if it is pretty much as good as it is going to get?

There's a lot of other things you can do. For example more weapons. What you have is what we call "Keep it simple stupid."

Also: A large part of it is you do have some weapons that have punch.
A Gauss Rifle is like 3 AC/5s fired at once, with better range and insanely fast travel time.
So you basically have 6 AC/5s at your disposal.

Then the large pulse lasers are doing 12 damage each, so that's almost another 5 AC/5s.

In essence you're sporting "11 AC/5s" altogether.

Pack some Gauss Rifles and an XL engine into the Rifleman, back them up with some large pulse lasers or snub PPCs for closer threats (or ER PPCs) and you'll have a very similar experience.

Edited by Koniving, 05 August 2017 - 07:10 PM.


#109 Rogue Jedi

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Posted 05 August 2017 - 11:52 PM

View PostGreyMatter51, on 05 August 2017 - 07:00 PM, said:

I will say this, I am enjoying the Marauder IIC tremendously. I've only played a handful of matches but most of them I feel like I was contributing to the match. Not sure if this is just from the Mech alone or because I now have some punch with the loadout. I am currently running 2 gauss, 2 large pulse lasers, Endo Steel, FF, and DHS. I am curious if there is a way that I can fine tune the loadout or if it is pretty much as good as it is going to get?


Assuming you are using Scorch with a build something like this then I think that build would be about optomal, there is plenty you could do with other models, but about all you could do with Scorch to make it "better" would be to sacrifice something to fit some SRMs, but that would be at a sacrifice of mid range effectiveness for improved short range effectiveness, or a sacrifice of speed.

if it works for you keep it as it is and when you are ready do some experementing with one of your other MAD IIC varients, when you are ready I would recomend doing your MAD-IIC(S) first as that has the same 30% cbill bonus as scorch but has an all energy loadout so would be something completely diferent in terms of gameplay, I would try something like this (each weapon on a seporate fire group, never Alpha strike) or this (LPL and ERMLs fire together, MPLs fire seporately,

View PostKoniving, on 05 August 2017 - 07:09 PM, said:

Pack some Gauss Rifles and an XL engine into the Rifleman, back them up with some large pulse lasers or snub PPCs for closer threats (or ER PPCs) and you'll have a very similar experience.

not realy that simular experiance as you would have to go small engine with almost no armor to fit all that into a Rifleman with any where near enough ammo, but otherwise........

Edited by Rogue Jedi, 06 August 2017 - 12:12 AM.


#110 Koniving

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Posted 06 August 2017 - 10:58 AM


Orion (Protector) uploaded; a sort of mini-Atlas build that I've had since 2013. Only change is the MG to an LMG (and the skill tree). Maybe later the PPC to a snub PPC.

Edited by Koniving, 06 August 2017 - 10:59 AM.


#111 Gagis

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Posted 06 August 2017 - 11:35 AM

He isn't wrong about the LMG's btw. Those things do not do much damage, but that doesn't matter one bit with the outrageous number of critical hits they deliver to a very comfortable range, which is why you are now seeing much more machine guns even at top tier play. MG has traditionally not been worth using, but LMG is an entirely different weapon.

#112 Koniving

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Posted 06 August 2017 - 11:50 AM

I always liked machine guns. On my Annihilator and Dire Wolf, I feature Heavy machine guns as part of a close range defense. But when I need to pepper some additional damage at 300+ meters, LMGs are perfect. Regular MGs still have a place for my close range defenses when tonnage is a concern and HMGs aren't a viable option due to weight/ammo.

In the case of the Protector video I don't think the LMG made much difference since it was only queued to fire when I fired my LB-10X.

In the Rifleman video, though, the LMGs were absolutely paramount to the success that was shown.

#113 BTGbullseye

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Posted 06 August 2017 - 10:18 PM

View PostGagis, on 06 August 2017 - 11:35 AM, said:

LMG is an entirely different weapon.

Just like a 14.5 inch barrel AK-47 is an entirely different weapon from a 14 inch barrel AK-47...

It's the same exact weapon with lower damage and increased range.

#114 GreyMatter51

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Posted 07 August 2017 - 02:51 PM

So back to the Rifleman. Am I crazy considering a 4x LPPC and 4x LMG loadout on the 3C?

#115 Jay Leon Hart

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Posted 07 August 2017 - 03:27 PM

View PostGreyMatter51, on 07 August 2017 - 02:51 PM, said:

So back to the Rifleman. Am I crazy considering a 4x LPPC and 4x LMG loadout on the 3C?

I wouldn't say crazy, just bear in mind the Ghost Heat limit for LPPCs is 3, and firing 4 is as much heat as firing 6 should be. You will be better with 2 regular PPCs, provided you can find the 2 extra tons.

#116 GreyMatter51

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Posted 07 August 2017 - 05:01 PM

View PostJay Leon Hart, on 07 August 2017 - 03:27 PM, said:

I wouldn't say crazy, just bear in mind the Ghost Heat limit for LPPCs is 3, and firing 4 is as much heat as firing 6 should be. You will be better with 2 regular PPCs, provided you can find the 2 extra tons.


Was thinking about having them in 2 separate groups. One for the left side and one for the right. The LMG's would be on group 3. If I understand it correctly that should get around the ghost heat?

#117 Leone

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Posted 07 August 2017 - 05:58 PM

Correct. Takes a bit to get the timing down so you don't fire too fast, but you'll know if'n you get 'em too close together. Alotta folk just like builds where they can fire everything at once for less trade time.

You build for you an see what works.

~Leone.

#118 Gagis

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Posted 07 August 2017 - 11:17 PM

4 LPPC is very little damage, either frontloaded or per second.

#119 Jingseng

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Posted 08 August 2017 - 12:25 AM

I... I will repeat something I said in my first post.

Go play a lot more games. LOTS MORE. Put all these 'issues' and 'questions' aside. They are 100% irrelevant right now. You need to play more. Because right now, you are kinda stumbling about and trying to follow (good) advice, but problematically, you don't know what you are doing or why you are doing it. If you continue on like this, you'll still get to where you want to go, but it will be after playing a lot more games, making a lot more mistakes, and you'll look back and say "That could have gone a lot better."

Kinda like every single vet here.

Take that cart, and put it back behind the horse where it should be.

And I've had my say.

#120 Jay Leon Hart

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Posted 08 August 2017 - 12:29 AM

View PostGreyMatter51, on 07 August 2017 - 05:01 PM, said:

Was thinking about having them in 2 separate groups. One for the left side and one for the right. The LMG's would be on group 3. If I understand it correctly that should get around the ghost heat?

As Leone said, yes that works fine. I've been doing it on my Belial to mixed results, however I am really bad with PPCs Posted Image





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