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Help With First Mech Purchase


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#121 Koniving

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Posted 08 August 2017 - 07:56 AM

View PostGreyMatter51, on 07 August 2017 - 05:01 PM, said:


Was thinking about having them in 2 separate groups. One for the left side and one for the right. The LMG's would be on group 3. If I understand it correctly that should get around the ghost heat?

Yes. Depending on how your mouse is set up, you may want to consider the LMGs in group 2. At the very least in a comfortable position to 'hold' it for many seconds. I keep my groups 1 and 3 under my index and my thumb. Group 4 is technically under my thumb too.

Quad LPPCs would be very similar to running two standard PPCs firing them two at a time would do 10 damage, identical to a single ER PPCs or standard PPCs. The advantage though would be less weight in having 2 LPPCs versus a single PPC.

The downfall, however, is that like having 2 standard PPCs, you have a minimum range issue of 90 meters in which MWO does a magical "0 damage." (We know it isn't like this in Battletech; you get reduced chance to hit instead). So be weary of that; if someone rushes up close the only thing you can rely on are the LMGs.

But thankfully once you have an XL engine (I know that is a considerable investment; truth be told it's always cheaper to buy mechs that have XL engines than to directly buy XL engines so keep that in mind in the future), you can resume your autocannon dreams. An AC/10 might not have the same range as a PPC or twin LPPCs, but the effect is the same with less heat than even a single LPPC and almost three times the firing rate. That weight though is the prohibitive thing.

#122 TheDanish

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Posted 19 August 2017 - 12:21 PM

Anyone have suggestions for a second-line fire support Heavy, with mostly ballistics and lasers? I'm playing a Bushwacker with 2x AC5, 2x LRM5, 2x MPL and it's a lot of fun, but I'm wondering what a similar build would be like on a heavy.

#123 Gagis

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Posted 19 August 2017 - 12:39 PM

View PostTheDanish, on 19 August 2017 - 12:21 PM, said:

Anyone have suggestions for a second-line fire support Heavy, with mostly ballistics and lasers? I'm playing a Bushwacker with 2x AC5, 2x LRM5, 2x MPL and it's a lot of fun, but I'm wondering what a similar build would be like on a heavy.

Either the Rifleman or the Jägermech work. Jägermech has a more convenient tonnage so its better for pure ballistics, but I think the Rifleman has more practical hardpoints for mixing lasers and ballistics. My favourite is the Legend Killer with LB10-X's and ERML's, but if you understandably aren't comfortable spending that much on digital goods, both the 3N and 3C can do similar loadouts with different cannons.

Edited by Gagis, 19 August 2017 - 12:40 PM.


#124 Jay Leon Hart

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Posted 19 August 2017 - 12:54 PM

View PostTheDanish, on 19 August 2017 - 12:21 PM, said:

Anyone have suggestions for a second-line fire support Heavy, with mostly ballistics and lasers? I'm playing a Bushwacker with 2x AC5, 2x LRM5, 2x MPL and it's a lot of fun, but I'm wondering what a similar build would be like on a heavy.

I agree with the above of Rifleman or Jagermech.

Additionally, there's the Warhammer WHM-6R, or the Black Widow for MC. Torso ballistics, arm and torso energy, torso missile.

Then you have the Marauders, with all except the MAD-5D fitting your needs. One ballistic torso, energy arms. Some have jump jets.

For the Clan side, I would recommend either the Ebon Jaguar (chassis doesn't matter) or the Night Gyr, where I would recommend the NTG-D solely for the unique CT energy hardpoint.

EBJ has a low profile, typical Clan Heavy speed (81kph) and the option of a high ballistic mount, two if you buy the new Hero.

NTG also has high mounts, is a lot slower (64.8kph), but has a lot of free tonnage, plus jump jets.

Edited by Jay Leon Hart, 19 August 2017 - 12:54 PM.


#125 Gagis

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Posted 19 August 2017 - 01:06 PM

Ooh, good point about the Warhammer, the 6R is ABSOLUTELY BRUTAL with 2x LB10-X + 2x PPC/SNPPC for example.

#126 Trissila

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Posted 24 August 2017 - 08:26 AM

Man, I've really got to emphasize the "don't be deceived by cheap mechs" line that several people have dropped.

That Raven RVN-3L looked really good at 5mil C-Bills for a versatile, effective starter mech.

Then I had to put 7mil more into it for the engine, double heat sinks, Endo Steel and Large Lasers needed to make it not-trash.

So there I sat with a 12mil C-bill Raven, looking wistfully at the 15mil Timberwolf I really wanted.

Oh well. Having to grind out my TBR in a Raven will force me to git gud early, at least. It's certainly taught me a lot about exposure time and hardpoint geometry when poking at people and when (not) to engage. Plus, hey, it's kinda nice being able to choose on-the-fly between harassing enemy units or providing ECM bubbles and poke support to friendlies.

#127 Scrawny Cowboy

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Posted 25 August 2017 - 08:41 PM

How do loadouts with a bit everything fair these days?
And what mech would y'all recommend with said weaponry?

#128 Gagis

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Posted 25 August 2017 - 11:31 PM

View PostScrawny Cowboy, on 25 August 2017 - 08:41 PM, said:

How do loadouts with a bit everything fair these days?
And what mech would y'all recommend with said weaponry?

Not very well. It is important that your weapons sync up to deal damage effectively together. The closest thing to a mixed loadout that works I can think of is a brawler using large autocannons, SRM's and Snub-Nose PPC's together. You can use 2/3 effectively in a lot of smaller chassis but probably need an assault if you absolutely must squeeze in ballistics, missiles and energy all in one package.

EDIT: I got curious and put something together. It's a little awkward like all mixed loadouts but should work reasonably as a brawler. http://mwo.smurfy-ne...c0374c68f0af35e

Edited by Gagis, 25 August 2017 - 11:55 PM.


#129 Jay Leon Hart

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Posted 26 August 2017 - 12:24 AM

View PostScrawny Cowboy, on 25 August 2017 - 08:41 PM, said:

How do loadouts with a bit everything fair these days?
And what mech would y'all recommend with said weaponry?

With regards to mixing weapons, I have 7 8 'mechs that mix all 3 weapon types at present;
MAD-IIC-D with LB10X, SRMs and a PPC
SNV "Boiler" with LB20X, SRMs and lasers
TBR-Prime with MGs, SRMs and lasers
SHD-2H and SHD-5M with ACs, SRMs and lasers
ZEU-5S and ZEU-9S2 with ACs, SRMs and lasers (I may steal that build from Gagis though Posted Image )
Uziel UZL-5P with LB10x, SRMs and lasers

For options on what to mix, I try to group by range, velocity, damage or all 3. More on weapon stats can be found here.

[Edit] Added the Uziel [/Edit]

Edited by Jay Leon Hart, 27 August 2017 - 03:06 AM.






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