I admire the motivation behind Superfunktron's idea to obtain, catalog and promote ideas to try and get PGI to improve faction play. I fear however that such efforts are doomed to fail. Besides Russ's stated view that this is his game and he wishes that we would stop trying to tell him how to make his game better; consider also the conflicting views of the community:
Some folks who really enjoy FP much as it is (though some would prefer certain changes, but over all they like it as it is): an environment for high level team based play. Immersion, lore, story, etc. has no place in that environment. Example of this view is illustrated in the various versions of the following that comes up in any FP forum thread about balance, builds, team work, etc: "Read the sign noob, if you can't join a team and bring the latest and best meta builds FP is no place for you."
And yet, FP is also the mode that appeals most to the neck bearded loretard who just wants to play his faction specific, table top lore build in the one environment in this game that somewhat stinks of the "rich Battletech universe" that PGI
still has the gall to assert that the game is about.
These two factions (pardon the pun) of FP have totally contradictory views of what they want in the mode and how they want it to be altered or improved to their respective ideals.
Now add those contradictory views to the historical precedence of PGI's apparent capabilities to change the mode in any direction toward or away from either of those views and it seems likely that PGI is simply incapable of providing a mode that more than a fractional number of players from either of these two views would ever be happy with, no matter what those changes might be. Tell me: Were the lore folks happy with long tom? Were the competitive folks? How about loyalty reward path vs that of mercenary? How about the 1 bucket consolidation, addition of QP modes, the tug of war, the so called victory conditions? Do any of these changes make anybody think "now that is exactly what this mode needed and will make it a great gaming experience!"
I haven't been around as long as many, but even I have given up looking for immersion, story, lore, or anything else that one would expect to be in a "rich" Battletech universe. Hell, at this point, I would be happy if faction play had something to do with factions! The new ones don't even have planets! The community can propose anything it wants, as forcefully as it wants; but factions without actual factions is the level of indifference that you are looking at from the developers. So good luck competitive folks and loretards alike. I salute your efforts. May ANY of them be listened to.
Edited by Bud Crue, 27 July 2017 - 10:50 AM.