Power Armors:
- Elemental Battle Armor (Battletech/ Clan Elementals)
- Mark 7 Aquila (Warhammer 40k / Space Marines)
- MJOLNIR Mark 6 (Halo / Spartan II)
- Iron Man Mark 4 (Marvel / Tony Stark, possibly others)
- Varia Suit (Metroid / Samus Aran, possibly others)
- Nanosuit 2 (Crysis / US Marines)
- CMC-400 (Starcraft / Terrans)
- Marauder (Starship Troopers / Federation)
- Assume the setting is a war-torn city.
- One force must be met by another force of equal sides.
- Neither side can have an advantageous position over one another to begin with.
- No other elements from their respective canons may be incorporated unless they are necessary for the power suits/soldiers to function.
- Battling individuals/groups will not start within range of any of their conventional weaponry.
- All soldiers must be at their most "average".
- Use the most common canon statistics/explanations, and fill in the holes with scientific evalution.
- If you meet all these requirements in 1 scenario, feel free to mix and match with another one.
- No super rare weapons that you seldom see in their respective canons.
- Lore, fluff, is more accurate then what is shown in gameplay, as things may be changed for gameplay purposes (eg, running 80kph in Halo would be ridiculous)
- Weapon power
- Weapon accuracy
- Weapon range
- Speed
- Manuevrability
- Situational Awareness
- Reaction Time
- Training and experience
- Strength
- Hardiness
- Mindset
- Armor
- Tactics
Edited by Zakatak, 23 July 2012 - 04:32 PM.