Mcll-Ds: Quick Quirk Question
#1
Posted 28 July 2017 - 11:21 AM
Is this unique to the DS variant?
Thanks
#2
Posted 29 July 2017 - 04:49 AM
P.S. Don't stick UACs on your DS.
#3
Posted 29 July 2017 - 11:03 PM
#4
Posted 02 August 2017 - 10:25 AM
In action, the UACs require considerably more "face time" to fire and the projectile velocity is less than half that of Gauss. These are both non-trivial differences, but the velocity is especially problematic because it means that outside very close ranges it becomes impossible to simultaneous lead your target for the UACs and hold your laser burn.Because you can't do both at once, you must do one after the other, which leaves you exposed to enemy fire for even longer.
The bottom line is that when considered in the context of a full build and in practical application, dual Gauss out performs UAC10s in nearly all situations on the MCII-DS. If you want UACs on the chassis, bust out the MCII-B. It's a wonderful Dakka platform.
Edited by Nymh, 02 August 2017 - 10:26 AM.
#5
Posted 02 August 2017 - 08:52 PM
Edited by BTGbullseye, 03 August 2017 - 01:07 AM.
#7
Posted 08 January 2018 - 05:28 PM
Astreon, on 08 January 2018 - 03:51 PM, said:
I'm currently thinking of buying KDK-3 or MC (DS or IIB)
The B can use four UACs, where the DS can only use two. And with the way the hardpoints are set up on the DS, it's much better as a Gauss Vomit mech. Though I personally run double UAC20s on my Deathstrike, because it's fun.
#9
Posted 11 January 2018 - 02:49 PM
Finally, comparing the MCII-B and 1 models, the SUSTAINED DPS is actually not even in favor of the ballistic model. Assuming both mechs have the same engine, 1 JJ, and enough ammo to last most games, you are looking at ~14 DHS for the B's UACs, and ~17 DHS for the 1's lasers (for the sake of simplicity well assume GRs have 0 heat which isnt technically true but its almost irrelevant at 1 per gun with a low ROF). Considering the heat efficiency of the weapons and the presense of the GRs on the 1, you come to just under 9 sustained DPS on the 1, and just under 8DPS on the ballistic model. In other words, not only does the gauss vomit build offer vastly superior damage application (100% pinpoint, 30 frontloaded, 50 hitscan), but it actually can sustain fire better then the ballistic model, and its ONLY advantage is that it can do more damage in the time window that the 1 is reloading (it gets beaten in a long drawn out fight, and it gets beaten with a single exposure shot, and that assumes the mech NEVER jams at all ofc). Exception to the rule is when you select to use regular ACs instead of ultras (they run much cooler and let you exceed the sustained DPS of both builds), but at that point you are running a sustainer build that can be easily countered by proper use of cover and terrain. It can work, but its stupidly situational and imo not worth bothering...
#11
Posted 12 January 2018 - 08:17 AM
#12
Posted 12 January 2018 - 08:39 AM
BTGbullseye, on 02 August 2017 - 08:52 PM, said:
In general the Deathstrike's main build has 64 damage from the lasers and 30 from the gauss resulting in a 94 damage alpha strike that doesn't overheat like it would with you double tapping UAC10s.
#13
Posted 12 January 2018 - 11:47 AM
Dakota1000, on 12 January 2018 - 08:39 AM, said:
In general the Deathstrike's main build has 64 damage from the lasers and 30 from the gauss resulting in a 94 damage alpha strike that doesn't overheat like it would with you double tapping UAC10s.
Do you have a link to that build Dakota?
Thanks!
CFC Conky
#14
Posted 12 January 2018 - 11:59 AM
Dakota1000, on 12 January 2018 - 08:39 AM, said:
In general the Deathstrike's main build has 64 damage from the lasers and 30 from the gauss resulting in a 94 damage alpha strike that doesn't overheat like it would with you double tapping UAC10s.
Or you can have 2x80 alpha without overheat if you skill it properly.
#15
Posted 12 January 2018 - 10:31 PM
Edited by BTGbullseye, 12 January 2018 - 10:32 PM.
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