Jump to content

Stop Asking People To Keep Their Locks


89 replies to this topic

#81 Brain Cancer

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 3,851 posts

Posted 31 July 2017 - 03:30 PM

Counter: Would you get to fire them assuming the positioning allowed you to do so? The number of times I've had to fire over a team-made choke are beyond my counting at this point, while my team constantly ruined LOS firing. LRMs go right over.

Missiles are often about finding an ideal position- able to rain while getting to it to deliver some steady damage, then finding sweet spots to get minimum-spread shots off, then moving again as needed while keeping your barrage going. In an ideal match, once you start firing, you should be lobbing constantly, evaluating the results while attempting to get a still better shot the next time your launchers recycle.

#82 Mechwarrior1441491

    Member

  • PipPipPipPipPipPipPipPip
  • 1,157 posts

Posted 31 July 2017 - 03:35 PM

View PostKubernetes, on 31 July 2017 - 03:10 PM, said:


Would you need a clutch win if your LRMers had brought direct-fire weapons instead?


So now we're telling people what they should bring?

Only large pulse lasers if possible?

#83 Vellron2005

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Blood-Eye
  • The Blood-Eye
  • 5,444 posts
  • LocationIn the mechbay, telling the techs to put extra LRM ammo on.

Posted 31 July 2017 - 11:53 PM

View PostBrain Cancer, on 31 July 2017 - 03:30 PM, said:

Counter: Would you get to fire them assuming the positioning allowed you to do so? The number of times I've had to fire over a team-made choke are beyond my counting at this point, while my team constantly ruined LOS firing. LRMs go right over.

Missiles are often about finding an ideal position- able to rain while getting to it to deliver some steady damage, then finding sweet spots to get minimum-spread shots off, then moving again as needed while keeping your barrage going. In an ideal match, once you start firing, you should be lobbing constantly, evaluating the results while attempting to get a still better shot the next time your launchers recycle.



Ideally, you can keep raining on the same target while actively moving and being in constant cover. If you can move with your teammates, preferably in the center or the rear of the deathball, AND keep lobbing LRMs at a target over the heads of your teammates, you are doing it right.

I've had the most ideal situation a few days ago..

E7 on FP Terra therma.. my teammates created a firing line there, a wall of brawlers with ballistics and laser vomit. Behind them was my GF and I, in LRM boats, and we rained over the wall. It was such an effective tactic that we smashed not one, but two full drops of the enemy. It only broke apart when we ran out of our massive ammo stores, and then we pushed them head on, using out good-condition LRM boats as meat shields. But we were back on the next drop with two more LRM boats, and led the team to victory..

it was a perfect example of how LRMs can completely control the battlefield and flow of battle. The enemy was forced into cover, and anything that tired to push us died in seconds.

Edited by Vellron2005, 31 July 2017 - 11:54 PM.


#84 cougurt

    Member

  • PipPipPipPipPipPipPip
  • CS 2023 Silver Champ
  • CS 2023 Silver Champ
  • 691 posts

Posted 01 August 2017 - 03:36 AM

the only situation in which i would actively spot for LRMs would be if i'm communicating with someone who i know can actually use them. otherwise, you take what you can get, because i'm sure as hell not putting myself on the line for your average LRM boat player.

#85 mogs01gt

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • 4,292 posts
  • LocationOhio

Posted 01 August 2017 - 04:53 AM

View PostDaMuchi, on 29 July 2017 - 04:44 AM, said:

So every now and then some lrm boat will tell the team at the start to keep the locks and then subsequently complain that the team didn't help him get locks. It is almost like these lrm boats has never played anything besides lrms. I'm going to explain to these daft pilots now, to get a lock, you need direct line of sight of the enemy. Therefore, the enemy also would most likely have direct line of sight of the spotter. Now, what happens when an enemy has direct line of sight to you? Exactly! He shoots. Do you have any idea how ridiculous a demand of 'keeping locks' are?
Fyi, I occasionally lrm boat and I spot my own targets. You hit more missiles that way anyway. And of course I fire indirectly as well.

You dont understand. They are simply saying, "hit the ******* R key" in a more polite manner.

#86 Bigbacon

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 3,096 posts

Posted 01 August 2017 - 06:40 AM

the main beauty of LRMS is panic mode. even if you know your missiles won't hit the target, that incoming missile message makes almost all played stop doing what they were doing and retreat to cover.

So I have no problems launching a small volley at something when I know it will usually make them stop engaging whatever they are shooting at.

#87 GenJack

    Member

  • PipPipPipPipPipPip
  • The God
  • The God
  • 271 posts

Posted 01 August 2017 - 07:15 AM

Need moar Locks!!!!!!

#88 Gattsus

    Member

  • PipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 843 posts

Posted 01 August 2017 - 07:25 AM

Boooo not cool
To be read with floating stones, Rick and morty voice.

#89 Brain Cancer

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 3,851 posts

Posted 01 August 2017 - 11:06 AM

Quote

Ideally, you can keep raining on the same target while actively moving and being in constant cover. If you can move with your teammates, preferably in the center or the rear of the deathball, AND keep lobbing LRMs at a target over the heads of your teammates, you are doing it right.


This works best because even if they're blocking your view, Artemis still draws an LOS-line through other 'Mechs and thus you get the tracking/good cluster on hits. It's the best of both worlds- cover and accuracy.

#90 MischiefSC

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Benefactor
  • The Benefactor
  • 16,697 posts

Posted 01 August 2017 - 11:22 AM

Even if you've only got a flash of red for an instant you should hit R, to identify enemy position for teammates. you always hit R, or you suck. People who don't hit R are bad at a the game and as a given rule more dead weight than any LRM boat could hope to be and that's a serious statement, because LRMs are terrible and teach bad habits.

Those people with a crap W/L but a passable KDR, essentially leeches and dead weight. You'd probably win more matches overall if they disconnected at the start of a match so at least you knew better than to think they would have any real value to the team.

Hitting R is like shooting red targets instead of blue targets. It's so basic that you should be doing it by the time you're figuring out that your legs point different directions than your torso and that your arm weapons can be unlocked from your torso.

Don't hold locks for LRMs. Those guys can get their own locks, share their armor and be useful or they can go **** themselves. Lock targets because shared team intel is what wins matches. It expands the situational awareness of your team, which increases the odds of your team winning significantly. Not hitting R makes you a lazy piece of ****.





13 user(s) are reading this topic

0 members, 13 guests, 0 anonymous users