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Does Anyone Else Actually Find Is Mechs More Powerful?


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#1 Jun Watarase

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Posted 30 July 2017 - 07:21 PM

Armor/structure quriks compounding with the survival tree is insane. My CTF-1X has more than 110 CT armor...I can get away with a lot more than with clan mechs.

0.6 second duration pulse lasers means that most of that damage is going into one component. Its incredibly easy to use. 3x LPLs are just amazing...clans dont have anything that comes close. 30 damage to one location while your opponent is still halfway through his laser burn is priceless.

Heavy PPCs are hilarious. No charge time gauss rifles with infinite ammo. ER PPCs are a total joke in comparison. The 90 meter min range isn't a big deal since you can easily get near 600m range with bonuses.

I tried dropping in some matches with a WHM-6R/CTF-1X and it feels extremely easy to do well. I have to put in a fraction of the effort that i need with my clan mechs...the PPFLD and the extra tankiness just makes things so much easier.

Honestly wondering if anyone else has found IS mechs much easier/powerful to use?

#2 Gas Guzzler

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Posted 30 July 2017 - 07:25 PM

Nope. My 94 damage pinpoint alpha whale is unconcerned with barn door heavies that have 110 ct armor.

Heavy PPCs are much different than Gauss rifles in that they have 14,500% more heat, and only 60% of the velocity. Pretty nice just paying an extra 2 tons and not needing to worry about DHS (just ammo) with the Clan Gauss.

#3 l33tworks

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Posted 30 July 2017 - 07:26 PM

For the first time ever i recomend new to mwo people that play to start with IS mechs. They are more forgiving and easier to play. Clams are still powerfull but require more game knowledge.

Edited by l33tworks, 30 July 2017 - 07:27 PM.


#4 Carl Vickers

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Posted 30 July 2017 - 07:27 PM

Welp, here come the apologists for Clams.

#5 El Bandito

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Posted 30 July 2017 - 07:31 PM

Nope, my new HLL+CERML/CMPL laser boats are melting those IS mechs with ease. And Clan mechs, for that matter. 78 laser damage on 65 ton EBJ is a wonderful and terrifying thing. Can't wait to buy the HBR-P, once it is available this month.


View PostCarl Vickers, on 30 July 2017 - 07:27 PM, said:

Welp, here come the apologists for Clams.


Aye, I am waiting for Gyrok to come over, as well. Posted Image

Edited by El Bandito, 30 July 2017 - 09:58 PM.


#6 Davegt27

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Posted 30 July 2017 - 07:42 PM

nothing can top my Streak Wolf
I save a top damage screen shot when I get top damage and I have very many screen shots

IS Mech are just cooler and more fun

check out my near worthless Phoenix Hawk
talk about cool

Posted Image

Posted Image

even Mr Gerber says IS Mechs are cool


#7 DAYLEET

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Posted 30 July 2017 - 07:49 PM

View PostJun Watarase, on 30 July 2017 - 07:21 PM, said:

Armor/structure quriks compounding with the survival tree is insane. My CTF-1X has more than 110 CT armor...I can get away with a lot more than with clan mechs.

0.6 second duration pulse lasers means that most of that damage is going into one component. Its incredibly easy to use. 3x LPLs are just amazing...clans dont have anything that comes close. 30 damage to one location while your opponent is still halfway through his laser burn is priceless.

Heavy PPCs are hilarious. No charge time gauss rifles with infinite ammo. ER PPCs are a total joke in comparison. The 90 meter min range isn't a big deal since you can easily get near 600m range with bonuses.

I tried dropping in some matches with a WHM-6R/CTF-1X and it feels extremely easy to do well. I have to put in a fraction of the effort that i need with my clan mechs...the PPFLD and the extra tankiness just makes things so much easier.

Honestly wondering if anyone else has found IS mechs much easier/powerful to use?

I played my Ilya a lot for the faction event and it sure can tank a shitload... versus pug teams who dont mind taking my arms and torso first. The few group i faced had no problems blowing me out of the water if i made the mistake of being the first guy to be seen by all of em. My Warhammer didnt feel sturdy at all but 2 uac10+4ml can really be dangerous and that helps making people look away.

Edited by DAYLEET, 30 July 2017 - 07:51 PM.


#8 Y E O N N E

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Posted 30 July 2017 - 07:50 PM

View PostJun Watarase, on 30 July 2017 - 07:21 PM, said:

0.6 second duration pulse lasers means that most of that damage is going into one component. Its incredibly easy to use. 3x LPLs are just amazing...clans dont have anything that comes close. 30 damage to one location while your opponent is still halfway through his laser burn is priceless.


And if your opponent is any good, you received the same 30 damage or more to one spot because the DPS during the burn is significantly higher than yours, and you also received extra to the surrounding places. And that's just if you are in a fast enough 'Mech. The slower ones will eat significantly more damage to one place.

IS laser vomit requires you to poke more frequently. Any one of those pokes could end the game for you.

Besides, you can run 6x cMPL and a single cERPPC on an EBJ with a TC if you want to get the same kinds of duration as the IS 'Mechs with their short ERML, with similar range. You'll even be running way colder.

#9 Aggravated Assault Mech

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Posted 30 July 2017 - 08:07 PM

Nah, ultimately they don't excel at the same things. LFE + armor quirks vs. cXL + speed is one half dozen to another. LFE pulls a lot of mechs that suffered from having to pick between snail speed and anemic firepower away from the ledge but I don't know if it's effecting thing against optimized builds that are often running XL anyways.

The biggest effect of CW weapons in QP is making it so that IS Battlemechs aren't so made or broken by their hardpoints. HPPC, MRMs, RACs etc. are tonnage sinks for mechs that didn't have enough hardpoints or tonnage to carry effective weaponry (ie: VND-1X with 5- 1E, 1M, 3B, and only 20t of space with XL 235 and endo). Now you have these high burst weapons that have other mitigating factors (spread, heat, jam etc.) that allow you to put all your eggs into one weapon and play around the deficiency.

Even if the AS7-D still isn't the best Atlas, at least you can put a UAC20 and MRM60 on it for 100pt alpha with a 360 STD and 9t of ammo total. Even if that alpha is a giant explosive diarrhea stream over every component of the enemy mech, it's an improvement for the majority of average players over just having a worse alpha than the enemy in all ways.

At high levels it seems like the biggest advantage firepower-wise is going to be ML -> ERML. I'm not an ultra high level player so I don't really know what the consensus on MRMs or e-Gauss is.

If you want to talk about how amazing IS LPL is, then maybe we can talk about the discrepancy between IS and Clan Ballistics at the same time.

#10 Lucian Nostra

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Posted 30 July 2017 - 08:35 PM

Not willing to say one or the other but yeah a lot of the new tech has really pushed up IS mechs. Been seeing a lot of solid returns on weapons that get panned here on the forums like RAC/5s and Heavy PPCs.

Bout the only weapon system I haven't been able to use to much advantage has been MRMs so far.

#11 xengk

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Posted 30 July 2017 - 08:47 PM

More viable then before, especially for medium and light mechs.
But still get blasted at range by Clan mechs, IS mech are still best play at close to mid range en masses.

#12 R Valentine

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Posted 30 July 2017 - 08:58 PM

Not even close. My Mk.II has an Alpha of 80. Even on the Anni with 2 Heavy Gauss and 1 Heavy PPC, that's only an alpha of 65 and only out to 180m. Meanwhile, my Mk. II is laughing from 550m away. It's also faster, has jump jets, and much better mounts. Any IS mech I converted to LFE lost something, be it speed, firepower, armor, or a combination of the 3. My clan mechs lost nothing. If anything, heavy lasers have managed to replace the nerfed cLPLs and cMPLs. And isERMLs are so freakin' hot. For only 5 damage, it's atrocious. Light Gauss are a poor Gauss imitation. RACs are worthless. And isUAC/10s had their heat nerfed before launch. It does, after all, say in the TOS that IS can't have anything nice.

#13 MadRover

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Posted 30 July 2017 - 09:02 PM

View PostKiran Yagami, on 30 July 2017 - 08:58 PM, said:

isERMLs are so freakin' hot. For only 5 damage, it's atrocious.


They're not that hot. a little harder to manage but they're not that hot. You are paying heat for range which makes it work great for laser vomit builds. Also seems to work with Gauss rifles as well. The only things that are really disappointing are the RACs and the UACs. Either too heavy or too big.

#14 FireStoat

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Posted 30 July 2017 - 09:03 PM

In some cases, yes. From my own experience the MAD 3R feels like it can stomp a TBR due to durability quirks, far better agility, and the new tech to play with. The Light Fusion is a very big deal for the mech. But also in the 75 ton bracket is the Orion IIC, which I feel is superior to the MAD 3R at the moment.

I have limited experience with IS mechs as I always played clan before. The Cataphract 3D feels awfully good, as does the Battlemaster 1G. I don't have much else to add. Clan mechs feel far less durable, and in some cases, quite a bit sluggish in comparison to IS mechs of the same Tonnage. Yet clans have crit slot efficiency and light weapons in comparison to damage.

I think I still favor Clan mechs, but it feels strange piloting either my IS marauder and cataphract and feeling much more confident as to what trades I can pull off.

#15 Snowbluff

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Posted 30 July 2017 - 09:08 PM

Might be a playstyle thing, or maybe people target clams more, but i feel like I do better in my fave IS mechs.

#16 Luminis

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Posted 30 July 2017 - 09:19 PM

Depends on the chassis.

The majority of IS Mechs is still meh or bad, but yes, some got a bit of a boost from new tech. My MAD-BH2 and WHM-6R are among my favourite heavies at the moment.

#17 Davers

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Posted 30 July 2017 - 09:26 PM

You never find these threads started by players with an IS Faction, just like you never see "Clans R OP" threads started by players with Clan Factions.

#18 Tier5 Kerensky

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Posted 30 July 2017 - 09:49 PM

The skill tree boosting stucture and few armor quirks of the better IS mech along with new tech has certainly given much needed boost to IS mechs.

#19 Fox With A Shotgun

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Posted 30 July 2017 - 10:12 PM

View PostTeer Kerensky, on 30 July 2017 - 09:49 PM, said:

The skill tree boosting stucture and few armor quirks of the better IS mech along with new tech has certainly given much needed boost to IS mechs.


And excessively so, in some cases.

Case in point, the slower 30-35 ton gunboat-style lights. Urbanmech and Panther. Compare them to the Kit Fox and the Adder, which are comparable 104.5kph lights. The armour quirks make them that much more survivable when you stack survival on them.

It makes me rather annoyed. KFX and ADR already have trash tier hitboxes and are absolutely massive. They have easily isolated arms and STs, while the Urbie is really small to begin with and has very nicely proportioned hitboxes. But where do the quirks end up? Arms only for the KFX, and hardly any for the ADR. Instead, the Urbie and the Panther get enough quirks to bump them up 20-30 tons in baseline armor.

Edited by Fox With A Shotgun, 30 July 2017 - 10:12 PM.


#20 Y E O N N E

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Posted 30 July 2017 - 10:38 PM

View PostFox With A Shotgun, on 30 July 2017 - 10:12 PM, said:


And excessively so, in some cases.

Case in point, the slower 30-35 ton gunboat-style lights. Urbanmech and Panther. Compare them to the Kit Fox and the Adder, which are comparable 104.5kph lights. The armour quirks make them that much more survivable when you stack survival on them.

It makes me rather annoyed. KFX and ADR already have trash tier hitboxes and are absolutely massive. They have easily isolated arms and STs, while the Urbie is really small to begin with and has very nicely proportioned hitboxes. But where do the quirks end up? Arms only for the KFX, and hardly any for the ADR. Instead, the Urbie and the Panther get enough quirks to bump them up 20-30 tons in baseline armor.


You can add the MLX in there, too. Commando can speed tank at 165 kph, gets all the armor. MLX is a sitting duck, gets armor only on the less desirable arm pods, else useless structure.

That isn't to say the Commando is OP, just that the MLX isn't getting what it needs, where it needs it, either.





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