

PVP and PVE?
#1
Posted 19 December 2011 - 02:54 PM
What are your thoughts?
#2
Posted 19 December 2011 - 03:03 PM
#3
Posted 19 December 2011 - 03:10 PM
#4
Posted 19 December 2011 - 03:17 PM
#5
Posted 19 December 2011 - 03:21 PM
#6
Posted 19 December 2011 - 03:53 PM
#7
Posted 19 December 2011 - 04:28 PM
#8
Posted 19 December 2011 - 04:31 PM
#9
Posted 19 December 2011 - 05:08 PM
#10
Posted 19 December 2011 - 05:39 PM
#11
Posted 19 December 2011 - 09:17 PM
#12
Posted 19 December 2011 - 11:04 PM
#13
Posted 19 December 2011 - 11:19 PM
#14
Posted 19 December 2011 - 11:50 PM
They would also be good as tanks, turrets, vtols, etc. or in scripted evetns that happen during games.
Edited by verybad, 19 December 2011 - 11:51 PM.
#15
Posted 20 December 2011 - 02:00 AM
#16
Posted 20 December 2011 - 02:29 AM
#17
Posted 20 December 2011 - 02:33 AM
#18
Posted 20 December 2011 - 06:39 AM
#19
Posted 20 December 2011 - 06:52 AM

#20
Posted 20 December 2011 - 08:01 AM
Here's where my belief comes from: Over 11,000,000 copies of the various games were sold; with roughly 700,000 copies per game (MW1, Crescent Hawks Inception, 2, 2: GBL, 2: Mercs, Crescent Hawks Revenge, 3, 3: PM, MC, MCG, MC2, 4: Veng, 4: BK, 4: Mercs, MA, and MA2) {yes, yes, I know, some games outsold others}, plus God-knows-how-many downloads of the free 4: Mercs, and how many ever illegal downloads of MW1 and the Crescent Hawks series. Now, in ANY of your minds, individually or collectively, have you ever seen 15,000 unique call signs, usernames, pilot names, etc., let alone 700,000, in any collective number of leagues or on any collective number of BattleTech/MechWarrior web sites for any of the previous games? In fact, I would be willing to bet that, if you took all of the unique call signs, across all of the leagues that have ever been put together for all of the games that have ever been produced that were available for multiplayer, you would not reach 700,000. 16 Games, 11,000,000 people, and any single game the PvP people have participated in make up 2.14% of the total number of people who've owned that single game.
Heck, with these numbers I have to increase the have-not-played-online folks percentage to 97.86%. Do you know what that tells me? The single-player campaign is 147.86% MORE IMPORTANT than PvP. I would say that's a pretty good reason to get not one, but a universe full of PvE campaigns built.
Can I get a amen!

Guys, I'll play PvP, but playing in PvE-based strategic campaigns is far and away more important to me, as well, and I've heard it in multiple forum threads how a good portion of the vocal community here, which maybe makes up 1% of the overall community, the non-vocals being the remainder of that community, wants depth to THIS game, and it's been in this thread, too, that we want more from this game than just Rock-em-Sock-em-Robots. PvP folks, you are the super-minority, but the game is being geared toward your style of play, for now. So, if PvE is in the cards for the future, please don't take that from those of us who actually want it? Thanks.
FURTHER EDIT: As of this writing, there are 33,683 people on these forums and, if every single one of us were a rabid PvP fan, and remaining with the 700,000 copies sold per game, it would still mean only 4.8% of us are PvP fans. The remaining 95.2% of people, the non-vocal community, those who still don't know about the game, those not ready to commit here because of other games, etc., are a mix of PvP and PvE folks, though most of those folks are going to be single-player campaign people, and would be willing to try a multi-player PvE campaign. Think about it.
Edited by Kay Wolf, 20 December 2011 - 08:13 AM.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users