Does Anyone Else Actually Find Is Mechs More Powerful?
#1
Posted 30 July 2017 - 07:21 PM
0.6 second duration pulse lasers means that most of that damage is going into one component. Its incredibly easy to use. 3x LPLs are just amazing...clans dont have anything that comes close. 30 damage to one location while your opponent is still halfway through his laser burn is priceless.
Heavy PPCs are hilarious. No charge time gauss rifles with infinite ammo. ER PPCs are a total joke in comparison. The 90 meter min range isn't a big deal since you can easily get near 600m range with bonuses.
I tried dropping in some matches with a WHM-6R/CTF-1X and it feels extremely easy to do well. I have to put in a fraction of the effort that i need with my clan mechs...the PPFLD and the extra tankiness just makes things so much easier.
Honestly wondering if anyone else has found IS mechs much easier/powerful to use?
#2
Posted 30 July 2017 - 07:25 PM
Heavy PPCs are much different than Gauss rifles in that they have 14,500% more heat, and only 60% of the velocity. Pretty nice just paying an extra 2 tons and not needing to worry about DHS (just ammo) with the Clan Gauss.
#3
Posted 30 July 2017 - 07:26 PM
Edited by l33tworks, 30 July 2017 - 07:27 PM.
#4
Posted 30 July 2017 - 07:27 PM
#5
Posted 30 July 2017 - 07:31 PM
Carl Vickers, on 30 July 2017 - 07:27 PM, said:
Aye, I am waiting for Gyrok to come over, as well.
Edited by El Bandito, 30 July 2017 - 09:58 PM.
#6
Posted 30 July 2017 - 07:42 PM
I save a top damage screen shot when I get top damage and I have very many screen shots
IS Mech are just cooler and more fun
check out my near worthless Phoenix Hawk
talk about cool


even Mr Gerber says IS Mechs are cool
#7
Posted 30 July 2017 - 07:49 PM
Jun Watarase, on 30 July 2017 - 07:21 PM, said:
0.6 second duration pulse lasers means that most of that damage is going into one component. Its incredibly easy to use. 3x LPLs are just amazing...clans dont have anything that comes close. 30 damage to one location while your opponent is still halfway through his laser burn is priceless.
Heavy PPCs are hilarious. No charge time gauss rifles with infinite ammo. ER PPCs are a total joke in comparison. The 90 meter min range isn't a big deal since you can easily get near 600m range with bonuses.
I tried dropping in some matches with a WHM-6R/CTF-1X and it feels extremely easy to do well. I have to put in a fraction of the effort that i need with my clan mechs...the PPFLD and the extra tankiness just makes things so much easier.
Honestly wondering if anyone else has found IS mechs much easier/powerful to use?
I played my Ilya a lot for the faction event and it sure can tank a shitload... versus pug teams who dont mind taking my arms and torso first. The few group i faced had no problems blowing me out of the water if i made the mistake of being the first guy to be seen by all of em. My Warhammer didnt feel sturdy at all but 2 uac10+4ml can really be dangerous and that helps making people look away.
Edited by DAYLEET, 30 July 2017 - 07:51 PM.
#8
Posted 30 July 2017 - 07:50 PM
Jun Watarase, on 30 July 2017 - 07:21 PM, said:
And if your opponent is any good, you received the same 30 damage or more to one spot because the DPS during the burn is significantly higher than yours, and you also received extra to the surrounding places. And that's just if you are in a fast enough 'Mech. The slower ones will eat significantly more damage to one place.
IS laser vomit requires you to poke more frequently. Any one of those pokes could end the game for you.
Besides, you can run 6x cMPL and a single cERPPC on an EBJ with a TC if you want to get the same kinds of duration as the IS 'Mechs with their short ERML, with similar range. You'll even be running way colder.
#9
Posted 30 July 2017 - 08:07 PM
The biggest effect of CW weapons in QP is making it so that IS Battlemechs aren't so made or broken by their hardpoints. HPPC, MRMs, RACs etc. are tonnage sinks for mechs that didn't have enough hardpoints or tonnage to carry effective weaponry (ie: VND-1X with 5- 1E, 1M, 3B, and only 20t of space with XL 235 and endo). Now you have these high burst weapons that have other mitigating factors (spread, heat, jam etc.) that allow you to put all your eggs into one weapon and play around the deficiency.
Even if the AS7-D still isn't the best Atlas, at least you can put a UAC20 and MRM60 on it for 100pt alpha with a 360 STD and 9t of ammo total. Even if that alpha is a giant explosive diarrhea stream over every component of the enemy mech, it's an improvement for the majority of average players over just having a worse alpha than the enemy in all ways.
At high levels it seems like the biggest advantage firepower-wise is going to be ML -> ERML. I'm not an ultra high level player so I don't really know what the consensus on MRMs or e-Gauss is.
If you want to talk about how amazing IS LPL is, then maybe we can talk about the discrepancy between IS and Clan Ballistics at the same time.
#10
Posted 30 July 2017 - 08:35 PM
Bout the only weapon system I haven't been able to use to much advantage has been MRMs so far.
#11
Posted 30 July 2017 - 08:47 PM
But still get blasted at range by Clan mechs, IS mech are still best play at close to mid range en masses.
#12
Posted 30 July 2017 - 08:58 PM
#13
Posted 30 July 2017 - 09:02 PM
Kiran Yagami, on 30 July 2017 - 08:58 PM, said:
They're not that hot. a little harder to manage but they're not that hot. You are paying heat for range which makes it work great for laser vomit builds. Also seems to work with Gauss rifles as well. The only things that are really disappointing are the RACs and the UACs. Either too heavy or too big.
#14
Posted 30 July 2017 - 09:03 PM
I have limited experience with IS mechs as I always played clan before. The Cataphract 3D feels awfully good, as does the Battlemaster 1G. I don't have much else to add. Clan mechs feel far less durable, and in some cases, quite a bit sluggish in comparison to IS mechs of the same Tonnage. Yet clans have crit slot efficiency and light weapons in comparison to damage.
I think I still favor Clan mechs, but it feels strange piloting either my IS marauder and cataphract and feeling much more confident as to what trades I can pull off.
#15
Posted 30 July 2017 - 09:08 PM
#16
Posted 30 July 2017 - 09:19 PM
The majority of IS Mechs is still meh or bad, but yes, some got a bit of a boost from new tech. My MAD-BH2 and WHM-6R are among my favourite heavies at the moment.
#17
Posted 30 July 2017 - 09:26 PM
#18
Posted 30 July 2017 - 09:49 PM
#19
Posted 30 July 2017 - 10:12 PM
Teer Kerensky, on 30 July 2017 - 09:49 PM, said:
And excessively so, in some cases.
Case in point, the slower 30-35 ton gunboat-style lights. Urbanmech and Panther. Compare them to the Kit Fox and the Adder, which are comparable 104.5kph lights. The armour quirks make them that much more survivable when you stack survival on them.
It makes me rather annoyed. KFX and ADR already have trash tier hitboxes and are absolutely massive. They have easily isolated arms and STs, while the Urbie is really small to begin with and has very nicely proportioned hitboxes. But where do the quirks end up? Arms only for the KFX, and hardly any for the ADR. Instead, the Urbie and the Panther get enough quirks to bump them up 20-30 tons in baseline armor.
Edited by Fox With A Shotgun, 30 July 2017 - 10:12 PM.
#20
Posted 30 July 2017 - 10:38 PM
Fox With A Shotgun, on 30 July 2017 - 10:12 PM, said:
And excessively so, in some cases.
Case in point, the slower 30-35 ton gunboat-style lights. Urbanmech and Panther. Compare them to the Kit Fox and the Adder, which are comparable 104.5kph lights. The armour quirks make them that much more survivable when you stack survival on them.
It makes me rather annoyed. KFX and ADR already have trash tier hitboxes and are absolutely massive. They have easily isolated arms and STs, while the Urbie is really small to begin with and has very nicely proportioned hitboxes. But where do the quirks end up? Arms only for the KFX, and hardly any for the ADR. Instead, the Urbie and the Panther get enough quirks to bump them up 20-30 tons in baseline armor.
You can add the MLX in there, too. Commando can speed tank at 165 kph, gets all the armor. MLX is a sitting duck, gets armor only on the less desirable arm pods, else useless structure.
That isn't to say the Commando is OP, just that the MLX isn't getting what it needs, where it needs it, either.
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