El Bandito, on 01 August 2017 - 07:31 PM, said:
Comp has good indication of good mechs per side. If comp teams are running both sides' mechs about 50-50 ratio on all class, then that's close to balanced. CW is at the mercy of Mercs--in this case, they wish to try out new tech.
All you'll see in comp are the peak of top performers rather than a fuller spread of mechs we see in FW. Also the tonnage restrictions are different, and its 8v8 instead of 4 sets of 12v12. You'll get absolutely no data on underperforming mechs in comp since nobody is taking them in the first place. Balance is also going to be skewed due to the amount of firepower on the field compared to a 12v12. Due to only getting data on the absolute top performers we'd end up only buffing or more likely nerfing those mechs in particular like what has been going on, leaving mechs such as the Vindicator to continue rotting for years. Comp builds also tend to be very different from FW builds, usually FW builds have more armor and are focused around getting out more DPS as a team while Comp's builds have a heavier focus towards PPFLD to the point that without a highly coordinated team surrounding you you'd never see the build in normal play.
Shinichi Yamamoto, on 02 August 2017 - 06:15 AM, said:
Data from 6:27 pm to 6:52 pm. That is a snap shot of 25 minutes where the IS was winning more than clans did. I am sure I can find a time frame which will "proof" the exact opposite.
Also, why are you with Liao now? Are you maybe one of those nomads following the most OP mechs? Even though I have to say that we are at a pretty good state right now as far as I can tell. Plus, of course more people switched from Clan to IS than the other way around because IS has truly new tech whereas Clans only got LRM 2.0 and Lasers 2.0 as someone already stated.
Snap shot is from what has been common for over a week now. I'm on Liao because they're one of the highest paying factions for IS. I'm on IS because they have much higher win rates than Clan, and thus give me much more money over a period of time. With IS in scouting I can one shot the Clan mechs with 4ASRM6+2RL20 Bushwacker, then afterwards mop up remaining enemies with the 4ASRM6 like usual. The only new tech on IS that really mattered to me in FW were the LFEs and rocket launchers, LFEs improved all my mechs significantly while retaining durability and rocket launchers gave me an "I win" button for a brawl that was already in my favor. I don't even use the ERML because the normal ML provide much less heat, and thus let me trade better, since FW is mostly fought in IS ranges anyway.
Quicksilver Kalasa, on 02 August 2017 - 09:18 AM, said:
Just lol
- Heavy and Light Gauss are both horrible.
- No one uses rockets seriously.
- Heavy PPCs are nice, but Clans still have better PPFLD thanks to Clan Gauss.
- iERPPCs have good velocity, but nothing can spam them like a Warhawk can spam cERPPCs and do similar damage so no one cares.
- RACs are again, not really competitive.
- UACs are nice, but Clans still can make the most of them because iUACs cost too much heat/tonnage/space compared to the Clans (example 8 UAC2 Whale vs 6 UAC2 Mauler).
You should probably try using those RLs, at least for scouting, they're extremely powerful and save you some armor by killing an enemy in an instant rather than after a 10 second brawl. Also, the only PPFLD options the Clan has is the Gauss, with CERPPCs being hybrid, and the UAC2 being too low damage anyway, meanwhile IS has all their ACs, PPCs, and their own Gauss, so its pretty obvious Clan would be using the gauss pretty often. As for IS ERPPC spam vs Warhawk CERPPC spam, take a look at the old Awesome running 4 ERPPCs, its what I use for my long range deck now that IS ERPPCs are much faster than gauss due to all the PPC quirks on mechs you should use PPCs on.
Jman5, on 02 August 2017 - 08:58 AM, said:
IS mechs are not "running circles around everyone." You're getting way too ahead of yourself.
LFE and light ferro go a long way toward buffing many IS builds, but both are straight up inferior to the Clan XL and Ferro. As far as the new weapons go; While many of them like the RAC are fun to use, they are still inferior against traditional high alpha pinpoint builds.
What I will say is that I think IS is strong enough right now that the tonnage advantage needs to be brought down. Probably in scouting as well.
I don't know how you can blame IS advantage on quirks when the clan side is now full of quirked mechs and omnipods. You want to dump quirks completely? Then you better be ready for most of the game's Clan mechs to get royally screwed.
I want the opposite of dumping quirks, I want more quirks, mostly on mechs that are under performing, and I'd like to even give Clan mechs some decent quirks rather than small bonuses here and there or the good bonuses requiring you to take a terrible omnipod that breaks the good builds. LFE engine and light ferro should be much weaker than CXL and CFF because IS is based around having huge durability quirks, the entire trend is that everything on the IS side is heavier but its also much tougher due to the quirk bonuses. The IS mechs I bring to FW tend to have about 100 points of extra armor added onto them from quirks, that more than makes up for having less free tonnage than a Clan mech. Also IS has much higher DPS, I can use my Black Knight with a 45 point laser alpha and alpha twice in the time it would take a heavy laser using Clanner to alpha once, so even with lower alphas, they end up putting out more damage over time with more precision.
Edited by Dakota1000, 02 August 2017 - 09:51 AM.