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Are Tier One Matches Always This Horrible?


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#1 Jun Watarase

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Posted 02 August 2017 - 06:00 PM

Not sure if its just the time of the day, but I just hit tier one earlier and the wait times are now massive, and the matchmaker seems out of whack. Every match is a lopsided stompfest, 12-0 or 12-1 is very common. Tier 2 matches in general were much more balanced.

#2 Angel of Annihilation

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Posted 02 August 2017 - 06:18 PM

I hit Tier 1 about a month or so ago and honestly regret it. I was expecting the gameplay to get better and more interesting, instead it seems to have gotten far worse. I too feel the same way about the MM because it seems that the MM is pairing me up with a bunch of Tier 4s and 5s and expecting me to carry them against a bunch of Tier 2s and 3s and I am just not good enough to make that happen. I mean hell the other night I had 3 people on my team that couldn't break 100 damage, one didn't break 50. No way in hell these guys were Tier 1,2 or 3 with those scores. I honestly wish I could go back to Tier 2 or even 3.

So unfortunately yeah, so far in my experience Tier 1 gameplay sucks.

#3 Brain Cancer

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Posted 02 August 2017 - 06:21 PM

The higher you get, the more likely it is the game will throw in fillers to pad out your team.

And they will never be good ones.

#4 ocular tb

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Posted 02 August 2017 - 06:33 PM

Sometimes it's quick and sometimes it's not. Matches come in all sorts.

*shrug* I do believe I should be in Tier 2 if Tier 1 is suppose to represent the highest skill level. When PSR launched I was Tier 2 and I do think the matches were better at first but it didn't last since the PSR system has it's own problems regarding the upward bias and I eventually ended up here in Tier 1. Running an alt account in Tier 4 can be fun since there aren't as many meta builds and tryhards. And, no I don't farm the newbies lol I actually run stock mechs or those that I gimp on purpose.

A PSR reset and adjusting it so there isn't so much upward bias I think could help. I'd be okay with it if it put me back in Tier 2.

Edited by ocular tb, 02 August 2017 - 06:38 PM.


#5 FLG 01

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Posted 02 August 2017 - 06:37 PM

It might be that the matchmaker expects the T1s to carry a number of T3/4s (aka bloody beginners), and you don't always want to carry or just cannot do it.
But to be honest, I have not experienced much a difference between T2 and T1.

Also lopsided results are not necessary a stomp. It's not football where the team remains at full strength and can score (almost) equally well all the time. Every loss saps your strength and can be critical. Every single one.

Edited by FLG 01, 02 August 2017 - 06:39 PM.


#6 Khobai

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Posted 02 August 2017 - 06:39 PM

people misunderstand what the point of the tier system is

the only point of the tier system is so tier 1 players who have played hundreds or thousands of games never get matched up with new players who are just starting out.

thats literally the only thing its designed to do. Its not really even a matchmaker. its just there so new players dont get completely rolled.


there is no actual matchmaker. if we had a real matchmaker thered be something like a battlevalue system where player skill and mech power level would be combined together into one metric, and battlevalue would be balanced within 5%-10% deviation for both teams. the game doesnt even try to balance tonnage or mech power level right now, it doesnt do anything at all really.

Edited by Khobai, 02 August 2017 - 06:45 PM.


#7 KodiakGW

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Posted 02 August 2017 - 06:51 PM

Short answer OP is: yes. Almost every game I see in solo QP is 4-12 or 12-4. Rarely a decent matchup. Here is one where i was expected to carry in an Urbie.



#8 Mcgral18

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Posted 02 August 2017 - 06:57 PM

Expect half your team to be Terribad


That's a very safe Tier 1 expectation: 5-6 players with sub 200 damage

#9 Luminis

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Posted 02 August 2017 - 07:27 PM

View PostViktor Drake, on 02 August 2017 - 06:18 PM, said:

I mean hell the other night I had 3 people on my team that couldn't break 100 damage, one didn't break 50.

The other night?

That's 90% of the matches, at least if you do count the enemy team being stuck with such players as well.

#10 MadRover

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Posted 02 August 2017 - 07:44 PM

I would rather be in T3 than T2 right now. There is a reason why the T1 and T2 players get frustrated from time to time. If there was an actual matchmaking system like there should be to begin with, we wouldn't have this problem.

#11 GrimRiver

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Posted 02 August 2017 - 08:01 PM

Been T1 for quite a long while and I can safely say, no the games don't improve.

There is always 3 to 4 people with top damage always, no exceptions.

Individual player skill does increase, however overall teamwork doesn't fare that well.

I'm also pretty sure MM will ensure that you lose if you won too many matches by siding you with the weaker links and give the opposing team higher skilled players, even if your team does well and is very coordinated but somehow lose against a team of cherry red CT legged PUGs.

#12 Kyrie

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Posted 02 August 2017 - 08:23 PM

Ask for a proper matchmaker that takes into account all relevant variables, watch queue time explode. ;-)

#13 Shadowomega1

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Posted 02 August 2017 - 08:36 PM

You kidding right? I was seeing this issue back when I was halfway through tier 3, all of tier 2, and all my time in tier 1.

View PostKyrie, on 02 August 2017 - 08:23 PM, said:

Ask for a proper matchmaker that takes into account all relevant variables, watch queue time explode. ;-)


If the matchmaker had a skill rating system like battlefield had it could balance teams around skill rating. Que has 4 players with skill rating over 400 split them 2 per team, 5 players skill rating over 300 but less then 400 2 on alpha team 3 on beta team. ETC ETC.

#14 Dee Eight

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Posted 02 August 2017 - 08:56 PM

View PostMcgral18, on 02 August 2017 - 06:57 PM, said:

Expect half your team to be Terribad


That's a very safe Tier 1 expectation: 5-6 players with sub 200 damage


Or... if in FW... half the team, even in big unit groups... won't make it into 4 digit damage territory.

#15 Shifty McSwift

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Posted 02 August 2017 - 09:00 PM

So are you guys saying you never get sub 200 damage games at all? Or are there a number of players who you can identify in game and expect to do that badly every game, who you get paired with regularly?

#16 Mcgral18

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Posted 02 August 2017 - 09:53 PM

View PostShifty McSwift, on 02 August 2017 - 09:00 PM, said:

So are you guys saying you never get sub 200 damage games at all? Or are there a number of players who you can identify in game and expect to do that badly every game, who you get paired with regularly?



Everyone does Terribad every now and then


One in every hundred? Maybe Thousand
But six, half the team, nearly every other round?


That's not just occasional, that's systemic Terribad at the "Highest level of play"

#17 Xmith

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Posted 02 August 2017 - 09:54 PM

View PostJun Watarase, on 02 August 2017 - 06:00 PM, said:

Not sure if its just the time of the day, but I just hit tier one earlier and the wait times are now massive, and the matchmaker seems out of whack. Every match is a lopsided stompfest, 12-0 or 12-1 is very common. Tier 2 matches in general were much more balanced.

It's called having a reality check.

You shouldn't expect to waltz right into T1 and clean house. Some would say that T1 plays no differently than T2. It does. It's not that your team sucks, it's because the red team played better. That's it.

Edited by Xmith, 02 August 2017 - 09:54 PM.


#18 Kjudoon

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Posted 02 August 2017 - 10:10 PM

Everyone becomes Tier 1 eventually because the formula is deliberately biased. Even if you are just a potato, the math finally gets you there. You cannot even throw enough matches to drive your ranking down (You'll get banned long before that).

It's not for balance or player enjoyment. It's for PGI to get dat dolla bill, yo.

If the Tier system was actually for your benefit, it would be based exclusively... EXCLUSIVELY on your own performance win, lose or draw, and you'd only be able to face people of similar skill level.

So derp around till you get that PvP itch scratched, then go on to games that aren't just "minimally viable" or you can sell out to Mount Tryhard, but realize sooner or later, this game will become intolerable.

Edited by Kjudoon, 02 August 2017 - 10:10 PM.


#19 Roadbuster

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Posted 02 August 2017 - 10:40 PM

View PostXmith, on 02 August 2017 - 09:54 PM, said:

It's called having a reality check.

You shouldn't expect to waltz right into T1 and clean house. Some would say that T1 plays no differently than T2. It does. It's not that your team sucks, it's because the red team played better. That's it.


A good team red is no excuse for a bad team blue.
Matches with half the team not even breaking 100dmg, players with 0, zero, nada situational awareness and players who obviously don't know about minimum and maximum ranges don't help making T1 a pleasant place to be in.

MM is a myth anyway.

#20 fat4eyes

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Posted 02 August 2017 - 10:49 PM

I've noticed that matchmaking for Tier 1 is much slower during off-peak hours, and the release valves get triggered more often, so you play with players more than 2 tiers away from you. But at US prime time, tier 1 match matching and game quality is much much better.

If it's possible at all try to play near peak hours with your tier 1 account. I use a tier 2 alt account during off-peak to get games faster.





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