Are Tier One Matches Always This Horrible?
#1
Posted 02 August 2017 - 06:00 PM
#2
Posted 02 August 2017 - 06:18 PM
So unfortunately yeah, so far in my experience Tier 1 gameplay sucks.
#3
Posted 02 August 2017 - 06:21 PM
And they will never be good ones.
#4
Posted 02 August 2017 - 06:33 PM
*shrug* I do believe I should be in Tier 2 if Tier 1 is suppose to represent the highest skill level. When PSR launched I was Tier 2 and I do think the matches were better at first but it didn't last since the PSR system has it's own problems regarding the upward bias and I eventually ended up here in Tier 1. Running an alt account in Tier 4 can be fun since there aren't as many meta builds and tryhards. And, no I don't farm the newbies lol I actually run stock mechs or those that I gimp on purpose.
A PSR reset and adjusting it so there isn't so much upward bias I think could help. I'd be okay with it if it put me back in Tier 2.
Edited by ocular tb, 02 August 2017 - 06:38 PM.
#5
Posted 02 August 2017 - 06:37 PM
But to be honest, I have not experienced much a difference between T2 and T1.
Also lopsided results are not necessary a stomp. It's not football where the team remains at full strength and can score (almost) equally well all the time. Every loss saps your strength and can be critical. Every single one.
Edited by FLG 01, 02 August 2017 - 06:39 PM.
#6
Posted 02 August 2017 - 06:39 PM
the only point of the tier system is so tier 1 players who have played hundreds or thousands of games never get matched up with new players who are just starting out.
thats literally the only thing its designed to do. Its not really even a matchmaker. its just there so new players dont get completely rolled.
there is no actual matchmaker. if we had a real matchmaker thered be something like a battlevalue system where player skill and mech power level would be combined together into one metric, and battlevalue would be balanced within 5%-10% deviation for both teams. the game doesnt even try to balance tonnage or mech power level right now, it doesnt do anything at all really.
Edited by Khobai, 02 August 2017 - 06:45 PM.
#7
Posted 02 August 2017 - 06:51 PM
#8
Posted 02 August 2017 - 06:57 PM
That's a very safe Tier 1 expectation: 5-6 players with sub 200 damage
#9
Posted 02 August 2017 - 07:27 PM
Viktor Drake, on 02 August 2017 - 06:18 PM, said:
The other night?
That's 90% of the matches, at least if you do count the enemy team being stuck with such players as well.
#10
Posted 02 August 2017 - 07:44 PM
#11
Posted 02 August 2017 - 08:01 PM
There is always 3 to 4 people with top damage always, no exceptions.
Individual player skill does increase, however overall teamwork doesn't fare that well.
I'm also pretty sure MM will ensure that you lose if you won too many matches by siding you with the weaker links and give the opposing team higher skilled players, even if your team does well and is very coordinated but somehow lose against a team of cherry red CT legged PUGs.
#12
Posted 02 August 2017 - 08:23 PM
#13
Posted 02 August 2017 - 08:36 PM
Kyrie, on 02 August 2017 - 08:23 PM, said:
If the matchmaker had a skill rating system like battlefield had it could balance teams around skill rating. Que has 4 players with skill rating over 400 split them 2 per team, 5 players skill rating over 300 but less then 400 2 on alpha team 3 on beta team. ETC ETC.
#15
Posted 02 August 2017 - 09:00 PM
#16
Posted 02 August 2017 - 09:53 PM
Shifty McSwift, on 02 August 2017 - 09:00 PM, said:
Everyone does Terribad every now and then
One in every hundred? Maybe Thousand
But six, half the team, nearly every other round?
That's not just occasional, that's systemic Terribad at the "Highest level of play"
#17
Posted 02 August 2017 - 09:54 PM
Jun Watarase, on 02 August 2017 - 06:00 PM, said:
It's called having a reality check.
You shouldn't expect to waltz right into T1 and clean house. Some would say that T1 plays no differently than T2. It does. It's not that your team sucks, it's because the red team played better. That's it.
Edited by Xmith, 02 August 2017 - 09:54 PM.
#18
Posted 02 August 2017 - 10:10 PM
It's not for balance or player enjoyment. It's for PGI to get dat dolla bill, yo.
If the Tier system was actually for your benefit, it would be based exclusively... EXCLUSIVELY on your own performance win, lose or draw, and you'd only be able to face people of similar skill level.
So derp around till you get that PvP itch scratched, then go on to games that aren't just "minimally viable" or you can sell out to Mount Tryhard, but realize sooner or later, this game will become intolerable.
Edited by Kjudoon, 02 August 2017 - 10:10 PM.
#19
Posted 02 August 2017 - 10:40 PM
Xmith, on 02 August 2017 - 09:54 PM, said:
You shouldn't expect to waltz right into T1 and clean house. Some would say that T1 plays no differently than T2. It does. It's not that your team sucks, it's because the red team played better. That's it.
A good team red is no excuse for a bad team blue.
Matches with half the team not even breaking 100dmg, players with 0, zero, nada situational awareness and players who obviously don't know about minimum and maximum ranges don't help making T1 a pleasant place to be in.
MM is a myth anyway.
#20
Posted 02 August 2017 - 10:49 PM
If it's possible at all try to play near peak hours with your tier 1 account. I use a tier 2 alt account during off-peak to get games faster.
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