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Thanatos Pre-Order Is Here!


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#141 BTGbullseye

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Posted 10 August 2017 - 03:41 AM

Really, they need to switch to using a form of BV to calculate who gets slotted where... I know I have a Cougar that would have a BV that would beat most mediums, and some heavies I've seen. My MCII-4 should never be slotted against anything less than 2 enemies. (70 LRMs, 2400 missiles, 4 ER Medium Lasers, max armor, it eats assaults as a light snack and the only real threats are from massed enemies and Stealth Armor)

#142 MovinTarget

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Posted 10 August 2017 - 05:24 AM

View PostBTGbullseye, on 10 August 2017 - 03:41 AM, said:

Really, they need to switch to using a form of BV to calculate who gets slotted where... I know I have a Cougar that would have a BV that would beat most mediums, and some heavies I've seen. My MCII-4 should never be slotted against anything less than 2 enemies. (70 LRMs, 2400 missiles, 4 ER Medium Lasers, max armor, it eats assaults as a light snack and the only real threats are from massed enemies and Stealth Armor)


Or 2 plus fast mechs with ECM that get in close and jam your locking.

Just about every build has an effective set of counters for the situationally aware. To assume otherwise... well, pride does goeth before the fall...

Edited by MovinTarget, 10 August 2017 - 05:25 AM.


#143 BTGbullseye

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Posted 10 August 2017 - 06:03 AM

View PostMovinTarget, on 10 August 2017 - 05:24 AM, said:

Or 2 plus fast mechs with ECM that get in close and jam your locking.

That's what my 4 ER Medium Lasers are for... I've had that happen, and I will drag those lights right into the team blob if I have to to get rid of them, then just turn around and keep slaughtering the enemy. There are lots of counters to close-range ECM lights as well. (unless my team is a total potatofest playing against T1 players, I got no issues with a couple lights with ECM)

#144 MovinTarget

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Posted 10 August 2017 - 08:59 AM

View PostBTGbullseye, on 10 August 2017 - 06:03 AM, said:

That's what my 4 ER Medium Lasers are for... I've had that happen, and I will drag those lights right into the team blob if I have to to get rid of them, then just turn around and keep slaughtering the enemy. There are lots of counters to close-range ECM lights as well. (unless my team is a total potatofest playing against T1 players, I got no issues with a couple lights with ECM)


Yeah, if you are on a team and play like a team, that's the most OP thing there is... ;)

I, however, would not count on that build doing well in pug drops since I know myself and many others *love* finding juicy lurm boat out in the open.

I'm not saying it *can't perform well, I would say it requires a good bit of external help to maximize that loadout to the point of efficacy...

#145 NocturnalBeast

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Posted 10 August 2017 - 10:25 AM

Really what would fix allot of the problems in MWO would be to change the reward system to be less focused on doing damage and more focused on teamwork and achieving the objective as quickly and efficiently as possible. For example, teams could be rewarded based on the total amount of friendly fire on a team (lower is better), or the amount of friendly collision damage (lower is better), or even making saviour kills worth far more than regular kills. This would encourage people to play better, be more aware of their teammates and to run builds that are not just focused on doing the most damage.

#146 BTGbullseye

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Posted 10 August 2017 - 10:41 AM

View PostMovinTarget, on 10 August 2017 - 08:59 AM, said:

I, however, would not count on that build doing well in pug drops since I know myself and many others *love* finding juicy lurm boat out in the open.

I'm not saying it *can't perform well, I would say it requires a good bit of external help to maximize that loadout to the point of efficacy...

Even when I'm effectively solo, (got stuck in the terrain and was last man standing, etc.) I was still able to get several kills... Cherry picked? Yes. A one-off occurrence? No. I have had similar happen many times, yet I still average a 500+ match score on these mechs. (and still eat lights for breakfast)

There is still skill in LRMing... It's not just point and click.

Edited by BTGbullseye, 10 August 2017 - 10:52 AM.


#147 MovinTarget

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Posted 10 August 2017 - 11:46 AM

View PostBTGbullseye, on 10 August 2017 - 10:41 AM, said:

There is still skill in LRMing... It's not just point and click.


#Truth

something many forget or choose to ignore. I know a few that are like that, most of the rest, you just shake your head and carry on...

View PostEd Steele, on 10 August 2017 - 10:25 AM, said:

Really what would fix allot of the problems in MWO would be to change the reward system to be less focused on doing damage and more focused on teamwork and achieving the objective as quickly and efficiently as possible. For example, teams could be rewarded based on the total amount of friendly fire on a team (lower is better), or the amount of friendly collision damage (lower is better), or even making saviour kills worth far more than regular kills. This would encourage people to play better, be more aware of their teammates and to run builds that are not just focused on doing the most damage.


I would agree, but the fact is many players "just wanna blow sh!t up!" and could care less about acting as a team.

#148 NocturnalBeast

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Posted 10 August 2017 - 01:17 PM

View PostMovinTarget, on 10 August 2017 - 11:46 AM, said:


#Truth

something many forget or choose to ignore. I know a few that are like that, most of the rest, you just shake your head and carry on...



I would agree, but the fact is many players "just wanna blow sh!t up!" and could care less about acting as a team.


Then they should just have a "deathmatch, free-for-all" queue for people who just want to shoot stuff and nothing else.

#149 Aramuside

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Posted 10 August 2017 - 10:48 PM

View PostEd Steele, on 10 August 2017 - 01:17 PM, said:

Then they should just have a "deathmatch, free-for-all" queue for people who just want to shoot stuff and nothing else.


Well tbh like you suggested earlier I think positive encouragement to engineer behavioural change is better than reducing the player "buckets". Those of us that pay attention or play as a team will benefit ... those that don't won't be effected.

#150 NocturnalBeast

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Posted 11 August 2017 - 11:29 AM

View PostAramuside, on 10 August 2017 - 10:48 PM, said:


Well tbh like you suggested earlier I think positive encouragement to engineer behavioural change is better than reducing the player "buckets". Those of us that pay attention or play as a team will benefit ... those that don't won't be effected.


True, but they would still have to provide a means for players who "just want to blow stuff up" to do that without affecting the players who want to play a game where achieving objectives as a team is the main focus.

#151 Will9761

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Posted 18 August 2017 - 10:23 AM

I knew the Thanatos was coming eventually, now the only MW4 Battlemechs left to appear are the Chimera, Hellspawn, Argus and Fafnir.

#152 Jay Leon Hart

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Posted 18 August 2017 - 10:49 AM

View PostWill9761, on 18 August 2017 - 10:23 AM, said:

I knew the Thanatos was coming eventually, now the only MW4 Battlemechs left to appear are the Chimera, Hellspawn, Argus and Fafnir.

Plus the Flea, Wolverine IIC Conjurer(Hellhound) and Longbow.

If you include OmniMechs, there's also the Owens, Templar, Sunder and Hauptmann.

#153 Will9761

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Posted 18 August 2017 - 12:31 PM

Well, the Flea won't happen anytime soon, Hellhound could be interesting to see, and the Longbow won't happen due to HG pulling this unseen fiasco. As for the IS Omnimechs, hopefully we can see them in 2018 at best.

But I was referring to the IS BattleMechs made in 3060+, not Clan mechs and IS Mechs made prior to the Civil War Era.

#154 Brakkar

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Posted 20 August 2017 - 06:56 PM

So, when are we getting Argus?
I am all about brawly mechs. I'd suspect we will see Argus shortly after Thanny :)

#155 Revener

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Posted 24 August 2017 - 05:33 AM

View PostEd Steele, on 07 August 2017 - 07:23 AM, said:

Unfortunately, all Clan Mechs have the C3 abilities integrated into their own targeting systems for free, so this would cause a great deal of butthurt in the community.

No they don't.

Either way it wwould be nice if you got something for playing a scout lightmech, but you can scout for a whole match and stil get **** money, score and xp. Keep the system as it is and I guess the only benefit a C3 computer would give is insant target information instead of having to wait a feww second to be able to see where to aim.

View PostMovinTarget, on 07 August 2017 - 08:16 AM, said:


More precisely, in TT boats exist, but are specialists typically with glaring flaws that cannot be so easily mitigated as they are in MWO.

Because of the mechanics are so different, one could certainly attribute boating to the power creep in MWO. The question is, just like with inflation, when do we stop? Once we do, things will tend to start crashing down.

Boats work better in MWO compared to TT because it is easier to get close wwwith shortrange weapons wwithout getting shoot as you move across the map.

#156 Desintegrator

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Posted 27 August 2017 - 09:40 AM

It all depends on the Quirks !
No money before I know them...

#157 Xenophen

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Posted 27 August 2017 - 04:03 PM

Anyone know what colors are coming with the Thanatos

#158 Jay Leon Hart

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Posted 27 August 2017 - 04:12 PM

Looks like green brown and orange
Posted Image

#159 Xenophen

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Posted 27 August 2017 - 07:29 PM

Thanks, but I was hoping for something a little more precise if you know what I meanPosted Image.

#160 Jay Leon Hart

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Posted 28 August 2017 - 02:43 AM

View PostXenophen, on 27 August 2017 - 07:29 PM, said:

Thanks, but I was hoping for something a little more precise if you know what I meanPosted Image.

In that case, we likely won't find out until a few days before release, during the release countdown, well after the early adopter bonuses window has expired. Your best bet is to pre-order now and simply cancel at a later date, if you don't like the colours.





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