I present to you, the Murdermets.
ILYA MURDERMETS
In most cases, most mechs less than 80t shouldn't or can't exactly fit 3 ballistics comfortably and maintain a reasonable speed. If the team is pushing aggressively, this mech can afford to be in the fray, despite the vulnerabilities of an XL280 engine. The amount of fire being thrown down range means that the enemy is going to want to move out of the line of sight or be opened up like a can of tuna, the meaty bits being exposed to the hungry scavengers in tow.
On its own, it's not much, but following an aggressive team that has reasonable space to maneuver means this mech will perform quite well.
The report of 2 UAC-10 volleys in the midst of the constant drumming of the RAC/5's is a satisfying audio sensation as you're mincing the enemy's armor to bits.
Thanks to the armor quirks of the Cataphracts, this mech can still take its fair share of hits, rotating out when other mechs have fewer battle scars. Yes, it's a barn. No, that shouldn't deter you from giving it a run if you still have one sitting in your garage. The actual front armor with those values ends up being RT: 80/6, CT: 120/6, and LT: 80/6 after investing in the survival tree, which is substantial for a mech that acts as a mobile machine gun.
As for the skill tree, focus on grabbing all the juicy ammo nodes in the firepower tree, make sure to nab all the necessary survival nodes, and ensure that you have some twistiness to shrug off most hits.
Edited by Vaskadar, 09 August 2017 - 09:57 AM.