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Thinking About The Forgotten Roughneck


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#21 Y E O N N E

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Posted 05 August 2017 - 06:24 AM

The RGH has really scooted under the radar. The hardpoints don't look like much on most of the variants, but that's a bit deceiving. MRMs pair very well with UAC/20s and can grant you a pretty ferocious short-range poke alpha. Then there are the splat versions; the 1C is just 4 missile tubes and a few DHS away from matching the ON1-IIC; in a fight between the two, you wouldn't be able to reliably call it. Many of them can do solid dakka; even the RGH-1A with nothing but a single UAC/10 and a single UAC/5 on a STD 280 can put some lethal firepower down (like a heavier Grid Iron), though I would recommend dropping to 2x UAC/5 and adding some other firepower with a Light engine.

But, the 3A and the Reaver are the most potent with their high energy mounts and/or UAC quirks.

Good, solid 'Mechs.

#22 Ruar

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Posted 05 August 2017 - 06:55 AM

Lack of JJ and mobility in general make it very situational. Not a good mech for most fights.

#23 STEF_

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Posted 05 August 2017 - 07:09 AM

Not so forgotten, for me.

Really waiting for this IS 65 tonner, (as the Thunder and the Quickie are very old for mwo..... and basically energy boats).

Just curious to see how my theoricrafted builds will work :)

Meanwhile I bought the hero during the sale, and yes, 2uac10 build is very fun.
If pgi decided to nerf its quirk, I'll go for 4LPL or 4LL, very high mounted.

#24 QuantumButler

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Posted 07 August 2017 - 07:01 PM

View PostWrathOfDeadguy, on 04 August 2017 - 07:30 PM, said:

There is only one heavy at this point which I feel strongly enough about to pay Realbucks™ for: the Argus. I will, however, be buying at least one Roughneck when they come out for cbills. I love the design, I love the lore for it, and I have a gameplay niche that I think it can fill. I need an IS heavy that can capably fill the role of either a missileboat or a dakka platform, and the RGH-1C looks like it fits the bill. In hindsight, I almost regret not preordering these, but it's close enough to cbill release at this point that I couldn't justify it. But... I really don't get the pushback against the Roughneck. Not the first time a 'Mech has been invented for a BT-universe videogame, guys. Not even close.


It's the first time one has been invented purposefully to be sold for real money cash dollars on it's own, all the other game original mechs were just included in full length single player games which you bought and then could access everything on the disc.

#25 WrathOfDeadguy

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Posted 07 August 2017 - 09:53 PM

View PostQuantumButler, on 07 August 2017 - 07:01 PM, said:

It's the first time one has been invented purposefully to be sold for real money cash dollars on it's own, all the other game original mechs were just included in full length single player games which you bought and then could access everything on the disc.


Monetization hardly makes the Roughneck special. If that's where folks are taking issue with it, then they should be far more offended by the blatant cash grab for nostalgia-fuel 'Mechs like the unseens which are guaranteed sellers, rather than by a one-off original design that represents more of a gamble. Every 'Mech PGI has added to the game has been paywalled for months after release... expecting that a 'Mech they cooked up themselves would be any different is silly. It wasn't priced any higher, nor was it a case of P2W. In case folks have forgotten, many of the heroes are PGI originals also... and they've always been paywalled too. There's barely ever a peep about that, but the Roughneck is somehow a special kind of atrocity against gamerdom? Please.

Paywalling 'Mechs is not a PGI innovation, either- they got that trick from Microsoft and FASA. While all of the 'Mechs introduced by MW4 were available in the base game for no extra fee, several of the other playable 'Mechs were paywalled and there were a fair few franchise favorites in the pile. Eight of the playable 'Mechs in MW4:Vengeance, continuing into BK and Mercs, were split up into Clan and IS 'Mech packs that were available separately for (IIRC) $15 each... despite all of the included content being present on the disc for the base game on launch day. You only had to buy each pack once to unlock it across all three releases (Vengeance, BK, and Mercs), but the fact remains that MS/FASA did sell unlock codes for content already present in the base game.

The Hunchback, Dragon, Zeus, Highlander, Arctic Wolf, Cauldron-Born (Ebon Jaguar), Masakari (Warhawk), and Kodiak were the paywalled 'Mechs. Without paying for the packs, you could face those 'Mechs in the campaigns or in multiplayer, but not drive them yourself. Several weapons were also paywalled with them- notably the HGauss and MW4-invented Streak MRMs. When Mercenaries came out, the paywalled weapons were unlocked as base game content, and when MekTek's free "MekPaks" gained official recognition the paywalled 'Mechs were finally allowed to be unlocked as well... but when that happened the whole game became freeware anyway, so it was a moot point.

It was, however, a pretty big deal back when the packs first came out, because locking off base game content behind a paywall like that was at the time a new concept (this was one of the first premium content controversies, predating day-one DLC and the like by several years). The Packs also went out of production long before Vengeance, BK, or Mercs, so the supply of unlock discs- which had fairly tough copy protection for the time- eventually dried up and those 'Mechs were flat out unavailable to large numbers of players until the game went freeware.

So, basically, the Roughneck is no worse than any other monetization of new content in MWO, and it is substantially less offensive than the paywalling of nearly 1/3 of the 'Mech roster in MW4: Vengeance despite all of the 'Mechs so treated being present in the base game installation. This is not the hill that this particular compaint department ticket should have picked to die on.

#26 Lord0fHats

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Posted 07 August 2017 - 10:56 PM

I really like the Roughneck. it's I think the best looking mech in game. Unfortunately the hardpoints for most of the variants are really limiting and or weird. I think PGi really missed their chance when they didn't give the Roughneck a 2x Ballistics in a shoulder variant.

I'd like to see thought what they come up with for an in house Clan omnimech.

#27 The Lighthouse

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Posted 07 August 2017 - 11:20 PM

Well, first we can look at the package. All of the good variants are behind reinforcement package (2A and 3A) and hero mech (Reaver). Only one in standard package that is good is 1A with four ballistics. Both 1B and 1C require new weapons such as MRMs and RACs to function, and since these two weapons are terribad, the variants become also bad to about average.

But, it is not really that issue and we have far worse mechs available. Only thing that why few people are interested in this mech is that Roughneck has no nostalgia. It is proven again and again that now very few people actually buy mechs for porformance. People want to play mechs that could be played decades ago, not 'new' ones from infamous companies such as PGI.

It is a good mech, even 1B and 1C can be salvageable. But no one, who actually spends money, gives a damn about good mechs.


....This also indicates that the population pool for this game is seriously unhealthy. This basically tells us that only reason why this game is still going is old folks who just want to play old mechs that were available from previous Mechwarrior games. You have to wonder what would happen when PGI finally ports all of the old mechs from previous Mechwarrior games.... I don't expect good outcome.

Edited by The Lighthouse, 07 August 2017 - 11:20 PM.


#28 Y E O N N E

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Posted 08 August 2017 - 03:51 PM

The 1C doesn't require any new weapons to be good. It was an okay splat brawler even before them, and it's better than okay at that now with the Light engine.

#29 Athom83

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Posted 08 August 2017 - 05:57 PM

So they just came out. Expected to be seeing at least 2 per team, but I'm really only seeing the occasional 1-2 per match (with 1 of them generally being me). Its a pretty nice mech, but it'll take a while before you see it widespread as people are still skilling it up and grinding the C-Bills to upgrade it. All the builds are far to hot to run SHSs, Endo is mandatory, and the best engine for most good Roughneck builds seem to be the LFE 280. That is a lot of C-Bills past the 5-7mil price tag.

#30 Lyoto Machida

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Posted 08 August 2017 - 06:22 PM

View PostAthom83, on 08 August 2017 - 05:57 PM, said:

So they just came out. Expected to be seeing at least 2 per team, but I'm really only seeing the occasional 1-2 per match (with 1 of them generally being me). Its a pretty nice mech, but it'll take a while before you see it widespread as people are still skilling it up and grinding the C-Bills to upgrade it. All the builds are far to hot to run SHSs, Endo is mandatory, and the best engine for most good Roughneck builds seem to be the LFE 280. That is a lot of C-Bills past the 5-7mil price tag.


Aside from a dual Gauss build, what builds generally get by with SHS???

#31 Davegt27

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Posted 08 August 2017 - 06:30 PM

forgot about this thread

so I just bought one lol

Edited by Davegt27, 08 August 2017 - 06:35 PM.


#32 Jackal Noble

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Posted 08 August 2017 - 07:18 PM

View PostAthom83, on 08 August 2017 - 05:57 PM, said:

So they just came out. Expected to be seeing at least 2 per team, but I'm really only seeing the occasional 1-2 per match (with 1 of them generally being me). Its a pretty nice mech, but it'll take a while before you see it widespread as people are still skilling it up and grinding the C-Bills to upgrade it. All the builds are far to hot to run SHSs, Endo is mandatory, and the best engine for most good Roughneck builds seem to be the LFE 280. That is a lot of C-Bills past the 5-7mil price tag.


It's absolutely worth the investment though.

#33 WrathOfDeadguy

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Posted 08 August 2017 - 08:19 PM

Good thing I have about 20mil lying around, then. I'm gonna grab a 1C next time I log in.

#34 Athom83

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Posted 08 August 2017 - 08:24 PM

View PostLyoto Machida, on 08 August 2017 - 06:22 PM, said:

Aside from a dual Gauss build, what builds generally get by with SHS???

Std engine, 30 SHS, all the lasers.

#35 Brain Cancer

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Posted 08 August 2017 - 08:46 PM

View PostYeonne Greene, on 08 August 2017 - 03:51 PM, said:

The 1C doesn't require any new weapons to be good. It was an okay splat brawler even before them, and it's better than okay at that now with the Light engine.


You can do some very sillyfun things with the nutech on the 1C.

http://mwo.smurfy-ne...48ba9e2f7877126

#36 WrathOfDeadguy

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Posted 08 August 2017 - 10:44 PM

I was thinking more midrange skirmisher. Failing that, punch brawler.

#37 Paigan

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Posted 09 August 2017 - 12:11 AM

View PostDavegt27, on 04 August 2017 - 01:39 PM, said:

yep you hardly ever see these things and they look better in game the then the original art work

so what do you think

Posted Image

Never send a heavy to do an assault's job ... ^^

#38 The Lighthouse

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Posted 09 August 2017 - 12:21 AM

I expected Roughneck to be less popular than other old well-known mechs, but from what I seen today, it is just disaster for a mech just released for cbills.

Now I think this is more likely due to the fact that PGI decided to increase grind even further by requiring cbills for skill nodes. I basically have no cbills for new mechs for very long time.

Amusingly I don't need any self-control to not buy other mechs to adhere my sig below because I have no cbills to customize them in the first place.

Edited by The Lighthouse, 09 August 2017 - 12:22 AM.


#39 WrathOfDeadguy

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Posted 09 August 2017 - 12:32 AM

The increased grind cost per 'Mech is a pain in the keister, that's for sure. Even with premium running, it's much slower going than under the old skill system.

#40 MeiSooHaityu

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Posted 09 August 2017 - 03:31 AM

I like the mech. it's a bummer it didn't do better. I'll keep an eye on it for when I decide to return to the game.





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