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Airstrike/artillery : Airtillery

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#1 An Innocent Urbie

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Posted 08 August 2017 - 06:34 AM

it is the next best thing, next to LRM!!

but Airstrike should be usable by a mech who has a Command Console and those who have command console can go into a top view mode and point where to lay down the airtillery.

while going into top view mode the mech is vulnerable for attacks as it cannot move.

#2 Kalimaster

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Posted 08 August 2017 - 07:27 AM

Post a tad confusing. Call Robo Shark to deal with it.

#3 Mole

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Posted 08 August 2017 - 08:17 AM

I think he's saying that in order to cut down on the insane amount of artillery and air strikes since the skill tree was introduced that a player must have a command console equipped in his 'mech and would be able to survey the battlefield from a top-down view when placing his strike at the cost of being vulnerable to attack while placing his strike as his 'mech would be immobile. Not certain about the top down view bit. I understand why that would make sense but I can see people exploiting it just to see where the enemy team is. Forcing people to invest 3 tons and one slot to be able to place a strike though would certainly go a long way to making strikes less desirable and probably reduce the instance of times where you get hit by artillery 5 times in one match.

#4 SmokedJag

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Posted 08 August 2017 - 09:19 AM

Just triple the damn cost. The spam is out of control and death by slot machine is fun for no one.

And institute a maximum call range of, say, 800m.

Edited by SmokedJag, 08 August 2017 - 09:21 AM.


#5 An Innocent Urbie

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Posted 08 August 2017 - 08:28 PM

View PostMole, on 08 August 2017 - 08:17 AM, said:

I think he's saying that in order to cut down on the insane amount of artillery and air strikes since the skill tree was introduced that a player must have a command console equipped in his 'mech and would be able to survey the battlefield from a top-down view when placing his strike at the cost of being vulnerable to attack while placing his strike as his 'mech would be immobile. Not certain about the top down view bit. I understand why that would make sense but I can see people exploiting it just to see where the enemy team is. Forcing people to invest 3 tons and one slot to be able to place a strike though would certainly go a long way to making strikes less desirable and probably reduce the instance of times where you get hit by artillery 5 times in one match.



thanks a lot for a very nice explanation

as for the top down you will not be able to see mechs location unless other mechs have a lock on, this will make it less to be exploited

#6 QuePan

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Posted 08 August 2017 - 09:16 PM

yeah this Airstrike online nonsense is turning away players , when you get so frustrated buy the constant drops as soon as you leave your drop point , because there is a lights and mediums can see you on a perch and rain strike and strike with no RANGE LIMIT your half dead before you get to the fight , it creates a situation where players get fustrated and isn't good for the game ,
i know at least one streamer who is going to shelf MWO for awhile due to the strikes .
i don't blame them , when you loose due to a strike and not a FIGHT with something that takes little to do so much damage . Its the longest reaching weapon in the game with no AUDIO warning just a visual which in most cases is out of your vision 99% of the time
With the tree you can carry more in consumables which basically means all mechs carry a strike now sometimes more , thats 12 to 24 possible strikes available in a given match
Before the tree you had to make a choice , cool shot , uav or strike depending on the mech consumable slots , now you can have it all with the skill tree . which brings us to our current state . strikes everywhere

#7 An Innocent Urbie

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Posted 08 August 2017 - 11:52 PM

Airstrike and Artillery don't have a counter either

#8 skelley92

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Posted 09 August 2017 - 04:00 AM

View PostAn Innocent Urbie, on 08 August 2017 - 11:52 PM, said:

Airstrike and Artillery don't have a counter either


They should make AMS be able to shoot them down like LRMs.

#9 An Innocent Urbie

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Posted 09 August 2017 - 05:52 AM

View Postskelley92, on 09 August 2017 - 04:00 AM, said:


They should make AMS be able to shoot them down like LRMs.



it would not make much help with artillery :)

#10 Dr Hobo

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Posted 09 August 2017 - 08:33 AM

Just had a match in my MDD-P. Mining Collective.

First lance of fast mechs come in. Caught an arty strike with my lance. Wasn't too bad. Kept pushing forward and harassing the speedy mechs. Turn the corner? Ate another arty strike. i went from 80% to 45% on the second strike. Totally striped of armor front and back. Orange/yellow internals. Fine,it happens.

And then ANOTHER arty strike when we fall back to better cover and lose an ST and an arm,now Im cherry red everywhere(legs have armor) and then I get derped trying to roll the damage.

Yeah,no 3 arty strikes in the span of 2 and a half minutes is way too much.

#11 Mystere

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Posted 09 August 2017 - 11:30 AM

View PostMole, on 08 August 2017 - 08:17 AM, said:

I think he's saying that in order to cut down on the insane amount of artillery and air strikes since the skill tree was introduced that a player must have a command console equipped in his 'mech and would be able to survey the battlefield from a top-down view when placing his strike at the cost of being vulnerable to attack while placing his strike as his 'mech would be immobile. Not certain about the top down view bit. I understand why that would make sense but I can see people exploiting it just to see where the enemy team is. Forcing people to invest 3 tons and one slot to be able to place a strike though would certainly go a long way to making strikes less desirable and probably reduce the instance of times where you get hit by artillery 5 times in one match.


The problem is not that strikes would be less desirable. The problem is that they would become completely undesirable.

Now, replace them with neutron bombs -- for the wonderful post-battle salvage -- and we can talk about requiring a command console. Posted Image

View PostQuePan, on 08 August 2017 - 09:16 PM, said:

yeah this Airstrike online nonsense is turning away players ...


As opposed to the "Alpha Strike All Day Every Day Online" nonsense?

#12 Kill Chain

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Posted 09 August 2017 - 01:49 PM

Don't deathball and people won't waste their money on you.

#13 Snowbluff

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Posted 09 August 2017 - 04:07 PM

View PostSmokedJag, on 08 August 2017 - 09:19 AM, said:

Just triple the damn cost. The spam is out of control and death by slot machine is fun for no one.

No, that would make it effectively pay to win if only people who already have mechs by paying for them can afford to spend their cbills like that.

#14 Connor Davion

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Posted 09 August 2017 - 05:37 PM

I don't mind air and arty being strong they should be strong.

I think simply limit each player to their choice of 1 strike (either air or arty) and increase the global cool down by 2 or 3 times.

The threat to keep down the death ballers will still be there, but this would reduce the spam.

#15 Shifty McSwift

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Posted 09 August 2017 - 09:14 PM

What about something like a command console allows you to switch to any current friendly UAV that is up for free camera footage from its perspective?

#16 El Bandito

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Posted 09 August 2017 - 09:25 PM

View PostShifty McSwift, on 09 August 2017 - 09:14 PM, said:

What about something like a command console allows you to switch to any current friendly UAV that is up for free camera footage from its perspective?



That's broken. :D Unlike the UAV itself, camera range is unlimited.

#17 Dr Hobo

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Posted 09 August 2017 - 09:30 PM

Why not make it interesting?

You HAVE to deploy a UAV before an artillery strike. AND you have to have a command console to drop the artillery inside the UAV spotting range.

#18 Shifty McSwift

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Posted 09 August 2017 - 09:34 PM

View PostEl Bandito, on 09 August 2017 - 09:25 PM, said:



That's broken. Posted Image Unlike the UAV itself, camera range is unlimited.


Could just lock the camera position to look directly down or something, but heh, just a thought, good point.





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