Patch Notes - 1.4.130 - 15-Aug-2017
#21
Posted 11 August 2017 - 03:26 PM
Youll state to do armor instead of structure, and giving out structure while reforming structure to armor on others
And why MDD-A gets Ballistic cooldown without ballistic hardpoints ?
Only Fixes, not exactly a patch - but what did we all expect ?
#22
Posted 11 August 2017 - 03:27 PM
InnerSphereNews, on 11 August 2017 - 01:03 PM, said:
As of this patch, all variants of the following chassis now support the distinct visuals of new weaponry:
• Arctic Cheetah
• Ebon Jaguar
• Executioner
• Gargoyle
• Hellbringer
• Ice Ferret
• Mad Dog
• Mist Lynx
• Shadow Cat
I had a shower thought earlier in the week that these would be the first mechs to get retrofitted. Makes sense though
#23
Posted 11 August 2017 - 03:44 PM
Koniving, on 11 August 2017 - 01:46 PM, said:
They are one of the best and most underrated medium mechs in the game. As much as I have been waiting for the ECM impatiently, I'm going to hate seeing people rave over them for a few days then again throw them aside because they don't want to take the time to learn how to pilot them.
#25
Posted 11 August 2017 - 04:08 PM
#26
Posted 11 August 2017 - 04:50 PM
#27
Posted 11 August 2017 - 04:52 PM
Edited by Teer Kerensky, 11 August 2017 - 04:52 PM.
#28
Posted 11 August 2017 - 04:55 PM
Duncan1dah0, on 11 August 2017 - 04:50 PM, said:
Audacious Aubergine, on 11 August 2017 - 03:27 PM, said:
Edited by Ed Steele, 11 August 2017 - 04:55 PM.
#29
Posted 11 August 2017 - 05:08 PM
Quote
RAC hit detection fix when?
#30
Posted 11 August 2017 - 05:40 PM
#31
Posted 11 August 2017 - 05:50 PM
Quote
Yay!
#32
Posted 11 August 2017 - 06:28 PM
Appogee, on 11 August 2017 - 03:06 PM, said:
Absolutely. LBKs are far worse though.
Point remains though, they are not common anywhere so I don't know how they popped on the nerf bat dartboard especially after the cSPL nerf. No one was using them in comp, nor any QP queue's
#33
Posted 11 August 2017 - 06:44 PM
Bud Crue, on 11 August 2017 - 02:41 PM, said:
Sounds like power creep gone wild!
I love our balance overlords, I really do.
Did you look at them? Nothing to worry about. A few "Set of 8" quirks on onmi-pods that are never and never will be used. Other than that switching some quirks from CT to proper pods and changing structure to armor on a couple Mechs. Nothing that is going to change anything.
justcallme A S H, on 11 August 2017 - 06:28 PM, said:
Absolutely. LBKs are far worse though.
Point remains though, they are not common anywhere so I don't know how they popped on the nerf bat dartboard especially after the cSPL nerf. No one was using them in comp, nor any QP queue's
Not really much of a nerf if it was at all. They moved the structure quirks from the CT to the appropriate torso and then replaced some of the "Set of 8" quirks with different quirks which all disappear as soon as you change a pod anyway.
Edited by Rampage, 11 August 2017 - 06:55 PM.
#34
Posted 11 August 2017 - 08:03 PM
Let alone all of the gear that is still (or at least mostly considered) junk. Jump Jets (particularly larger sizes), Command Console, Flamers (Seriously, how many times and for how many years do I need to nag you about Flamers?), Single Heat Sinks, LBX autocannons, LRMs, and even some of the newer gear are all anywhere from subpar to trash. That's just unacceptable, especially when balance iterations are so few and so far between.
Come on, PGI, there's no excuse for this, especially when some of the things have been "we'll look into it", "there's a fix coming soon", "we're actively overhauling that" or "it's a conversation for another time" for YEARS.
You're not giving me any reasons to open my wallet, at all; and that's sad. Battletech is an IP I've loved for over 20 years and I'd love to support it at any turn. Simply fixing the Flamer, alone, which I've outlined more times than I can count, would get my wallet to open back up . . . at least some. It's not hard, either, it's already been proven to be almost exclusively XML changes and nothing more.
#35
Posted 11 August 2017 - 08:07 PM
Rampage, on 11 August 2017 - 06:44 PM, said:
The point of my derisive comment about "power creep" was in reference to Chris Lowery's comments regarding quirks as the overall bane of this game and the "source" of power creep. Yet here we are adding quirks...no mater how minuscule, no matter how limited.
Quirks are either responsible for having introduced "a level of power creep that we feel is the wrong direction for MWO" as he has asserted, or they are not.
They either demand a that a build be "fully optimized around the ‘Mechs inherent Quirks in order for the ‘Mech to be considered in a “balanced”, optimal state" as he has complained, or they don't.
They either force upon a player the awareness that "[L]loadouts which didn’t lean into the inherent Quirks would be taken with the knowledge that they’re sub-optimal" as Chris has asserted, or they don't.
Etc.
Yet here we are, after he has articulated why he feels that "overall" quirks were "a puzzle rather than avenues of customization" and "a source of power creep" he is adding quirks -that are by their very 8 piece nature- a "puzzle" to some of the best mechs in the game.
This is beyond inconsistent messaging. It is absurd. It is beyond balance by dartboard.
#36
Posted 11 August 2017 - 08:12 PM
#37
Posted 11 August 2017 - 08:15 PM
#38
Posted 11 August 2017 - 10:12 PM
Peiper, on 11 August 2017 - 08:12 PM, said:
Taking my glasses off sweeping them with a cleaning tissue putting them back on reading carefully scratching my head finally freaking out in hysterical laughter...
Edited by Thorqemada, 11 August 2017 - 10:12 PM.
#39
Posted 11 August 2017 - 10:53 PM
Koniving, on 11 August 2017 - 01:46 PM, said:
Might start using it but um..
Yeah I haven't seen these things around.
I use mine frequently enough; but since I use an RNG to determine mechs to use in QP, I don't drop in them that frequently. Seriously; I can't choose what mech to use out of my roster of 236; so RNG keeps me mixing between meta mechs with non-meta builds and then the non-meta gunk as well like my Ice Ferrets, Gargles and Executioners.
I haven't seen too many enemy ones, but when I do they prove to be painful opponents. Normally; if somebody brings out an Ice Ferret, the player knows how to make them dance. They aren't as maneuverable as a Shadow Cat, not quite as dangerous as BoatyMcNova, and not quite as threatening as a Stormcrow or Hunchie IIC.
The Ice Ferret has a couple of decent builds; too. Triple-Six SRM Splat, Heavy Laser Vomit... While I wouldn't be opposed to visual touch-ups so that they get a little more viable; they're still a fairly effective mech; and the addition of ECM is welcome.
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