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4K On 1080 Ti


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#1 Mr3

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Posted 12 August 2017 - 11:26 AM

Hey all,

Anyone running MWO in 4k on a 1080ti?

Interested to know your FPS and CPU please.

Thanks,
/3

#2 NARC BAIT

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Posted 12 August 2017 - 03:01 PM

honestly, nearly everyone who got a 4K monitor, gave up running 4K resolutions because the scaling tends to work out, terribly ... and if your not sitting real close to the screen, or you don't 'know' what everything says, it can get annoying to read .... I'm using a trick to scale slightly down from 4K, which increases the readability and helps reduce some of the workload ... at the moment I'm messing with a 7.5% scaling reduction, and using that 'saved power' to draw details MUCH further than normal ...

but I only have a 1060, and I would honestly recommend at least a 1070 for 4K, because, since I paired it with a Ryzen 1600X, I'm GPU bottlenecking, and NVidia deliberately didn't want people putting two 1060's in SLI ... and I've got vsync on at the 60hz native for my display, but on the other hand, I tune some of the quality values to be higher than what you can set in the menu, and it generally goes along at the 60FPS limit, for between 60%-80% load, depending on the scene being drawn ...

the 1600X CPU will generally have about 30%-40% overall usage load while 'in game', but when I say in game, I'm generally doing other things as well, game video is recorded to a local hard drive, I could have 10 - 40 browser windows open, one of them is generally uploading the files to youtube, constantly, at between 20-30 mbps, a few monitoring tools etc, and sometimes I'll randomly be running a Linux console on it at the same time, but if I'm not actively using it, it doesn't generate much load, and while I say 40% usage, that's 'overall', ie, average, and a single core, might actually have 80% load for a moment ... so, in that regard, if I had have gone with a the 1700 / 1800 the total would probably be spread out a little better ... its fairly overclocked, with SMT disabled and a closed loop AIO cooler, but it runs cool, the radiator feels like its 30c, I've questioned wether it was seated properly ....

so, I'd think a 1080ti to probably be overkill, for just this ... but would it be inappropriate ? probably not, if the price is right ... XD

#3 Spike Brave

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Posted 12 August 2017 - 03:32 PM

I'm running a 1080 GTX at 4k. Average fps 85 low 62 high 125. Intel i7-5820k @ 3.30. If you want some tuning help let me know.

Edited by Spike Brave, 12 August 2017 - 03:40 PM.


#4 Mr3

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Posted 14 August 2017 - 07:11 PM

Thanks guys. I wonder whether there is value asking MWO whether they could spin a fixed demo for us to benchmark against. Maps and their FPS differ quite a bit for me at the moment.

I average out at about 75 on most maps with up to an average FPS of 95 on things like Grim with my 1060.

I've been trawling the forums but it sounds like that's the best I am going to get and the 1080ti wouldn't make much difference.

#5 treggon

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Posted 14 August 2017 - 08:11 PM

4K choked on me until I started running SLI and got 2 cards. A single 1080 would be 100% maxxed when playing MWO at 4K. I now run at about 75% GPU, 60 fps 4K G-Sync (G-Sync makes it always 60 fps if it can pull it).
  • Dual GTX 1080 in SLI, 8 Gb each
  • i7-5820
  • ACER Predator monitor
  • 32 GB RAM
I can now run my 4K monitor and have recently added 2 more 1080p monitors that don't even hit the GPU's. 4K takes a lot of GPU power, I would say overkill is best for 4K.

Edited by treggon, 14 August 2017 - 08:13 PM.


#6 Mr3

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Posted 15 August 2017 - 06:25 AM

Thanks @Treggon. Your machine is definitely more powerful than mine.

My specs are:
4770k overclocked with my peak core speed at 4.4 and staggering than down between the various cores.
16 GB RAM
Acer Predator overclocked to 100hz with Gsync
Gigabyte factory overclocked 1060 - nothing fancy though.

I need to perform a more scientific benchmark but I'm definitely over 60 FPS on average at 4k with the 1060. What I'd like to do is run an average of 100hz. Your dual SLI should pretty much nuke that and your processor is a later generation to mine. As the guys above have mentioned it's probably the core speed that makes the biggest difference.

I started this thread to see whether there is interest in our community for benchmark demo so that we can properly compare our specs:
https://mwomercs.com...72#entry5864272

#7 MorgothCreator

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Posted 22 October 2018 - 01:55 AM

I have a 1080ti Gigabyte water cooled in conjunction with a Threadripper 1950x and 64GB RAM 3000mhz.
With the latest update on 4K the performance is between 30 and 60 FPS mostly close to 30 on the newest map and is very playable, on older maps is mostly on 60FPS with maximum all settings (I put the vsink enabled so is limited to 60 FPS), now I bought the second 1080ti to put it in SLI mode Posted Image
I will tell you the results after that.

Edited by MorgothCreator, 22 October 2018 - 02:04 AM.


#8 Jay Leon Hart

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Posted 22 October 2018 - 01:43 PM

Running at 4K (though I swap to 1440 if I need to use the Mechlab) with a 2nd monitor running at 1080

i7 8086K @ 4GHz
64GB DDR4
2x 11GB GTX 1080 Ti in SLI

FPS ranges from 80 to 160 with it generally resting around 90-120 during most gameplay

#9 NARC BAIT

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Posted 22 October 2018 - 03:50 PM

seems wasteful, to run such new hardware, on such an old engine ...

#10 Peter2k

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Posted 22 October 2018 - 06:51 PM

View PostJay Leon Hart, on 22 October 2018 - 01:43 PM, said:

Running at 4K (though I swap to 1440 if I need to use the Mechlab) with a 2nd monitor running at 1080

i7 8086K @ 4GHz
64GB DDR4
2x 11GB GTX 1080 Ti in SLI

FPS ranges from 80 to 160 with it generally resting around 90-120 during most gameplay


Probably you mean @5Ghz

Did the patch/hotfix affect your fps as well?
On some maps (or maybe its conditions like LRM usage) I'm getting terrible micro stutters since the hotfix
Solaris City being the worst offender
Having a 7600K @5.2 and a RTX 2080ti

View PostNARC BAIT, on 22 October 2018 - 03:50 PM, said:

seems wasteful, to run such new hardware, on such an old engine ...



Thankfully there are also other games out there :D

That said, a very highly overclocked Intel will do wonders for MWO

Edited by Peter2k, 22 October 2018 - 06:53 PM.


#11 Jay Leon Hart

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Posted 23 October 2018 - 12:01 AM

View PostPeter2k, on 22 October 2018 - 06:51 PM, said:

Probably you mean @5Ghz

Did the patch/hotfix affect your fps as well?

Nope, didn't get it OC'd so it's just 4GHz

I didn't play before the hotfix, but it's been fine since then.

Old PC died around June and it lasted me 7 years, so I bought a new one to (hopefully) last just as long. Can always OC the CPU & GPUs later into it's life Posted Image

#12 Peter2k

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Posted 23 October 2018 - 02:34 AM

View PostJay Leon Hart, on 23 October 2018 - 12:01 AM, said:

Nope, didn't get it OC'd so it's just 4GHz

I didn't play before the hotfix, but it's been fine since then.

Old PC died around June and it lasted me 7 years, so I bought a new one to (hopefully) last just as long. Can always OC the CPU & GPUs later into it's life Posted Image



But at least your having the turbo active, right?
Cuz it can turbo up to 5Ghz.

#13 Jay Leon Hart

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Posted 23 October 2018 - 01:45 PM

View PostPeter2k, on 23 October 2018 - 02:34 AM, said:

But at least your having the turbo active, right?
Cuz it can turbo up to 5Ghz.

Huh... I knew it had "Turbo" but I never bothered to see what that actually did! Posted Image

Thanks Posted Image

#14 Therrinian

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Posted 09 May 2019 - 04:21 AM

I'm running a 4K with a GTX 1080 overclocked with a i7 2600K overclocked @ 4.4 GHz all cores.
MW:O runs over 60 fps for most of the time with some dips into the 40's but the g-sync makes it silky smooth. Loving the 4K experience.

The difference between the stock 3.2 GHz and the OC at 4.4 GHz is night and day.
Its a CPU from 2011 but its a true work horse and more then holds its own today, its the high core clock that matters most for MW:O.

I do wonder whether this will hold true in MW5:Mercs too since its a totally different engine.
Upgrading isn't really an easy option, at this point I'd have to move to new architecture with the MoBo, CPU and RAM.

I just wish they would address UI scaling in the mechlab...

#15 Aura Natsumi

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Posted 29 May 2019 - 01:56 PM

View PostTherrinian, on 09 May 2019 - 04:21 AM, said:

I'm running a 4K with a GTX 1080 overclocked with a i7 2600K overclocked @ 4.4 GHz all cores.
MW:O runs over 60 fps for most of the time with some dips into the 40's but the g-sync makes it silky smooth. Loving the 4K experience.

The difference between the stock 3.2 GHz and the OC at 4.4 GHz is night and day.
Its a CPU from 2011 but its a true work horse and more then holds its own today, its the high core clock that matters most for MW:O.

I do wonder whether this will hold true in MW5:Mercs too since its a totally different engine.
Upgrading isn't really an easy option, at this point I'd have to move to new architecture with the MoBo, CPU and RAM.

I just wish they would address UI scaling in the mechlab...


What settings do you use? Do you have everything maxed?

#16 Therrinian

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Posted 30 May 2019 - 02:59 AM

Its a sweet spot, a mixture of very high, high and medium. Depending on what setting makes a difference visually compared to performance loss.

effects high (no noticeable difference with very high)
object detail very high (love Alex's work)
particles medium (for visibility)
postprocessing high (cool laser glows, but in the heat of battle it doesn't drop frames)
shadows medium (already looks highly detailed)
textures very high (depends only on VRAM, only 2.2GB in use)
environment very high (I like the sigh seeing)
anti aliasing off! (post aa is cheap but ghosts, rest performs badly and on 4k it shouldnt be noticable)





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