4K On 1080 Ti
#1
Posted 12 August 2017 - 11:26 AM
Anyone running MWO in 4k on a 1080ti?
Interested to know your FPS and CPU please.
Thanks,
/3
#2
Posted 12 August 2017 - 03:01 PM
but I only have a 1060, and I would honestly recommend at least a 1070 for 4K, because, since I paired it with a Ryzen 1600X, I'm GPU bottlenecking, and NVidia deliberately didn't want people putting two 1060's in SLI ... and I've got vsync on at the 60hz native for my display, but on the other hand, I tune some of the quality values to be higher than what you can set in the menu, and it generally goes along at the 60FPS limit, for between 60%-80% load, depending on the scene being drawn ...
the 1600X CPU will generally have about 30%-40% overall usage load while 'in game', but when I say in game, I'm generally doing other things as well, game video is recorded to a local hard drive, I could have 10 - 40 browser windows open, one of them is generally uploading the files to youtube, constantly, at between 20-30 mbps, a few monitoring tools etc, and sometimes I'll randomly be running a Linux console on it at the same time, but if I'm not actively using it, it doesn't generate much load, and while I say 40% usage, that's 'overall', ie, average, and a single core, might actually have 80% load for a moment ... so, in that regard, if I had have gone with a the 1700 / 1800 the total would probably be spread out a little better ... its fairly overclocked, with SMT disabled and a closed loop AIO cooler, but it runs cool, the radiator feels like its 30c, I've questioned wether it was seated properly ....
so, I'd think a 1080ti to probably be overkill, for just this ... but would it be inappropriate ? probably not, if the price is right ... XD
#3
Posted 12 August 2017 - 03:32 PM
Edited by Spike Brave, 12 August 2017 - 03:40 PM.
#4
Posted 14 August 2017 - 07:11 PM
I average out at about 75 on most maps with up to an average FPS of 95 on things like Grim with my 1060.
I've been trawling the forums but it sounds like that's the best I am going to get and the 1080ti wouldn't make much difference.
#5
Posted 14 August 2017 - 08:11 PM
- Dual GTX 1080 in SLI, 8 Gb each
- i7-5820
- ACER Predator monitor
- 32 GB RAM
Edited by treggon, 14 August 2017 - 08:13 PM.
#6
Posted 15 August 2017 - 06:25 AM
My specs are:
4770k overclocked with my peak core speed at 4.4 and staggering than down between the various cores.
16 GB RAM
Acer Predator overclocked to 100hz with Gsync
Gigabyte factory overclocked 1060 - nothing fancy though.
I need to perform a more scientific benchmark but I'm definitely over 60 FPS on average at 4k with the 1060. What I'd like to do is run an average of 100hz. Your dual SLI should pretty much nuke that and your processor is a later generation to mine. As the guys above have mentioned it's probably the core speed that makes the biggest difference.
I started this thread to see whether there is interest in our community for benchmark demo so that we can properly compare our specs:
https://mwomercs.com...72#entry5864272
#7
Posted 22 October 2018 - 01:55 AM
With the latest update on 4K the performance is between 30 and 60 FPS mostly close to 30 on the newest map and is very playable, on older maps is mostly on 60FPS with maximum all settings (I put the vsink enabled so is limited to 60 FPS), now I bought the second 1080ti to put it in SLI mode
I will tell you the results after that.
Edited by MorgothCreator, 22 October 2018 - 02:04 AM.
#8
Posted 22 October 2018 - 01:43 PM
i7 8086K @ 4GHz
64GB DDR4
2x 11GB GTX 1080 Ti in SLI
FPS ranges from 80 to 160 with it generally resting around 90-120 during most gameplay
#9
Posted 22 October 2018 - 03:50 PM
#10
Posted 22 October 2018 - 06:51 PM
Jay Leon Hart, on 22 October 2018 - 01:43 PM, said:
i7 8086K @ 4GHz
64GB DDR4
2x 11GB GTX 1080 Ti in SLI
FPS ranges from 80 to 160 with it generally resting around 90-120 during most gameplay
Probably you mean @5Ghz
Did the patch/hotfix affect your fps as well?
On some maps (or maybe its conditions like LRM usage) I'm getting terrible micro stutters since the hotfix
Solaris City being the worst offender
Having a 7600K @5.2 and a RTX 2080ti
NARC BAIT, on 22 October 2018 - 03:50 PM, said:
Thankfully there are also other games out there
That said, a very highly overclocked Intel will do wonders for MWO
Edited by Peter2k, 22 October 2018 - 06:53 PM.
#11
Posted 23 October 2018 - 12:01 AM
Peter2k, on 22 October 2018 - 06:51 PM, said:
Did the patch/hotfix affect your fps as well?
Nope, didn't get it OC'd so it's just 4GHz
I didn't play before the hotfix, but it's been fine since then.
Old PC died around June and it lasted me 7 years, so I bought a new one to (hopefully) last just as long. Can always OC the CPU & GPUs later into it's life
#12
Posted 23 October 2018 - 02:34 AM
Jay Leon Hart, on 23 October 2018 - 12:01 AM, said:
I didn't play before the hotfix, but it's been fine since then.
Old PC died around June and it lasted me 7 years, so I bought a new one to (hopefully) last just as long. Can always OC the CPU & GPUs later into it's life
But at least your having the turbo active, right?
Cuz it can turbo up to 5Ghz.
#14
Posted 09 May 2019 - 04:21 AM
MW:O runs over 60 fps for most of the time with some dips into the 40's but the g-sync makes it silky smooth. Loving the 4K experience.
The difference between the stock 3.2 GHz and the OC at 4.4 GHz is night and day.
Its a CPU from 2011 but its a true work horse and more then holds its own today, its the high core clock that matters most for MW:O.
I do wonder whether this will hold true in MW5:Mercs too since its a totally different engine.
Upgrading isn't really an easy option, at this point I'd have to move to new architecture with the MoBo, CPU and RAM.
I just wish they would address UI scaling in the mechlab...
#15
Posted 29 May 2019 - 01:56 PM
Therrinian, on 09 May 2019 - 04:21 AM, said:
MW:O runs over 60 fps for most of the time with some dips into the 40's but the g-sync makes it silky smooth. Loving the 4K experience.
The difference between the stock 3.2 GHz and the OC at 4.4 GHz is night and day.
Its a CPU from 2011 but its a true work horse and more then holds its own today, its the high core clock that matters most for MW:O.
I do wonder whether this will hold true in MW5:Mercs too since its a totally different engine.
Upgrading isn't really an easy option, at this point I'd have to move to new architecture with the MoBo, CPU and RAM.
I just wish they would address UI scaling in the mechlab...
What settings do you use? Do you have everything maxed?
#16
Posted 30 May 2019 - 02:59 AM
effects high (no noticeable difference with very high)
object detail very high (love Alex's work)
particles medium (for visibility)
postprocessing high (cool laser glows, but in the heat of battle it doesn't drop frames)
shadows medium (already looks highly detailed)
textures very high (depends only on VRAM, only 2.2GB in use)
environment very high (I like the sigh seeing)
anti aliasing off! (post aa is cheap but ghosts, rest performs badly and on 4k it shouldnt be noticable)
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