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I Am Calling It - Boating Mgs Is Op


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#181 Racerxintegra2k

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Posted 18 August 2017 - 01:55 AM

Ran into a 4 man scouting group all with 8 MG 4 HSML's. My group is usually pretty good at scouting, we were shredded in moments. I'm shocked out how effective 4 clan lights vs 4 heavy IS mediums were. It all happened so fast i'm not really sure we knew what was going on until we died. Funny thing is they even announced they had 4 Myst Lynx at the start and i thought they were trolling until it happened.

#182 Admiral-Dan

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Posted 18 August 2017 - 01:59 AM

View PostBigbacon, on 17 August 2017 - 04:09 PM, said:

Even if they react, the rear ct is open and damaged so ypu waltz round them and finish the job.

[sarcasm]
Destroying open Mechs from the back. Must be a brand new tactic, just for MG Lights. Never seen it on Laser Lights.
[/sarcasm]

View PostRacerxintegra2k, on 18 August 2017 - 01:55 AM, said:

Funny thing is they even announced they had 4 Myst Lynx at the start and i thought they were trolling until it happened.

Next time bring a streak boat and ruin their trolling. Posted Image

#183 Racerxintegra2k

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Posted 18 August 2017 - 02:21 AM

View PostAlphaEtOmega, on 18 August 2017 - 01:59 AM, said:

[sarcasm]
Destroying open Mechs from the back. Must be a brand new tactic, just for MG Lights. Never seen it on Laser Lights.
[/sarcasm]


Next time bring a streak boat and ruin their trolling. Posted Image



Streaks on IS mechs are you serious ? 270 meter range with that spread we were all dead within 45 seconds. MLX-G has a 10.55 dps ... and IS streaks are worthless.

Edited by Racerxintegra2k, 18 August 2017 - 02:21 AM.


#184 The Zohan

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Posted 18 August 2017 - 02:30 AM

View PostRacerxintegra2k, on 18 August 2017 - 02:21 AM, said:



[snip] and IS streaks are worthless.


Just like cSSRM, to be fair Posted Image

#185 Admiral-Dan

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Posted 18 August 2017 - 03:32 AM

View PostThe Zohan, on 18 August 2017 - 02:30 AM, said:

Just like cSSRM, to be fair Posted Image

Nah, much better Cooldown than cSSRM.

View PostRacerxintegra2k, on 18 August 2017 - 02:21 AM, said:

Streaks on IS mechs are you serious ? 270 meter range with that spread we were all dead within 45 seconds. MLX-G has a 10.55 dps ... and IS streaks are worthless.

One hit and an MLX has near 0 DPS because the arms fell of instantly. Posted Image

Edited by AlphaEtOmega, 18 August 2017 - 03:32 AM.


#186 DivineTomatoes

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Posted 18 August 2017 - 04:30 AM

View PostRacerxintegra2k, on 18 August 2017 - 01:55 AM, said:

Funny thing is they even announced they had 4 Myst Lynx at the start and i thought they were trolling until it happened.


So they told you exactly what they where doing and you ignore them.

This is totally your fault.

#187 Wildstreak

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Posted 18 August 2017 - 04:46 AM

View PostAlphaEtOmega, on 17 August 2017 - 04:19 AM, said:

Yeah, screwed again like with civil war tech where they got all the new tech and didn’t lose all the quirks which should compensate for their tech disadvantage.
Oh, wait…

So you don't know the trend I was sarcastically referring to?

View PostRuar, on 17 August 2017 - 04:44 AM, said:

I would put a hard cap of 3 of any one type of MG. Mix them to fill in a bunch of ballistic points, but neither IS or clan should be able to boat the MGs due to the way MWO works differentlyou than tabletop.

Ghost Heat???
For MGs?????

View PostThe Zohan, on 18 August 2017 - 02:30 AM, said:

Just like cSSRM, to be fair Posted Image

No, Clan Streaks have 360 range, IS 270.

#188 Weeny Machine

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Posted 18 August 2017 - 04:52 AM

View PostRacerxintegra2k, on 18 August 2017 - 02:21 AM, said:



Streaks on IS mechs are you serious ? 270 meter range with that spread we were all dead within 45 seconds. MLX-G has a 10.55 dps ... and IS streaks are worthless.


If you were ALL dead within 45 seconds, I have following advice for you:

1. fight with your front towards the enemy (you can turn your mech!)
2. fire back
3. if you cannot hit anything with pin point damage weapons like ACs, try to hold your lasers on targets and not all over the mech
4. if you see lights, shoot the leg
5. use a keyboard not joysticks
6. focus your fire on one mech
7. don't download p0rn while playing MWO will help your PCs performance


If you heed some of those advices, you should easily longer than 45 seconds

#189 The Zohan

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Posted 18 August 2017 - 05:27 AM

View PostWildstreak, on 18 August 2017 - 04:46 AM, said:


No, Clan Streaks have 360 range, IS 270.


View PostAlphaEtOmega, on 18 August 2017 - 03:32 AM, said:

Nah, much better Cooldown than cSSRM.



And that makes cSSRM not suck? Mmmkay Posted Image

Edited by The Zohan, 18 August 2017 - 05:29 AM.


#190 Admiral-Dan

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Posted 18 August 2017 - 05:37 AM

View PostThe Zohan, on 18 August 2017 - 05:27 AM, said:

And that makes cSSRM not suck? Mmmkay Posted Image

Nah, the low CD makes IS SSRM not suck.

Edited by AlphaEtOmega, 18 August 2017 - 05:38 AM.


#191 Ruar

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Posted 18 August 2017 - 05:43 AM

View PostBush Hopper, on 18 August 2017 - 04:52 AM, said:


If you were ALL dead within 45 seconds, I have following advice for you:

1. fight with your front towards the enemy (you can turn your mech!)
2. fire back
3. if you cannot hit anything with pin point damage weapons like ACs, try to hold your lasers on targets and not all over the mech
4. if you see lights, shoot the leg
5. use a keyboard not joysticks
6. focus your fire on one mech
7. don't download p0rn while playing MWO will help your PCs performance


If you heed some of those advices, you should easily longer than 45 seconds


Maybe they did all those things and the real answer is a weapon newly released is not balanced properly. Especially since this very discussion happened in PTS as well.

#192 razenWing

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Posted 18 August 2017 - 07:01 AM

View PostRuar, on 18 August 2017 - 05:43 AM, said:


Maybe they did all those things and the real answer is a weapon newly released is not balanced properly. Especially since this very discussion happened in PTS as well.


Honestly though, this is almost always problem with pilots, not mechs or techs. I fail to see how 4 streak boats don't kill 1 with the first volley, then proceed to mop up in 4 volleys. The above scenario sounds more like 1 guy bring medium lasers because they are fun, one guy stuck with ACs and SRMS thinking he/she is going to counter heavy, some other guy probably got some mix build, and maybe throw 1 guy with LRM on there to round it out. All with different tags. Stuck in a bad location.

I mean for god sake, the guy couldn't even tell what the heck is happening because "it's happening too fast." That's not someone you should base off "normal" gameplay behavior on.

I could probably run 4 MLG WITHOUT 8 MGS and still shred them with my unit. New tech accelerate their demise, but certainly their loss is not just attributed to a perceived OP weapon if he/she can't even tell what's going on.

Edited by razenWing, 18 August 2017 - 07:02 AM.


#193 DivineTomatoes

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Posted 18 August 2017 - 07:04 AM

View PostRuar, on 18 August 2017 - 05:43 AM, said:


Maybe they did all those things and the real answer is a weapon newly released is not balanced properly. Especially since this very discussion happened in PTS as well.


Ahh there it is. Finally down to "blame everything but yourself".

#194 Y E O N N E

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Posted 18 August 2017 - 07:22 AM

View PostRacerxintegra2k, on 18 August 2017 - 02:21 AM, said:



Streaks on IS mechs are you serious ? 270 meter range with that spread we were all dead within 45 seconds. MLX-G has a 10.55 dps ... and IS streaks are worthless.


The MLX-G arms are huge and made of paper. Streaks love arms.

#195 Ruar

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Posted 18 August 2017 - 07:23 AM

View PostrazenWing, on 18 August 2017 - 07:01 AM, said:


Honestly though, this is almost always problem with pilots, not mechs or techs. I fail to see how 4 streak boats don't kill 1 with the first volley, then proceed to mop up in 4 volleys. The above scenario sounds more like 1 guy bring medium lasers because they are fun, one guy stuck with ACs and SRMS thinking he/she is going to counter heavy, some other guy probably got some mix build, and maybe throw 1 guy with LRM on there to round it out. All with different tags. Stuck in a bad location.

I mean for god sake, the guy couldn't even tell what the heck is happening because "it's happening too fast." That's not someone you should base off "normal" gameplay behavior on.

I could probably run 4 MLG WITHOUT 8 MGS and still shred them with my unit. New tech accelerate their demise, but certainly their loss is not just attributed to a perceived OP weapon if he/she can't even tell what's going on.


Was the CSPL change a pilot problem?

Why is it that every example given of the problem is written off as pilot error with no possibility that there is a common thread of the weapon being too strong? It's not like there is only one post talking about how fast boated MGs are able to get through armor and pop internals. This has been brought up since the weapons were put on test and yet we keep seeing people say "pilot error" and "get good" as the obvious answer.

It seems there is just no way that the people defending the weapons are the very people who get the most benefit from having them stay overpowered.

The feedback loop of the light pilots in MWO is rather amazing. You guys just reinforce your own misery and amp each other up more and more about how bad light mechs are. Yet everyone else points out that lights consistently do good damage, consistently end up in top placings for the teams, and consistently sway the tempo of the fight. People talk about how they are forced to react to light mech attacks and movements and the light pilots are like "yeah but as soon as we get shot arms and legs just fall off so only the super duper skilled people have it that easy". Yet regular pilots are able to do well in light mechs anyway.

I'd suggest that you guys need to take a step back and try to remove your bias, but it won't happen. You're just going to discard what I say and come up with some other excuse as to why I'm wrong. Probably point out I don't spend much time in light mechs so obviously I hate them which ignores the fact I just don't enjoy playing fast moving anything in any game. I'll also be told I don't understand what it's like despite the fact I periodically spend time in light mechs for the sole purpose of understanding them better and also try out new builds so I can understand how to defeat them.

So please, continue on about how the MGs are just fine, that it's everyone else that is wrong, while you sit squarely inside the "woe is me" light mech bubble.

#196 Y E O N N E

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Posted 18 August 2017 - 07:26 AM

Yes, the cSPL was mostly user error. See how nobody worth his salt mounts them, now?

You seem to be in your own bubble. Like you can't possibly be wrong either.

#197 Ruar

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Posted 18 August 2017 - 07:28 AM

View PostYeonne Greene, on 18 August 2017 - 07:26 AM, said:

Yes, the cSPL was mostly user error. See how nobody worth his salt mounts them, now?

You seem to be in your own bubble. Like you can't possibly be wrong either.


I'm pretty much middle of the road and spend a lot of time researching something before I determine my opinion. So yeah, I tend to be right way more than I am wrong.

#198 poltergoost

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Posted 18 August 2017 - 07:47 AM

Boating MGs is strong *DEPENDING ON THE SITUATION*

Pretty much like any other half-decent weapon system. Doesn't mean that weapon system needs a nerf.

For example, I posted on another thread the full story - the short version is, I ended up 1v1 as the last mechs in a skirmish, I was in a 6xLMG 2xHML ACH, enemy was a 4xUAC5/10 KDK, late to the fight so almost totally fresh.

And this KDK pilot was no potato. He backed into a high wall and waited. No way to get behind him. The 6xLMGs were TOTALLY USELESS in this scenario. They need facetime, and facetime would have seen me shredded by UAC fire.

My 6xErML or 6xHML ACH would have been far, far superior in that scenario, allowing me to poke and hide with a strong alpha. The MG boat was awful.

Edited by poltergoost, 18 August 2017 - 07:51 AM.


#199 Weeny Machine

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Posted 18 August 2017 - 07:54 AM

View PostRuar, on 18 August 2017 - 05:43 AM, said:


Maybe they did all those things and the real answer is a weapon newly released is not balanced properly. Especially since this very discussion happened in PTS as well.


I have none of the issue which are mentioned by SOME here. Especially not the 45 sec *boom* we are all dead drama queen.

I fire, torso twist, fire etc. I certainly do not stare into the rain of shells.

The only time I see MGs as strong is if really most of my armour is missing and I cannot protect the open side anymore. But guess what? At this stage each and every weapon is dangerous to the mech.

And if you complain that your mech dies to 4 lights focusing on your mech (like the dude above in his example)...well...nope, I better comment on that.


Ah. but I guess these threads are made also by people who thinks RACs are powerful /chuckles mildly.



View Postpoltergoost, on 18 August 2017 - 07:47 AM, said:

Boating MGs is strong *DEPENDING ON THE SITUATION*

Pretty much like any other half-decent weapon system. Doesn't mean that weapon system needs a nerf.

For example, I posted on another thread the full story - the short version is, I ended up 1v1 as the last mechs in a skirmish, I was in a 6xLMG 2xHML ACH, enemy was a 4xUAC5/10 KDK, late to the fight so almost totally fresh.

And this KDK pilot was no potato. He backed into a high wall and waited. No way to get behind him. The 6xLMGs were TOTALLY USELESS in this scenario. They need facetime, and facetime would have seen me shredded by UAC fire.

My 6xErML or 6xHML ACH would have been far, far superior in that scenario, allowing me to poke and hide with a strong alpha. The MG boat was awful.


Don't blame them. You play lights (I have seen you often) and I do that. However, most here are tunnel-visioning heavy or assault jocks. And we know what happens if anything touches them which is supposedly inferior...a whinefest.

Edited by Bush Hopper, 18 August 2017 - 07:58 AM.


#200 poltergoost

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Posted 18 August 2017 - 08:04 AM

View PostBush Hopper, on 18 August 2017 - 07:54 AM, said:

Don't blame them. You play lights (I have seen you often) and I do that. However, most here are tunnel-visioning heavy or assault jocks. And we know what happens if anything touches them which is supposedly inferior...a whinefest.


Yeah, you can tell the posters who actually play in light mechs a lot against decent enemies.

The ones who know that facetime with the enemy in a light is a nightmare if the enemy can keep calm, stay in formation and shoot straight.

And MGs are all about facetime. Great against potatoes. Not so great against people who know how to exploit light mech weaknesses.

Like the MLX-G arms that fall off if you sneeze on them Posted Image





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