I Am Calling It - Boating Mgs Is Op
#181
Posted 18 August 2017 - 01:55 AM
#182
Posted 18 August 2017 - 01:59 AM
Bigbacon, on 17 August 2017 - 04:09 PM, said:
[sarcasm]
Destroying open Mechs from the back. Must be a brand new tactic, just for MG Lights. Never seen it on Laser Lights.
[/sarcasm]
Racerxintegra2k, on 18 August 2017 - 01:55 AM, said:
Next time bring a streak boat and ruin their trolling.
#183
Posted 18 August 2017 - 02:21 AM
AlphaEtOmega, on 18 August 2017 - 01:59 AM, said:
Destroying open Mechs from the back. Must be a brand new tactic, just for MG Lights. Never seen it on Laser Lights.
[/sarcasm]
Next time bring a streak boat and ruin their trolling.
Streaks on IS mechs are you serious ? 270 meter range with that spread we were all dead within 45 seconds. MLX-G has a 10.55 dps ... and IS streaks are worthless.
Edited by Racerxintegra2k, 18 August 2017 - 02:21 AM.
#185
Posted 18 August 2017 - 03:32 AM
The Zohan, on 18 August 2017 - 02:30 AM, said:
Nah, much better Cooldown than cSSRM.
Racerxintegra2k, on 18 August 2017 - 02:21 AM, said:
One hit and an MLX has near 0 DPS because the arms fell of instantly.
Edited by AlphaEtOmega, 18 August 2017 - 03:32 AM.
#186
Posted 18 August 2017 - 04:30 AM
Racerxintegra2k, on 18 August 2017 - 01:55 AM, said:
So they told you exactly what they where doing and you ignore them.
This is totally your fault.
#187
Posted 18 August 2017 - 04:46 AM
AlphaEtOmega, on 17 August 2017 - 04:19 AM, said:
Oh, wait…
So you don't know the trend I was sarcastically referring to?
Ruar, on 17 August 2017 - 04:44 AM, said:
Ghost Heat???
For MGs?????
The Zohan, on 18 August 2017 - 02:30 AM, said:
No, Clan Streaks have 360 range, IS 270.
#188
Posted 18 August 2017 - 04:52 AM
Racerxintegra2k, on 18 August 2017 - 02:21 AM, said:
Streaks on IS mechs are you serious ? 270 meter range with that spread we were all dead within 45 seconds. MLX-G has a 10.55 dps ... and IS streaks are worthless.
If you were ALL dead within 45 seconds, I have following advice for you:
1. fight with your front towards the enemy (you can turn your mech!)
2. fire back
3. if you cannot hit anything with pin point damage weapons like ACs, try to hold your lasers on targets and not all over the mech
4. if you see lights, shoot the leg
5. use a keyboard not joysticks
6. focus your fire on one mech
7. don't download p0rn while playing MWO will help your PCs performance
If you heed some of those advices, you should easily longer than 45 seconds
#191
Posted 18 August 2017 - 05:43 AM
Bush Hopper, on 18 August 2017 - 04:52 AM, said:
If you were ALL dead within 45 seconds, I have following advice for you:
1. fight with your front towards the enemy (you can turn your mech!)
2. fire back
3. if you cannot hit anything with pin point damage weapons like ACs, try to hold your lasers on targets and not all over the mech
4. if you see lights, shoot the leg
5. use a keyboard not joysticks
6. focus your fire on one mech
7. don't download p0rn while playing MWO will help your PCs performance
If you heed some of those advices, you should easily longer than 45 seconds
Maybe they did all those things and the real answer is a weapon newly released is not balanced properly. Especially since this very discussion happened in PTS as well.
#192
Posted 18 August 2017 - 07:01 AM
Ruar, on 18 August 2017 - 05:43 AM, said:
Maybe they did all those things and the real answer is a weapon newly released is not balanced properly. Especially since this very discussion happened in PTS as well.
Honestly though, this is almost always problem with pilots, not mechs or techs. I fail to see how 4 streak boats don't kill 1 with the first volley, then proceed to mop up in 4 volleys. The above scenario sounds more like 1 guy bring medium lasers because they are fun, one guy stuck with ACs and SRMS thinking he/she is going to counter heavy, some other guy probably got some mix build, and maybe throw 1 guy with LRM on there to round it out. All with different tags. Stuck in a bad location.
I mean for god sake, the guy couldn't even tell what the heck is happening because "it's happening too fast." That's not someone you should base off "normal" gameplay behavior on.
I could probably run 4 MLG WITHOUT 8 MGS and still shred them with my unit. New tech accelerate their demise, but certainly their loss is not just attributed to a perceived OP weapon if he/she can't even tell what's going on.
Edited by razenWing, 18 August 2017 - 07:02 AM.
#193
Posted 18 August 2017 - 07:04 AM
Ruar, on 18 August 2017 - 05:43 AM, said:
Maybe they did all those things and the real answer is a weapon newly released is not balanced properly. Especially since this very discussion happened in PTS as well.
Ahh there it is. Finally down to "blame everything but yourself".
#194
Posted 18 August 2017 - 07:22 AM
Racerxintegra2k, on 18 August 2017 - 02:21 AM, said:
Streaks on IS mechs are you serious ? 270 meter range with that spread we were all dead within 45 seconds. MLX-G has a 10.55 dps ... and IS streaks are worthless.
The MLX-G arms are huge and made of paper. Streaks love arms.
#195
Posted 18 August 2017 - 07:23 AM
razenWing, on 18 August 2017 - 07:01 AM, said:
Honestly though, this is almost always problem with pilots, not mechs or techs. I fail to see how 4 streak boats don't kill 1 with the first volley, then proceed to mop up in 4 volleys. The above scenario sounds more like 1 guy bring medium lasers because they are fun, one guy stuck with ACs and SRMS thinking he/she is going to counter heavy, some other guy probably got some mix build, and maybe throw 1 guy with LRM on there to round it out. All with different tags. Stuck in a bad location.
I mean for god sake, the guy couldn't even tell what the heck is happening because "it's happening too fast." That's not someone you should base off "normal" gameplay behavior on.
I could probably run 4 MLG WITHOUT 8 MGS and still shred them with my unit. New tech accelerate their demise, but certainly their loss is not just attributed to a perceived OP weapon if he/she can't even tell what's going on.
Was the CSPL change a pilot problem?
Why is it that every example given of the problem is written off as pilot error with no possibility that there is a common thread of the weapon being too strong? It's not like there is only one post talking about how fast boated MGs are able to get through armor and pop internals. This has been brought up since the weapons were put on test and yet we keep seeing people say "pilot error" and "get good" as the obvious answer.
It seems there is just no way that the people defending the weapons are the very people who get the most benefit from having them stay overpowered.
The feedback loop of the light pilots in MWO is rather amazing. You guys just reinforce your own misery and amp each other up more and more about how bad light mechs are. Yet everyone else points out that lights consistently do good damage, consistently end up in top placings for the teams, and consistently sway the tempo of the fight. People talk about how they are forced to react to light mech attacks and movements and the light pilots are like "yeah but as soon as we get shot arms and legs just fall off so only the super duper skilled people have it that easy". Yet regular pilots are able to do well in light mechs anyway.
I'd suggest that you guys need to take a step back and try to remove your bias, but it won't happen. You're just going to discard what I say and come up with some other excuse as to why I'm wrong. Probably point out I don't spend much time in light mechs so obviously I hate them which ignores the fact I just don't enjoy playing fast moving anything in any game. I'll also be told I don't understand what it's like despite the fact I periodically spend time in light mechs for the sole purpose of understanding them better and also try out new builds so I can understand how to defeat them.
So please, continue on about how the MGs are just fine, that it's everyone else that is wrong, while you sit squarely inside the "woe is me" light mech bubble.
#196
Posted 18 August 2017 - 07:26 AM
You seem to be in your own bubble. Like you can't possibly be wrong either.
#197
Posted 18 August 2017 - 07:28 AM
Yeonne Greene, on 18 August 2017 - 07:26 AM, said:
You seem to be in your own bubble. Like you can't possibly be wrong either.
I'm pretty much middle of the road and spend a lot of time researching something before I determine my opinion. So yeah, I tend to be right way more than I am wrong.
#198
Posted 18 August 2017 - 07:47 AM
Pretty much like any other half-decent weapon system. Doesn't mean that weapon system needs a nerf.
For example, I posted on another thread the full story - the short version is, I ended up 1v1 as the last mechs in a skirmish, I was in a 6xLMG 2xHML ACH, enemy was a 4xUAC5/10 KDK, late to the fight so almost totally fresh.
And this KDK pilot was no potato. He backed into a high wall and waited. No way to get behind him. The 6xLMGs were TOTALLY USELESS in this scenario. They need facetime, and facetime would have seen me shredded by UAC fire.
My 6xErML or 6xHML ACH would have been far, far superior in that scenario, allowing me to poke and hide with a strong alpha. The MG boat was awful.
Edited by poltergoost, 18 August 2017 - 07:51 AM.
#199
Posted 18 August 2017 - 07:54 AM
Ruar, on 18 August 2017 - 05:43 AM, said:
Maybe they did all those things and the real answer is a weapon newly released is not balanced properly. Especially since this very discussion happened in PTS as well.
I have none of the issue which are mentioned by SOME here. Especially not the 45 sec *boom* we are all dead drama queen.
I fire, torso twist, fire etc. I certainly do not stare into the rain of shells.
The only time I see MGs as strong is if really most of my armour is missing and I cannot protect the open side anymore. But guess what? At this stage each and every weapon is dangerous to the mech.
And if you complain that your mech dies to 4 lights focusing on your mech (like the dude above in his example)...well...nope, I better comment on that.
Ah. but I guess these threads are made also by people who thinks RACs are powerful /chuckles mildly.
poltergoost, on 18 August 2017 - 07:47 AM, said:
Pretty much like any other half-decent weapon system. Doesn't mean that weapon system needs a nerf.
For example, I posted on another thread the full story - the short version is, I ended up 1v1 as the last mechs in a skirmish, I was in a 6xLMG 2xHML ACH, enemy was a 4xUAC5/10 KDK, late to the fight so almost totally fresh.
And this KDK pilot was no potato. He backed into a high wall and waited. No way to get behind him. The 6xLMGs were TOTALLY USELESS in this scenario. They need facetime, and facetime would have seen me shredded by UAC fire.
My 6xErML or 6xHML ACH would have been far, far superior in that scenario, allowing me to poke and hide with a strong alpha. The MG boat was awful.
Don't blame them. You play lights (I have seen you often) and I do that. However, most here are tunnel-visioning heavy or assault jocks. And we know what happens if anything touches them which is supposedly inferior...a whinefest.
Edited by Bush Hopper, 18 August 2017 - 07:58 AM.
#200
Posted 18 August 2017 - 08:04 AM
Bush Hopper, on 18 August 2017 - 07:54 AM, said:
Yeah, you can tell the posters who actually play in light mechs a lot against decent enemies.
The ones who know that facetime with the enemy in a light is a nightmare if the enemy can keep calm, stay in formation and shoot straight.
And MGs are all about facetime. Great against potatoes. Not so great against people who know how to exploit light mech weaknesses.
Like the MLX-G arms that fall off if you sneeze on them
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