Alpha Strike Event With Cool New Warhorns!
#81
Posted 17 August 2017 - 11:41 AM
However, I've won every warhorn but the arcade one at this point, and they all suck. The retro one isn't bad if you like a warhorn that sounds like someone playing the scales on a xylophone. I don't. I also don't see how the sound is retro or related to old video games as the shape of the warhorn implies. It's not like it sounds like a Super Mario Brothers tune or anything.
And the radio warhorns, which are basically kill activated bitchin betty lines spoken in different voices... They are straight up terrible. They sound like they were pieced together from prerecorded single words assembled into phrases. They are also quiet and can't really be heard during battle anyways.
I will never use them, and wish we could exchange them for something else, virtually anything else. Maybe let us sell them for MC at a fractional rate of 10% of the purchase price in the mechlab. That would be 75MC, which is enough to one shot a mech or buy 3 supply cache keys. That would actually be super cool if we could do that with items we don't want.
#82
Posted 17 August 2017 - 11:50 AM
#83
Posted 17 August 2017 - 01:22 PM
i'm too stupid for that. how it works exactly? do i have to kill the enemy myself? i though i just "shoot" with the Tag at the enemy and somebody kills it with missiles?
Edited by WiNNiep00h, 17 August 2017 - 01:23 PM.
#84
Posted 17 August 2017 - 01:29 PM
WiNNiep00h, on 17 August 2017 - 01:22 PM, said:
i'm too stupid for that. how it works exactly? do i have to kill the enemy myself? i though i just "shoot" with the Tag at the enemy and somebody kills it with missiles?
You TAG the enemy
ANY lock on weapon kills it (Your own lock on weapon, or an allies)
#85
Posted 17 August 2017 - 02:08 PM
The easiest way to do it is to just boat SSRMs with a TAG and nothing else and get the killing blow yourself...this guarantees no direct fire interference.
#86
Posted 17 August 2017 - 02:27 PM
Use the TAG laser on your target while lock-capable missiles like Streaks or LRMs deliver the final blow, and there you have it.
Speaking of which, I'm kinda surprised about the LACK of LRMs in this competition. Normally, the competition weeks are flooded by LRM mechs...this time, I haven't seen too many...
#87
Posted 17 August 2017 - 02:38 PM
Rhialto, on 17 August 2017 - 07:24 AM, said:
- Retro Handheld, the one from QP most will get.
- Retro Arcade, the one from FP.
Uh, so long...
Commander A9, on 17 August 2017 - 02:27 PM, said:
That's because you actually needs TAG kills.
We all know LRMs are only there to make your life worse, they cannot break this rule by appearing when you need them.
#88
Posted 17 August 2017 - 05:15 PM
Just wish you offered a Radio warhorn that said: "Kill Secured" or "Kill Stolen"
haha
#89
Posted 18 August 2017 - 02:09 AM
#90
Posted 18 August 2017 - 05:38 AM
InnerSphereNews, on 15 August 2017 - 03:55 PM, said:
Tarriss Halcyon, on 18 August 2017 - 02:09 AM, said:
yeah its totally balance thats wrecking the game....... better nurf that IS crowd....
#91
Posted 18 August 2017 - 11:42 AM
Another event with so difficult requirements for not-so-well performing and/or lacking time players that obtaining them within timeline is nearly or just impossible.
These requirements I'm talking about are just the match score in both FP and QP
Otherwise, the event is just fine.
Edited by ManganMan, 18 August 2017 - 12:39 PM.
#92
Posted 18 August 2017 - 08:19 PM
20% extra MC with the purchase of a 29.95 USD MC pack and 2 new war horns Retro Handheld and Retro Arcade
#93
Posted 19 August 2017 - 04:08 AM
#94
Posted 20 August 2017 - 12:19 AM
#95
Posted 20 August 2017 - 04:32 AM
#96
Posted 20 August 2017 - 04:50 AM
DAYLEET, on 20 August 2017 - 12:19 AM, said:
I got it in only 3 days on one of my accounts. They gave two weeks to do it.
#97
Posted 20 August 2017 - 05:00 AM
Tarriss Halcyon, on 18 August 2017 - 02:09 AM, said:
Just had that same experience, they are a well organized unit that plays really well, but sadly for the game ecology they are bad. Pug vs Unit will almost invariable favour the unit. Now if only solo queue pugs could be excluded from the groups it would be great, but a meh game mode like FW doesn't have the numbers to justify it. It's hard to complain about losing without sounding salty, but I think I am not alone in not finding any joy in getting your face kicked in this badly. Oh well, they have to sleep sometime :|
Update: Should be noted this goes for most of the big units not just 228
Edited by ZortPointNarf, 20 August 2017 - 06:06 AM.
#98
Posted 20 August 2017 - 09:22 AM
"Hey, play this game mode the way you don't like so we have enough people to justify fixing what you don't like about it" is putting the cart before the horse. FP gets numbers only when PGI pays people to play it (event rewards). If that's going to be the fix, so be it and there had better be a constant stream of bribes if you want to keep on fooling yourselves. But it should be of significant concern to PGI that their unwillingness to listen to the people they want to attract to the mode instead of the big units' complaints about temporary queue time inflation to give FP the chance to become a sustainable game mode with players graduating over time from a solo queue (NOT a no unit tag queue...the mere existence of a unit tag is irrelevant to coordinated gameplay, or the lack thereof) to the group queue is costing them potential revenue.
It's the same schizoid thinking behind 'potato this, potato that...git gud or git out,' and 'Gee, I wonder why enough people aren't playing FP?'
#100
Posted 20 August 2017 - 04:25 PM
Rhialto, on 16 August 2017 - 03:22 PM, said:
No matter what, it was quickly done.
yeah in one match I got my 2 tag kills . . happy that is over . . went back to playing my new hero's . . after the top of the hour I saw I only registered one Tag kill . . read it again . . AHHHhh . . 2 tag kills in 2 matches, the second time I used the streak dog, I didn't want to do another match, 3 Tag kills . . . after the top of the hour checked . . all done
the bad part of getting Tag Kills . . is the unintentional (intentional) Kill steal from another pilot
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