Forum Activity
#1
Posted 15 August 2017 - 05:40 PM
#2
Posted 15 August 2017 - 05:59 PM
#3
Posted 15 August 2017 - 06:07 PM
#4
Posted 15 August 2017 - 06:20 PM
#5
Posted 15 August 2017 - 06:34 PM
But yes, activity as compared to say 2015 is way down. Relative to 2016...meh.
I think a big factor also is that 1 bucket in CW means no real nerd politics. Back in Phase 1 and 2 that was a good chunk of the forum chatter. That's all gone now.
Edited by draiocht, 17 August 2017 - 09:10 AM.
inappropriate language
#6
Posted 15 August 2017 - 06:46 PM
Bud Crue, on 15 August 2017 - 06:34 PM, said:
But yes, activity as compared to say 2015 is way down. Relative to 2016...meh.
I think a big factor also is that 1 bucket in CW means no real nerd politics. Back in Phase 1 and 2 that was a good chunk of the forum chatter. That's all gone now.
Just a question as a lore[Redacted] as you call it( I take no offence on that, BTW )but if they did inject lore would it affect the game much as in game mechanics? Bring in more "lore[Redacted]"to have a greater population if you had more "lore[Redacted]" and if they didnt affect the game would you still play?
Same Game mechanics but with more lore put in? Just wondering and I agree with you on Community warfare as it used to be WAY more chatter but not its almost dead.
Edited by draiocht, 17 August 2017 - 09:13 AM.
Quote Clean-Up, references
#7
Posted 15 August 2017 - 06:53 PM
[color=#333333]What is the allowable depletion charge using the percentage depletion method for year 1 only of the salt mine investment described below. The applicable rate for the percentage depletion method is 10%. Cost to acquire mine rights = $30,000 Estimated mine size = 2,000,000 pounds Selling price = $0.18 per pound in year 1 Amount sold in year 1 = 700,000 pounds Operating cost in year 1 = $104,000[/color]
#8
Posted 15 August 2017 - 06:55 PM
Oldbob10025, on 15 August 2017 - 06:46 PM, said:
Just a question as a lore[Redacted] as you call it( I take no offence on that, BTW )but if they did inject lore would it affect the game much as in game mechanics? Bring in more "lore[Redacted]"to have a greater population if you had more "lore[Redacted]" and if they didnt affect the game would you still play?
Same Game mechanics but with more lore put in? Just wondering and I agree with you on Community warfare as it used to be WAY more chatter but not its almost dead.
As a former lore[Redacted] myself...I think its to late for it to matter. I mean consider CW. If they all of a sudden made the matches follow some sort of narrative (maybe animations or dialog to link the various match types or whatever) or made planets provide unique consquences for their capture/loss,or made each factions/mercs loyalty/rep points unique, etc. would that attract the lore[Redacted] that have left to come clamouring back -assuming no actual changes to game play? I really doubt it, but who knows.
Edited by draiocht, 17 August 2017 - 09:17 AM.
inappropriate language, Quote Clean-Up
#9
Posted 15 August 2017 - 07:14 PM
#10
Posted 15 August 2017 - 07:17 PM
Oldbob10025, on 15 August 2017 - 06:46 PM, said:
Just a question as a lore[Redacted] as you call it( I take no offence on that, BTW )but if they did inject lore would it affect the game much as in game mechanics? Bring in more "lore[Redacted]"to have a greater population if you had more "lore[Redacted]" and if they didnt affect the game would you still play?
Same Game mechanics but with more lore put in? Just wondering and I agree with you on Community warfare as it used to be WAY more chatter but not its almost dead.
I would have to take the more optimistic view against Bud. With BT being so niche, I think that if PGI started to legitimately and earnestly begin to rebuild FW/CW with a healthy influx of lore, with contracts, events and systems that reflect that lore through each faction... I think you'd start to get people to come back. The want to play in an environment like that is there, it's always been there, it's part of the reason this game got out of the gates.
I'm sure any returning players would be very wary of the past, but a series of successful updates could very well turn the tide, even today. It really depends on PGI's willingness to actually commit to the success of the game mode (no more settling for an MVP).
Other studios have done it with original IP's such as Warframe (fought to be a pretty darn good game from a fun but meh, a year ago), fans will come back if it's good, even if PGI is at the helm. Where else do you go for that mech fix? Hawken? Let alone a BT or MW specific fix.
Edited by draiocht, 17 August 2017 - 09:25 AM.
Quote Clean-Up
#12
Posted 15 August 2017 - 08:41 PM
I don't think this game has changed much since 2016 in terms of content and the playing population. Just more mechs, and the grind and confusion of the skill tree, which although I personally benefited from it, is sure to turn many players away.
For PvP mech warfare, I now got War Robots on my tablets to satisfy that fix. That's good, if I want to lie down on my bed and play games all night long. But I still have my PC gaming addiction once in a while. Its either MWO or War Thunder now; World of Warships has become too boring for its passive play. I still think MWO's quick play remains fairly dynamic; its not one of those games that fixate players to be campy, passive, do peek and boo, or just snipe all day. Faults aside I also think it remains immersive, the built in voice IP actually adds to that sense of being a pilot.
But after that skill tree... I look at the skill trees in War Thunder and World of Warships and the skill trees of these two games are much less complex. That MWO skill tree is going to drive away players...if the miserably implemented FP hasn't. MWO also lacks both structure and an endgame that gives players purpose. To what they are grinding, to what end they are grinding. That will make players play, then give it up after a while --- even if they don't have fundamental issues with MWO --- because it doesn't burn their desire or ignite their passions as another game would, which new ones keep being released every week, every month.
#13
Posted 15 August 2017 - 09:01 PM
#14
Posted 15 August 2017 - 09:01 PM
Just accepting the reality of PGI's pace, I suppose
#15
Posted 16 August 2017 - 01:05 AM
#16
Posted 16 August 2017 - 04:04 AM
Xetelian, on 15 August 2017 - 09:01 PM, said:
But even the regulars are a reduced number. That is to say, there used to be a lot more folks regularly posting. Now a days it seems like its about 50-75 folks consistently posting on a day to day basis, where as back in phase 2 of CW there were a few hundred. [Redacted] Also it seems like even among the reduced number of regulars, they are also posting less.
I think the general vibe of development apathy has hurt things a bit too, and also [Redacted]. The restructure of the threads several months ago didn't help either. Burying the build advice rooms under new player help (and initially shoving them in archives), among other changes, I think drove some of the more constructive regular posters away as well. Let's also not forget Twitter. Of late, significant announcements have been made exclusively on Twitter with PGI no longer even bothering to post here. Those posters who need the pretense of a forum where "PGI listens" get there fix there. There is also Reddit, where certain devs post substantive commentary on occasion which is far than they do here, and I gotta think that drives some folks to go there for their discussions with increasing frequency.
Whatever.
Edited by draiocht, 17 August 2017 - 11:29 AM.
discussing moderation, unconstructive, replies removed
#17
Posted 16 August 2017 - 04:32 AM
And I'm killing them all......
Compared to all the "summers" before this is really a "dry" one - the global mood is nihilistic, while it was rage in last summer. (April 2016 was disastrous)
Maybe the Skill Revamp killed dozens of customers - or at least more of the forumite minority
#18
Posted 16 August 2017 - 04:34 AM
Bud Crue, on 16 August 2017 - 04:25 AM, said:
[Redacted]
Karl Streiger, on 16 August 2017 - 04:32 AM, said:
And I'm killing them all......
Compared to all the "summers" before this is really a "dry" one - the global mood is nihilistic, while it was rage in last summer. (April 2016 was disastrous)
Maybe the Skill Revamp killed dozens of customers - or at least more of the forumite minority
What caused the global mood to be so poor?
Edited by draiocht, 17 August 2017 - 11:31 AM.
Quote Clean-Up, reference
#19
Posted 16 August 2017 - 04:43 AM
Edited by draiocht, 17 August 2017 - 11:37 AM.
name & shame, replies removed
#20
Posted 16 August 2017 - 08:02 AM
Mystere, on 15 August 2017 - 07:25 PM, said:
I got the Blues.
Had a Blood Test. Doc wanted to know where all the [Redacted] "Sodium Chloride" came from. I just shook my head.
He wouldn't understand.
Edited by draiocht, 17 August 2017 - 11:34 AM.
inappropriate language
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