Stealth Armor
#1
Posted 16 August 2017 - 08:01 PM
Would someone please explain what it is?
How is it used?
Risks/Rewards?
Where is it bought? Equiped? Only on certain mechs?
I can find nothing on it searching these forums or in Mechlab.
Thanks to anyone that provides useful answers to these questions.
#2
Posted 16 August 2017 - 08:12 PM
When you turn it on you won't dissipate heat and you don;t show up on sensors, including friendlies.
Equipment can counter it.
ECM mechs can take it.
Heres B33f using it to hilarious effect.
Edited by Roughneck45, 16 August 2017 - 08:53 PM.
#3
Posted 16 August 2017 - 08:22 PM
#4
Posted 16 August 2017 - 08:31 PM
So it's designed to allow you to infiltrate enemy lines visible only via the Mark I Eyeball - or break LRM locks - at the cost of heat and sensor range.
I don't know whether standard ECM countermeasures (PPCs, Active Probes, or TAG) will still detect Stealth Armor when it's on, though my reading of the Patch Notes says "not."
#5
Posted 16 August 2017 - 10:38 PM
#6
Posted 17 August 2017 - 02:52 AM
It can be countered with tag or PPCs. Oh forgot narc, that one too.
And you do show up on friendlies hud. Not 100% sure about friendlies radar. It's a bit of niche equipment but it can be fun I think.
Edited by Teer Kerensky, 17 August 2017 - 08:44 AM.
#7
Posted 17 August 2017 - 04:31 AM
#8
Posted 17 August 2017 - 08:29 AM
Stealthrider, on 16 August 2017 - 08:22 PM, said:
(No Clans period at the moment)
(Though yes, important to note that future IS Omnimechs when we see them won't be able to use it.)
TAG and NARC counter it for certain.
Unknown if PPCs do as they would with regular ECM in MWO.
Unknown if BAP counters it, but it isn't supposed to be able to in Battletech (just like BAP doesn't counter ECM in BT, but welcome to MWO.... Then again ECM in BT is crap.)
#9
Posted 17 August 2017 - 12:20 PM
#10
Posted 18 August 2017 - 06:18 AM
TAG works to give you away, Narcs seem to make you visible. PPC hits make you visible.
Heat dissipation works on cold maps, but limited to a minimum and only tested with a light (with heat dissipation bonus; Locust).
Depending on the map and mech you can run without getting too hot. Shooting is another matter.
Like I said, on cold maps you can at least get rid of heat very slowly.
What isn't mentioned here: Stealth Armor has a downtime after deactivation. Standard should be 10 seconds. After that you can reactivate it. ECM skills reduce the amount of time needed.
Standard button for Stealth Armor is M.
You can find the Stealth Armor under Armor options like Ferro and light ferro in the Mechlab. Only IS has access to the Stealth Armor.
#11
Posted 27 May 2018 - 12:45 AM
but my first trys show, u get spotted easyly...
So if not completly unvisiblöe this armor makes no sense to me
Just waste
#12
Posted 27 May 2018 - 03:05 AM
Flashshark, on 27 May 2018 - 12:45 AM, said:
Reality doesn't care what you think.
Flashshark, on 27 May 2018 - 12:45 AM, said:
That's because you're running around in the open where any fool can see you.
Flashshark, on 27 May 2018 - 12:45 AM, said:
Just like modern Stealth fighters are not invisible, so too are you visible.
Flashshark, on 27 May 2018 - 12:45 AM, said:
Your opinion. It is very useful on several mechs, so long as you change how you play to benefit from the stealth.
#13
Posted 27 May 2018 - 05:57 AM
Flashshark, on 27 May 2018 - 12:45 AM, said:
but my first trys show, u get spotted easyly...
So if not completly unvisiblöe this armor makes no sense to me
Just waste
This isn't thermooptic camouflage. Stealth refers to sensor stealth - and stealth armor, when active (it's not on all the time), makes it extremely hard to detect you and target lock you.
#14
Posted 27 May 2018 - 09:07 AM
"Invisible to radar."
Do not think of this.
#15
Posted 30 July 2020 - 10:01 AM
I swear there was a flickering ghost image of a light running through my lance, shortly followed by a "your base is under attack"
#16
Posted 30 July 2020 - 09:50 PM
#17
Posted 31 July 2020 - 02:10 AM
Other benefit is my speculation but I suspect that enemies instantly lose lock on you, so when missiles are incoming and you activate it missiles won't track (but it may be a subject to target retention so it may not always be instant). Also when enemies can't get a lock they can only blindfire rockets and SSRMs become useless. Also when the red indicator doesn't appear you're more likely to be confused to be a part of enemy team.
Last benefit is that you stop giving a heat signature, so if enemy has heat vision activated you'll be harder to see - you won't have contrasting aura around you.
It seems you still dissipate heat with it active but it's severely limited and almost unnoticeable on hotter maps.
#18
Posted 31 July 2020 - 03:11 AM
#19
Posted 31 July 2020 - 04:14 AM
Aidan Crenshaw, on 31 July 2020 - 03:11 AM, said:
It's good to know, I had my suspicions but it's hard to make sure on battlefield. I'll keep in mind to hide behind a rock after being targeted.
#20
Posted 31 July 2020 - 02:19 PM
Nuff said.
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